mr0t, neutral male xorn Gang Scholar --------- ----- -------- ------ |.......| ##|...| |......| ### |.{..|## ##|.......| ###,....| +......| ##,,,+.....,# #,........| #,,,|..<| |@.....| ##,,#,|....|,# #,|.......|##,,,..`.| ----.-.-##########,##,|....|,# #,|.......|,,,##-.--- #,##,,,,`,,,,,,,#------,# #,--.------,#,# #,,,,# ,,,,,#####,,,,##### #,# #,,,,,# ,,,,#,# ##--.--- ,,,### ##,######### #,#-------,#,#######,# ##|....| ##,########## #,,|.....|,##,`#####,# ##|.|..| ########## ##`|.-{-.|,###,#####,# #|...>| ########## #,|.|#|..,##-.----,,# |....| ##### #,|.|#|.|###|....|,## ------ ### #,|.---.| |....|,# #,......+ |....+,# ##------- +....|## |....| ------ [Mr0t the Bullying Victim] St10 Dx11 Co15 In12 Wi11 Ch16 ScoXorMalNeu Dlvl:1 $56 HP-10(16) Pw9(9) AC6 Exp1 T198 Latest messages You see here 9 gold pieces {0}. (2x) 9 gold pieces. You hear a door open. You see here a boulder {9000}. (2x) You see here an orange {0}. q - an orange {0}. You find a secret door! You see here 36 gold pieces {0}. (2x) 36 gold pieces. You see here a boulder {9000}. The papier-mache cow misses. Your leather armor deflects the papier-mache cow's attack. You kill the papier-mache cow! You see here a scroll of standard id {0}. k - an uncursed scroll of standard id {0}. Something is engraved here on the headstone. Use "r." to read it. You stepped into a heap of shit! You slip on the shit with your bare feet. You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 67% chance Musable item generation frequency had a negative bias of 51% Ring drop chance was reduced to 70% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25666 Monster spawn increase reached its maximum at turn 105666 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1679184 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: Isabel (freq bonus 24) The monster species that spawned more often: dewgong (freq bonus 144) The monster species that spawned more often: monster lizard (freq bonus 12) The monster species that spawned more often: disenchanter warp patch (freq bonus 10) The monster species that spawned more often: bright violet warp patch (freq bonus 18) The monster species that spawned more often: enormous rat (freq bonus 12) The monster species that spawned more often: queen bee (freq bonus 18) The monster species that spawned more often: ferule questioned (freq bonus 10) The monster species that spawned more often: magic mushroom patch (freq bonus 4) The monster species that spawned more often: petty roc (freq bonus 9) The monster species that spawned more often: lecherous crab (freq bonus 48) The monster species that spawned more often: void force patch (freq bonus 3) The monster species that spawned more often: drain ghost (freq bonus 36) The monster species that spawned more often: black louse (freq bonus 8) The monster species that spawned more often: colorful colony (freq bonus 56) The monster species that spawned more often: titan (freq bonus 12) The monster species that spawned more often: intimated funding (freq bonus 8) The monster species that spawned more often: black mamba (freq bonus 16) The monster species that spawned more often: dread witch (freq bonus 24) The monster species that spawned more often: forgotten laser (freq bonus 9) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 5) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 5) The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: visor The monster species that never randomly spawned: girl who hates latin teachers The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: boo The monster species that never randomly spawned: overwork amuser sneerer The monster species that never randomly spawned: auto-roller The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: occulting churchlier The monster species that never randomly spawned: dangerous shantak The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 17) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 211 Strength training was 2 Dexterity training was 3 Wisdom training was 0 Constitution training was 7 You were prevented from having petrification resistance (0) You were prevented from having regeneration (0) You had 1300 points of nutrition remaining You could walk through walls You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of light (YERXA) scroll of healing (RO MON LIN TEXTILE) scroll of mana (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (NACSTAC) scroll of standard id (USED IT FALLED BUT ELF HEAL NEXT) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (MASKELLI MASKELLO) * scroll of greater mana restoration (AS ISE DAT) Spellbooks spellbook of light (chromatic) Potions potion of gain ability (swirly) Rings ring of gain strength (lapis lazuli) Wands wand of entrapping (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (1 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (23 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the Gang Scholar...