mr0t, lawful male sea elven Firefighter | . .. |. . | | | - [Mr0t the Watercannon User] St6 Dx12 Co17 In19 Wi4 Ch9 FirSeaMalLaw Min:7 $52 HP-1(94) Pw63(63) AC6 Exp7 T1458 Latest messages You feel a tug on your knapsack The monkey mummy bites you! [-3 -> 1] Warning: HP low! The monkey mummy misses. The monkey mummy bites you! [-1 -> 1] Warning: HP low! The monkey mummy claws you! The monkey mummy bites you! [-1 -> 1] Warning: HP low! The monkey mummy claws you! The monkey mummy stole a spellbook of enlighten {0}. The monkey mummy tries to run away with your spellbook of enlighten. The monkey mummy misses. (2x) Unknown command ' '. The monkey mummy just misses! The monkey mummy bites you! You die... Your inventory Amulets G - an uncursed amulet of depetrify {0} Weapons p - an uncursed +0 short sword {12} q - a cursed -2 orcish dagger {4} x - an uncursed +2 iron saber (weapon in hand) {12} Armor r - an uncursed +0 studded leather armor (being worn) {80} Comestibles n - 3 uncursed carrots {0} t - an uncursed lemon {0} B - an uncursed tin of dwarf meat {0} Scrolls f - 2 uncursed scrolls of healing {0} h - 2 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} v - a blessed scroll of healing {0} Spellbooks m - an uncursed spellbook of energy bolt (0:0) {0} Potions b - 3 uncursed potions of water {0} u - an uncursed potion of clairvoyance {0} Rings w - a heavily cursed ring of aggravate monster {0} Wands e - an uncursed wand of fire (0:2) {0} Tools A - an uncursed lock pick {0} Gems s - an uncursed +0 worthless piece of black glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 19 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 302 Monsters only dropped their equipment with 57% chance Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: searching (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 8 Monster spawn increase started at turn 25920 Monster spawn increase reached its maximum at turn 45746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 896080 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: air hound (freq bonus 4) The monster species that spawned more often: sexxy robber (freq bonus 24) The monster species that spawned more often: colorless warp fungus (freq bonus 3) The monster species that spawned more often: naming dragon (freq bonus 18) The monster species that spawned more often: very strong turret (freq bonus 12) The monster species that spawned more often: giant random monster (freq bonus 18) The monster species that spawned more often: giant mimic (freq bonus 12) The monster species that spawned more often: ancient magic dragon (freq bonus 4) The monster species that spawned more often: pustulent warp fungus (freq bonus 6) The monster species that spawned more often: amorphous warp fungus (freq bonus 6) The monster species that spawned more often: real aquatic hound (freq bonus 21) The monster species that spawned more often: ita mochi (freq bonus 9) The monster species that spawned more often: very black hound (freq bonus 9) The monster species that spawned more often: moldy pudding (freq bonus 12) The monster species that spawned more often: silver snake (freq bonus 18) The monster species that spawned more often: death sword (freq bonus 10) The monster species that spawned more often: bone golem (freq bonus 10) The monster species that spawned more often: old granny (freq bonus 12) The monster species that spawned more often: swan (freq bonus 24) The monster species that spawned more often: death racquet (freq bonus 8) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: naga nymph The monster species that never randomly spawned: squad air elemental The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: pulse laser The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: hellrou The monster species that never randomly spawned: Thai The monster species that never randomly spawned: water blaster The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 41) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 17) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 23) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 9) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 14) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 15) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 13) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 2) Next attribute increase check would have come at turn 1839 Strength training was 50 Dexterity training was 50 Wisdom training was 34 Constitution training was 22 You were cold resistant You had the superscroller. (3235) You were prevented from having fear resistance (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 554 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - energy bolt 6 attack 98% 92% b - enlighten 4 body 61% 92% c - repair armor 3 matter 21% 94% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet of depetrify (mysterious) Weapons orcish dagger (crude dagger) Scrolls scroll of fire (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of healing (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of standard id (FRINDS ELF ATTACK) scroll of cure (DAIYEN FOOELS) scroll called ?? (EARLYGAME LATEGAME ENDGAME) Spellbooks spellbook of energy bolt (litter) spellbook of enlighten (accusory) spellbook of repair armor (white) Potions potion of water (clear) potion of clairvoyance (castor bean) Rings ring of aggravate monster (spanish) Wands wand of fire (persimmon wood) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) a chicken 0 little dogs (1 created) 4 rabid coyotes 0 gas spores (3 created) 0 monotons (1 created) 0 poison gas spores (2 created) 0 floating eyes (2 created) 0 Vorlon missiles (1 created) a kitten 4 pack cats 0 wimps (1 created) a hobbit 0 dwarves (1 created) a black dirtbag 0 army dwarves (2 created) 0 dwarf thieves (2 created) a brain eater a hobbit lord a hobbit caster 0 dwarven casters (1 created) 0 kobolds (1 created) 4 pack kobolds a small kobold 0 mini mimics (1 created) 0 mimics (1 created) 0 goblins (1 created) 0 marine goblins (1 created) a mega goblin 0 hitter goblins (1 created) 0 rothes (8 created) 0 sewer rats (2 created) a rabbit 0 wild rabbits (1 created) 0 eevees (1 created) a baby metroid 0 force fog clouds (4 created) 0 grid bugs (1 created) 0 egg-laying mammals (1 created) 0 two-winged shapes (1 created) a bat 0 cylon centurions (1 created) 3 moulds (1 created) 0 unalignment things (1 created) a brown growth (2 created) 0 brown mushrooms (1 created) 0 yellow fungi (1 created) 0 orange growths (1 created) a golden growth (0 created) a red mold 0 red fungi (1 created) 0 sucker mushrooms (1 created) 0 creeping vines (5 created) a sub-gnome (2 created) 6 gnomes (9 created) 2 little grey aliens (3 created) 3 intermediate gnomes a gnome lord (4 created) a gnome watcher 0 gnomish wizards (3 created) a packer 0 burrower gnomes (1 created) a gnomish master thief 0 RNG Lieutenants (1 created) 2 kobold mummies 0 cat mummies (1 created) 0 gnome mummies (1 created) 0 monkey mummies (1 created) a baby ogre a low speeze 0 rattlesnakes (1 created) 0 small snakes (1 created) a vampiroid a kobold zombie (3 created) a gnome zombie (2 created) an orc zombie a dwarf zombie (2 created) 0 karakasas (1 created) 0 human adventurers (1 created) 0 swarming sneak thieves (1 created) 0 scroller masters (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 rouge jellyfish (2 created) 0 jellyfish (1 created) 0 legged tuna (1 created) 0 babelfish (3 created) 0 winged eels (1 created) 0 piranhas (3 created) 0 eel-lizards (1 created) 0 newts (1 created) 0 frogmen (1 created) a poison creeper 0 novice medium walls (1 created) 0 low rub monsters (1 created) 0 spear turrets (1 created) 0 flying piranhas (1 created) 0 fire troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 169 creatures born. 56 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 135 times You killed 45 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (13 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (57 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (98 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye mr0t the Firefighter... You died in The Gnomish Mines on dungeon level 7 with 3812 points, and 52 pieces of gold, after 1458 moves. Killer: a monster (monkey mummy) You were level 7 with a maximum of 94 hit points when you died. You reached the 121st place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 119 4114 ziratha-Fla-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (flesh golem). - [95] 120 3976 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Kop Lieutenant). - [73] *121 3812 mr0t-Fir-Sea-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (monkey mummy). - [94] 122 3761 ziratha-Ran-Xor-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (freemason prior). - [85] 123 3717 ziratha-Abu-Mns-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (flying shark). - [82]