mr0t, chaotic female monster Bard ------------------------ |......................- .......................| |......................|,### |......................-,,@## ---------..............|,#,,# -|-------------- #,# #,,# ,-%-------- |.<....... |........| |........ |........| |........| |........| ---------- [Mr0t the Lyrist] St11 Dx16 Co9 In7 Wi8 Ch19 BrdMnsFemCha Dlvl:2 $21 HP-4(42) Pw27(27) AC4 Exp3 T292 Leg Latest messages The door opens. You cannot diagonally move through a door! There is a wall in the way! (4x) You find a secret passage! KAABLAMM!!! You triggered a land mine! [-13 -> 9] You fall into a pit! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! Unknown command ' '. You are still in a pit. (2x) You feel yourself slowing down. You crawl to the edge of the pit. Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! Do you really want to step into that pit? [yn] (n) (2x) You fall into a pit! You die... Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 6 uncursed apples {0} d - 8 uncursed oranges {0} n - 3 uncursed cream pies {0} Scrolls h - 4 uncursed scrolls of healing {0} i - an invisible uncursed scroll of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks q - an uncursed finalized spellbook of sleep (2:1) {0} Potions e - 4 uncursed potions of booze {0} f - 2 blessed potions of booze {0} Rings o - an uncursed +3 ring of increase damage {0} Tools a - an uncursed wooden harp {0} g - an uncursed tin whistle {0} Final attributes You have transgressed Your alignment was -36 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 82% Armor drop chance was reduced to 84% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: lance (turn 23) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1856) The following skill became untrainable after a while: saber (turn 33474) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 49490) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11429 Monster spawn increase reached its maximum at turn 128929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7856766 The monster class that cannot be genocided was turret The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: Jannik (freq bonus 8) The monster species that spawned more often: silver stalk (freq bonus 5) The monster species that spawned more often: protege forgettable expounder (freq bonus 16) The monster species that spawned more often: frozen abyss (freq bonus 12) The monster species that spawned more often: rejuvenescence bumkin (freq bonus 9) The monster species that spawned more often: greater dimensional portal (freq bonus 3) The monster species that spawned more often: glib trove (freq bonus 24) The monster species that spawned more often: big ring trove (freq bonus 9) The monster species that spawned more often: pink growth (freq bonus 16) The monster species that spawned more often: leech swarm (freq bonus 10) The monster species that spawned more often: hidden mushroom (freq bonus 21) The monster species that spawned more often: psybur (freq bonus 30) The monster species that spawned more often: infirm perfectly puppyish crediting pullback (freq bonus 5) The monster species that spawned more often: skeletal spider (freq bonus 20) The monster species that spawned more often: vampire elf (freq bonus 15) The monster species that spawned more often: Radio Kleever (freq bonus 6) The monster species that spawned more often: cigarette dwarf (freq bonus 32) The monster species that spawned more often: Annemarie (freq bonus 6) The monster species that spawned more often: wereflyfish (freq bonus 10) The monster species that spawned more often: wind warp patch (freq bonus 10) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: barrenly horseback clammiest bookmobile The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: spell turret The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: ice frog The monster species that never randomly spawned: RNG laser The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 21) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 149) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 36) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 20) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 35) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 3) Trap randomization happened for 1 in 811 traps Next attribute increase check would have come at turn 1230 Strength training was 7 Dexterity training was 0 Wisdom training was 4 Constitution training was 14 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) You had wounded legs (113) You had 1194 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (24) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status primal roar 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Implants * implant of redemption (harmful) * implant of truth (fascinating) Armor * helm of bad alignment (dark helmet) * dummy cloak C (chinese cloak) Scrolls scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of mana (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of phase door (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of standard id (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of cure (ZHNAERZTLICHE BEHANDLUNG) * scroll of extra healing (HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (DONT STARE ME ALWAYS) Spellbooks * spellbook of sleep (locked) * spellbook of confuse monster (gained) * spellbook of slow monster (received) * spellbook of cause fear (accursed) * spellbook of charm monster (big) * spellbook of enchant (polished) * spellbook of random speed (accusory) Potions potion of booze (plaid) * potion of restore ability (tan) Rings * ring of free action (rubber) * ring of immunity to drawbridges (oblivion) ring of increase damage (silver) Wands * wand of inertia control (ironwood) wand of haste monster (elasthan) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (16 of 20) devices [Basic] (max Skilled) (27 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Skilled) (21 of 160) sexy flats [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) Goodbye mr0t the Bard...