monistowl, chaotic female suxxor Noblewoman -------- +...... |.....-# |..}..}# |.....$ |u....---- | |@}............. ---------------- [Monistowl the Pargar] St17 Dx17 Co8 In11 Wi4 Ch16 NobSuxFemCha+P S0 Dlvl:1 $0 HP16(16) Pw9(9) AC3 Xp1/0 T1 Latest messages Hello monistowl, welcome to SlashEMExtended! You are a chaotic specialist suxxor Noblewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Autopickup: OFF. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 victorian underwear (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 29 uncursed apples {0} g - 3 uncursed food rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed ring of fire resistance {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 995 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% The following skill was limited to basic proficiency: high heels The following skill was limited to expert proficiency: squeaking The following skill became untrainable if you tried to train it too early: occult spells (turn 7) The following skill became harder to train at higher skill levels: chaos spells Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63854 Monster spawn increase reached its maximum at turn 124911 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 584550 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: gnome (freq bonus 9) The monster species that spawned more often: blue-green growth (freq bonus 66) The monster species that spawned more often: Holar (freq bonus 30) The monster species that spawned more often: anthrazite naga hatchling (freq bonus 156) The monster species that spawned more often: brown icky thing (freq bonus 66) The monster species that spawned more often: blowold (freq bonus 13) The monster species that spawned more often: pretty water nymph (freq bonus 132) The monster species that spawned more often: stoat (freq bonus 15) The monster species that spawned more often: thorn force patch (freq bonus 68) The monster species that spawned more often: farimage kamerel (freq bonus 39) The monster species that spawned more often: weyt grue (freq bonus 36) The monster species that spawned more often: eastern moon rabbit (freq bonus 22) The monster species that spawned more often: mercury mushroom patch (freq bonus 33) The monster species that spawned more often: slevian (freq bonus 26) The monster species that spawned more often: Xixot (freq bonus 24) The monster species that spawned more often: costively confuter (freq bonus 45) The monster species that spawned more often: fouler (freq bonus 33) The monster species that spawned more often: ass troll (freq bonus 15) The monster species that spawned more often: beep-beep (freq bonus 44) The monster species that spawned more often: insupportably ethically stomached (freq bonus 33) The monster species that spawned more often: great brass wyrm (freq bonus 30) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster species that never randomly spawned: hexed helloing The monster species that never randomly spawned: gild rouble The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: nonmilitant overstimulated avg meerschaum subside shyer The monster species that never randomly spawned: lower xorn The monster species that never randomly spawned: iron trooper The monster species that never randomly spawned: cretonne stateliest The monster species that never randomly spawned: unhinged guerrilla The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: darkness given hunger The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: styx (submarine) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: full lead suit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 15) The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 22) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 7) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 4) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 2) Trap randomization happened for 1 in 545 traps Trap difficulty was increased by 83 Next attribute increase check would have come at turn 196 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (formula one helmet) * skullcap (strip bandana) * flack helmet (green bowel) * crystal helm (cone-shaped helmet) * mining helm (chain-aventailed helmet) * field helm (etheric helmet) * helm of safeguard (obsidian helmet) * war hat (less helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (digger gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (irregular boots) * field boots (spider boots) * boots of safeguard (battle boots) Scrolls scroll of healing (ENEEDMORECOFFEE) scroll of mana (IPSAE IAOAI) scroll of phase door (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of standard id (CLONE MONSTER) scroll of cure (FLOW ABLES IS BACKWARD) * scroll of extra healing (CAMAMNMALCHA XJ) * scroll of greater mana restoration (CDESIGN PROPONENTSIST) Rings ring of fire resistance (azurite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye monistowl the Noblewoman... Since you quit, the score list will not be checked.