mir01ee, lawful female human Jedi ###########------- -------------########,,,,,,,,,,......| ----### |............,,,,,,,,,#####,,,,|..^..| #.#.,,## |...........|########## #,.>....| ####..|#,,#####|...........| #,------- ###.###%_@,,,,,,,....Z.......| #,# -.-.-----#######,-----------.- #,# #)#,,,,,,,,,####,,,,# #,,,,# -------,# #,,,,######,,,# #,,,, ---.----- ###|.....|,# ####,## #--|-----,# |.......| #,,|.....|,# #,,# |......|,# |.......|#######,#|......,# -.--- |......|,# |........,,,,,,,,,......|## |.... |....<..,# ---------##,,,,,,#------- |.{.| --------## ,,)[,,,,,,###### |##.| ########### |...| |...| ----- [Mir01ee the Jedi Apprentice] St18 Dx7 Co12 In13 Wi16 Ch9 JedHumFemLaw Dlvl:4 $1175 HP66(66) Pw67(67) AC7 Xp6/421 T2327 Hun Latest messages There is a tree in the way! In what direction? [hykulnjb><] The eucalyptus leaf doesn't come loose. What do you want to use or apply? [bctuwBC or ?*] Your red double lightsaber (0) has run out of power. # Your lightsaber is deactivated! What do you want to use or apply? [bctuwBC or ?*] Your red double lightsaber (0) has run out of power. # There is a tree in the way! (3x) You hear someone counting money. There is a doorway here. You see here a quite heavy iron ball {1600}. There is a tree in the way! You see here a mummy wrapping {2}. What do you want to ready? [- mEF or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons m - the uncursed +0 wooden stake named Double Order (alternate weapon; not wielded) {8} E - an uncursed +0 silver spear {12} F - an uncursed +1 pistol {8} Armor a - the uncursed +1 robe named Zarcuthra (being worn) {16} i - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls I - a blessed finalized scroll of enchant armor {0} Potions p - an uncursed potion of fruit juice {0} q - an uncursed burnt diluted potion of restore ability {0} A - a heavily cursed finalized potion of paralysis {0} D - an uncursed finalized potion of object detection {0} Rings G - a blessed +1 ring of increase damage {0} H - a blessed +2 ring of protection {0} Wands t - an uncursed wand of light (0:8) {0} u - an uncursed wand of healing (0:4) {0} B - an uncursed wand of healing (0:3) {0} C - an uncursed wand of draining (0:8) {0} Tools b - an uncursed sack {5} c - an uncursed +1 red double lightsaber (0) (weapon in hands) {24} w - the uncursed tin whistle called tin named Pfiiiiiiiiet {0} Contents of the sack: an uncursed spellbook of sleep (1:1) {0} an uncursed scroll of create monster {0} a blessed scroll of phase door {0} an uncursed scroll of root password detection {0} a blessed scroll of earth {0} an uncursed scroll of cure {0} 2 uncursed scrolls of standard id {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 5 uncursed scrolls of healing {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 79% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: devices (turn 73) The following skill couldn't be trained before a certain turn number is reached: spear (turn 12307) Heavy curses were more common by 34% Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 34880 Monster spawn increase reached its maximum at turn 182273 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5659918 The monster class that cannot be genocided was turret The monster species that spawned more often: monster lizard (freq bonus 4) The monster species that spawned more often: petty elder minotaur (freq bonus 6) The monster species that spawned more often: minor mirror (freq bonus 4) The monster species that spawned more often: uaah straw golem (freq bonus 12) The monster species that spawned more often: despotic tickled (freq bonus 18) The monster species that spawned more often: chimera lizard (freq bonus 12) The monster species that spawned more often: flying girl (freq bonus 4) The monster species that spawned more often: girly girl (freq bonus 8) The monster species that spawned more often: tyrannosaurus (freq bonus 12) The monster species that spawned more often: laten force patch (freq bonus 6) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 5) The monster species that spawned more often: promise psychopathology (freq bonus 12) The monster species that spawned more often: poison sphere (freq bonus 2) The monster species that spawned more often: nebulous boomer (freq bonus 2) The monster species that spawned more often: steel horror (freq bonus 1) The monster species that spawned more often: scratchy girl (freq bonus 9) The monster species that spawned more often: aggravated beam (freq bonus 9) The monster species that spawned more often: papier-mache tiger (freq bonus 18) The monster species that spawned more often: epaulette debunk (freq bonus 12) The monster species that spawned more often: flame lord (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: froth closefisted The monster species that never randomly spawned: drudding The monster species that never randomly spawned: lava bomb The monster species that never randomly spawned: bane wight The monster species that never randomly spawned: hanging property The monster species that never randomly spawned: ash clannfear The monster species that never randomly spawned: disney proliferating The monster species that never randomly spawned: foulspawn The monster species that never randomly spawned: immobile force fungus The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: nerve poison (multispell) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 163) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 20) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: illness (cancerous) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 4) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 2497 Strength training was 5 Dexterity training was 35 Wisdom training was 3 Constitution training was 43 Your sanity was 0 You were punished You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You saw invisible You were telepathic You had 264 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 50% 86% Techniques known in the end Name Level Status jedi jump 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(3600) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) charge saber 2X Not Ready(1291) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (steel gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (weeping helmet) * skullcap (radio helmet) * flack helmet (visored helmet) * crystal helm (viking helmet) * mining helm (ruined helmet) * field helm (secret helmet) * helm of safeguard (bug-tracking helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (runic gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (orgasm pumps) * boots of safeguard (street boots) Scrolls scroll of healing (BURKINI FASO) scroll of mana (BOJACK HORSEMAN SEASON FIVE) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll called scare (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of enchant armor (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of create monster (YIK MECH SHEGOTH) scroll of root password detection (FIRE BIRD BELLE) scroll of earth (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Spellbooks spellbook of sleep (mirroring) Potions potion of fruit juice (tangerine) potion of restore ability (bayberry) potion of paralysis (sweet basil) potion of object detection (prickly ash) Rings ring of increase damage (tin) ring of protection (lead) Wands wand of draining (skew) wand of light (golden) wand of healing (fluted) Tools red double lightsaber (double lightsaber) tin whistle called tin (whistle) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Vanquished creatures an ant 0 brown ants (1 created) an effect butterfly 0 chickens (1 created) 0 jackals (1 created) a pack jackal an older dog sister 0 sheepdogs (1 created) 0 little dogs (1 created) a small gas spore a touch spore 0 floating eyes (1 created) 0 kittens (1 created) a regular cat 0 wimps (1 created) 0 hobbit slingerers (1 created) 0 petty-dwarves (1 created) 0 minigaters (1 created) an egodretch 0 imps (1 created) 0 kobolds (1 created) 0 tucholds (2 created) 0 mine kobolds (1 created) 0 large kobolds (1 created) 0 baby mimics (1 created) 0 teapot grannies (1 created) 0 wimpgoblins (2 created) 0 iron piercers (1 created) 2 little pigs a little lamb 2 little wild pigs a papier-mache cow a porcupo 0 rothes (1 created) a furry rothe 0 wild pigs (1 created) a lame sheep a drains rat 0 giant rats (2 created) 0 giant field mice (1 created) 0 little spiders (1 created) 0 healthy cave spiders (1 created) a dmg vortex a maggot 0 defilers (1 created) 0 minor mirrors (1 created) a weak crow 7 tiny dragons 5 tiny dragoms a baby black dragon a baby green dragon a baby rainbow dragon a baby plain dragon a wimpy deep dragon a space 0 emus (1 created) 0 unseen servants (1 created) 0 lichens (2 created) 2 nolds (1 created) 2 hahaha fungi (1 created) 0 brown stalks (1 created) 0 yellow spores (1 created) a golden mushroom 0 green molds (1 created) 0 green spores (1 created) a reddish spore a violet spore 0 sub-gnomes (2 created) 0 sufferers (1 created) 0 stroke gnomes (1 created) 0 clockwork doods (1 created) 0 gnome stalkers (3 created) 0 pat gnomes (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 grabbers (1 created) 0 mittent gnomes (1 created) 0 pw stealers (1 created) 2 Keystone Kops (3 created) 0 Detective Lieutenants (1 created) 0 mummies (1 created) a humanoid mummy 0 spider mummies (1 created) 0 snakel nagas (1 created) an eekbesu a rustbash hunk 0 harmless snakes (1 created) 0 friendsell snakes (1 created) a vampiroid 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 dwarf zombies (2 created) a human adventurer a friendly adventurer a scratchy girl 0 white friars (1 created) 0 drunkards (1 created) 0 blubbering idiots (1 created) a busy-looking merchant a drunk jet guy 0 cursers (1 created) 0 immunizers (1 created) 0 poisoners (1 created) 0 haxors (1 created) 0 flying Woodland-elves (1 created) 0 item masters (3 created) 0 shopkeepers (2 created) 0 soldiers (1 created) 0 confined ghosts (1 created) 2 slatas a swim hata 2 hata-hatas 0 graceful mussles (1 created) 0 prehistoric fish (1 created) a newt (2 created) a pile of copper coins 0 floor grues (1 created) a novice dark wall a biem turret 0 jumping jellyfish (1 created) an energy trove 0 health troves (1 created) The Din missed you! 151 creatures born. 68 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 68 times You killed 60 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Expert) (33 of 160) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (26 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (22 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (88 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye mir01ee the Jedi... You quit in The Dungeons of Doom on dungeon level 4 with 3755 points, and 1175 pieces of gold, after 2327 moves. Killer: quit You were level 6 with a maximum of 66 hit points when you quit. You reached the 50th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 48 4100 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 23. Killed by a blast of fire. - [21] 49 4000 krumch-Mus-Sho-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (+2 gml barricade). - [93] *50 3755 mir01ee-Jed-Hum-Fem-Law quit in The Dungeons of Doom on level 4 [max 5]. 66 [66] 51 3664 krumch-Wiz-Esp-Mal-Neu starved to death in The Gnomish Mines on level 4. 82 [82] 52 3294 krumch-Pir-Qua-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (brain golem). - [69]