monistowl, chaotic female illithid Chaos Sorceror -----------------.-------- +.................Q......| |................qh>.....| |........................| -------------------------- [Monistowl the Enemy of Order] St15 Dx11 Co11 In6 Wi7 Ch9 ChaIllFemCha+P S387 Dlvl:1 $227 HP0(27) Pw57(57) AC2 Xp3/40 T349 Sat Latest messages The teddy bear bites you! [-1 -> 9] Unknown command ' '. (5x) You miss the teddy bear. Your tentacles suck the teddy bear. You eat the teddy bear's brain! The teddy bear claws you! [-1 -> 8] The teddy bear claws you! [-1 -> 7] The teddy bear just misses! Unknown command ' '. (11x) You hit the teddy bear. You miss the teddy bear. The teddy bear claws you! The teddy bear rips into your breast with maniacal fervor! You hear the wailing of the Banshee... [-6 -> 1] Warning: HP low! You die... Your inventory Amulets m - an uncursed amulet of magical breathing {0} Weapons e - an uncursed +0 paper arrow (in quiver) {0} Armor f - an uncursed fireproof +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed scroll of warping {0} j - an uncursed finalized scroll of confuse monster {0} k - an uncursed finalized scroll of rumor {0} l - an uncursed scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of message (0:3) {0} b - a blessed spellbook of random speed (0:2) {0} c - a blessed finalized spellbook of bombing (0:3) {0} d - a blessed spellbook of selfdestruct (0:4) {0} Potions g - an uncursed finalized potion of recovery {0} h - an uncursed finalized potion of oil (400) {0} Wands n - an uncursed wand of undead turning (0:5) {0} o - an uncursed wand of magic mapping (0:1) {0} Gems q - 9 uncursed +0 silver slingstones r - the blessed +0 silver slingstone named Equal Rites Final attributes You have strayed Your alignment was -1 Your max alignment was 15 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: curse resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 18% chance Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 88% Wand drop chance was reduced to 95% Implant drop chance was reduced to 95% Weapon drop chance was reduced to 61% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 154) The following skill became untrainable if you tried to train it too early: attack spells (turn 35) The following skill became untrainable after a while: elemental spells (turn 63504) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 48156) Sticky curses were more common by 13% Heavy curses were more common by 62% Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57075 Monster spawn increase reached its maximum at turn 76935 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 55243500 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: maud badass (freq bonus 36) The monster species that spawned more often: ewok (freq bonus 40) The monster species that spawned more often: mana wort (freq bonus 15) The monster species that spawned more often: impacter (freq bonus 10) The monster species that spawned more often: papier-mache cow (freq bonus 6) The monster species that spawned more often: Minator Kommissioner (freq bonus 14) The monster species that spawned more often: Tatewaki Kuno (freq bonus 14) The monster species that spawned more often: omit dizzier (freq bonus 24) The monster species that spawned more often: dwarf ruler (freq bonus 6) The monster species that spawned more often: goading flagellating (freq bonus 21) The monster species that spawned more often: teal colony (freq bonus 10) The monster species that spawned more often: disarraying journalizing (freq bonus 33) The monster species that spawned more often: yet another manticore (freq bonus 64) The monster species that spawned more often: misleading administrating (freq bonus 20) The monster species that spawned more often: thief vortex (freq bonus 24) The monster species that spawned more often: Melanie (freq bonus 36) The monster species that spawned more often: blue beetle (freq bonus 14) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 8) The monster species that spawned more often: lawny rehired (freq bonus 18) The monster species that spawned more often: magic-colored mold (freq bonus 18) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 5) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: dream force fungus The monster species that never randomly spawned: ancient red dragon The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: traitor skip leukocyte The monster species that never randomly spawned: purulence severing whimsy push doing The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: Kroo the Kobold King The monster species that never randomly spawned: displayed filer The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 19) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 34) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 55) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 18) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 19) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 48) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 10) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 1377 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You saw invisible You had map amnesia You were telepathic You had infravision You had 2753 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 97% b - random speed 3 chaos 0% 202% c - bombing 5 chaos 95% 397% d - selfdestruct 6 chaos 98% 497% Techniques known in the end Name Level Status sigil of tempest 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of magical breathing (unmaterial) Armor robe of randomness (camo robe) Scrolls scroll of warping (MAYBE S-WAVE BECAUSE HIT) scroll of confuse monster (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of rumor (SALIQUAS) scroll of message (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of healing (WOPAK) scroll of mana (DEFINITELY NOT THE ORACLE) scroll of phase door (B T M M M M M) scroll of standard id (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of cure (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of extra healing (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) * scroll of greater mana restoration (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of elementalism (SLIPPAGE 2DOT0) Spellbooks spellbook of message (ramming) spellbook of random speed (korean) spellbook of bombing (retarded) spellbook of selfdestruct (psychedelic) Potions potion of recovery (smoky) potion of oil (mineral) Wands wand of undead turning (stoutwood) wand of magic mapping (wooden) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 corroder acid blobs (1 created) a pack jackal a mine giant rat a sylph a shrieker a pw stealer 0 sanity mummies (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) a newt 0 normal frogs (1 created) 11 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (9 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (23 of 160) Goodbye monistowl the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 365 points, and 227 pieces of gold, after 349 moves. Killer: a monster (teddy bear) You were level 3 with a maximum of 27 hit points when you died. You reached the 211th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 209 380 Leeroy-Fen-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 54 [54] 210 371 Leeroy-Bin-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible black pudding). - [42] *211 365 monistowl-Cha-Ill-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (teddy bear). - [27] 212 354 Nirol-Pok-Roo-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (radiant patch). - [51] 213 352 Leeroy-Fen-Red-Mal-Cha quit in The Dungeons of Doom on level 2. 46 [46]