mr0t, lawful female angelic Prostitute ###### ####### ###### .'...# #################################``.`.############### ....(#'''...# #...............#.............#.#...``#^............# #######..@'''..# #.#########.#####.#.#########.#.#``..`..###.#######.# #...#...#''.'..# #...# #.......#.# #.#.#``.``#.#.#...#...#.# #.#.#.#.# ''...# ###.# ######### #.#.#.```.%.#.###.#.###.# #.#...#.# #######.# #...# #...#######...#...#.....# #.#####.#########.###.### ###.### #######.###.##### #.....#`#............... #...# ........# #`..<.# #####.###.############# ###.#####.##### ##%##.# #.#..... .........# #.....# #.#.#### ######### #.##### #...# #.# ##### ##.# ...# #### [Mr0t the Sexy Butt Cheeks] St15 Dx7 Co14 In8 Wi4 Ch10 ProAngFemLaw Dlvl:3 $87 HP0(87) Pw54(54) AC10 Exp7 T994 Par Hld Latest messages Warning: HP low! [-1 -> 5] Warning: HP low! The karakasa misses. (2x) The paper golem claws you! You can't move! [-1 -> 4] Warning: HP low! The ugly stick lashes you! [-1 -> 3] Warning: HP low! The karakasa misses. (2x) The resin golem misses. The resin golem touches you! [-1 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The karakasa stings you! You die... Your inventory Amulets v - an uncursed amulet of depetrify {0} Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +2 knife (alternate weapon; not wielded) {2} c - a blessed +0 pistol {8} r - 50 uncursed +0 bullets (in quiver) {1} Armor w - an uncursed +0 cloak of displacement (being worn) {4} Comestibles t - a blessed orange {0} x - an uncursed eucalyptus leaf {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - a blessed scroll of healing {0} s - a cursed scroll of standard id {0} Potions n - an uncursed potion of extra healing {0} Wands k - an uncursed wand of cold (0:1) {0} l - an uncursed wand of sleep called death/sleep (0:5) {0} m - an uncursed wand of remove curse (0:6) {0} q - a blessed wand of inertia called blow monster (0:4) {0} Tools d - an uncursed magic whistle {0} o - an uncursed figurine of a cave goblin {0} Gems u - an uncursed -1 rhodochrosite stone {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: invisibility You could not have this property intrinsically: warning Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Potion drop chance was reduced to 77% Monster death drops spawned with only 89% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shield (turn 129) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40150 Monster spawn increase reached its maximum at turn 59849 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 61092 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: arcane vortex (freq bonus 12) The monster species that spawned more often: march prowar (freq bonus 4) The monster species that spawned more often: greater xorn (freq bonus 6) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 24) The monster species that spawned more often: minotaur lich (freq bonus 12) The monster species that spawned more often: baby amethyst dragon (freq bonus 18) The monster species that spawned more often: dharma tropine (freq bonus 6) The monster species that spawned more often: snore stalk (freq bonus 12) The monster species that spawned more often: goblin grenadier (freq bonus 6) The monster species that spawned more often: mosquito (freq bonus 15) The monster species that spawned more often: spit demon (freq bonus 9) The monster species that spawned more often: trap stalk (freq bonus 14) The monster species that spawned more often: sweeping fire vortex (freq bonus 48) The monster species that spawned more often: statue gargoyle (freq bonus 6) The monster species that spawned more often: platinum golem (freq bonus 12) The monster species that spawned more often: doom guard (freq bonus 16) The monster species that spawned more often: great white wyrm (freq bonus 4) The monster species that spawned more often: spider magus (freq bonus 2) The monster species that spawned more often: hurkle (freq bonus 6) The monster species that spawned more often: electric grue (freq bonus 24) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 6) The monster trait that was more common: monsters that growl (freq bonus 1) The monster species that never randomly spawned: analogical heavyset The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: oddoshishi The monster species that never randomly spawned: great wyrm of thunder The monster species that never randomly spawned: reciprocal grue The monster species that never randomly spawned: Vampire Kop The monster species that never randomly spawned: electric mage The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: skeletal mount The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 18) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 34) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 9) Next attribute increase check would have come at turn 3657 Strength training was 22 Dexterity training was 43 Wisdom training was 12 Constitution training was 16 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were paralyzed (-1) You were prevented from having invisibility (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1122 points of nutrition remaining You were displaced You could fly You were held by a resin golem Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X Prepared(0) dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) turn undead 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of depetrify (icosaedrical) Armor cloak of displacement (homicidal cloak) Scrolls scroll of healing (VEGETARIANISM IS AN EATING DISORDER) scroll of mana (ON TIMON TIME ON TIME) scroll of phase door (MIS DES SBIL DE BRUNSEZEN) scroll of standard id (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of cure (SLIGHTED BROCCOLI RESTORATION) Potions potion of extra healing (lavender) Wands wand of cold (metal) wand of sleep called death/sleep (crusty) wand of remove curse (pebble) wand of inertia called blow monster (wish parser) Tools magic whistle (whistle) Gems rhodochrosite stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 70 times You killed 51 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (90 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the Prostitute...