Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-29 07:41:51, ended 2022-01-03 07:54:33. miller, chaotic male elven Priest ............................................................................... ............................................................................... ............................................................................... ............................................................................... .....................................1......................................... .................... ^(1^ 1 ( ( ................... .................... ) ( ^( ^................... .................... (^ [ ----------+---------- [^ ^^ ................... .................... 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Miller the Curate St:25 Dx:17 Co:16 In:9 Wi:18 Ch:10 Chaotic Home 3 $:0 HP:0(85) Pw:202(211) AC:-12 Exp:16 Conf Latest messages: n - a potion of booze. You see here a cursed scroll of amnesia. q - a cursed scroll of amnesia. What do you want to use or apply? [bisxzB or ?*] B You put a cursed scroll of amnesia into the bag of holding named utility belt. You put a potion of booze into the bag of holding named utility belt. Unknown command ' '. You see here 3 rocks. A trap door in the temple's ceiling opens and a rock falls on your head! Fortunately, you are wearing a hard helmet. You see here a blindfold. r - a blindfold. You see here a scroll of genocide. w - a scroll of genocide. What do you want to use or apply? [birsxzB or ?*] B You put a scroll of genocide into the bag of holding named utility belt. You put a blindfold into the bag of holding named utility belt. You hit the human zombie! The priest of Moloch strikes at thin air! The priest of Moloch casts a spell at thin air! You destroy the human zombie! You hit the human zombie! You hit the human zombie! The human zombie misses! You destroy the human zombie! A bear trap closes on your foot! You are caught in a bear trap. The priest of Moloch swings his mace. The priest of Moloch hits! The priest of Moloch kicks! The priest of Moloch casts a spell at you! You are frozen in place! The priest of Moloch swings his mace. The priest of Moloch hits! The priest of Moloch kicks! The priest of Moloch points at you, then curses. The priest of Moloch swings his mace. The priest of Moloch hits! The priest of Moloch kicks! The priest of Moloch casts a spell at you! You feel confused! The priest of Moloch swings his mace. The priest of Moloch hits! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) y Do you want an account of creatures vanquished? [ynaq] (n) n Do you want a list of extinct species? [ynq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Amulets X - an amulet of reflection (being worn) Weapons g - a +0 dart t - a rusty +3 mace (weapon in hand) D - 23 +0 darts Armor h - a +0 set of black dragon scales (being worn) u - a +0 robe (being worn) v - a blessed +3 small shield (being worn) P - a rotted +0 pair of elven boots (being worn) Y - a blessed +2 orcish helm (being worn) Z - a blessed +0 pair of gauntlets of power (being worn) Comestibles f - a sprig of wolfsbane o - a lizard corpse Rings R - a ring of slow digestion (on right hand) Wands z - a wand of digging (0:8) Tools b - a +0 unicorn horn i - a lock pick s - an empty sack x - a stethoscope B - a blessed bag of holding named utility belt containing 47 items Gems/Stones j - a blessed luckstone k - a worthless piece of yellowish brown glass l - a worthless piece of blue glass m - a worthless piece of red glass p - a worthless piece of white glass A - a worthless piece of green glass F - a worthless piece of violet glass G - a worthless piece of yellow glass M - a worthless piece of orange glass N - a worthless piece of black glass Contents of the bag of holding named utility belt: 62 gold pieces an amulet of unchanging 13 blessed +1 arrows 24 +0 crossbow bolts 2 blessed poisoned +0 orcish arrows 7 +0 silver arrows a blessed +1 bow a +0 crossbow a blessed +1 sling a blessed +0 aklys a blessed +0 mummy wrapping a clove of garlic a cream pie 2 food rations 4 fortune cookies a lembas wafer 10 lumps of royal jelly a melon a sprig of wolfsbane a tripe ration a lizard corpse a cursed scroll of amnesia a scroll of genocide a potion of booze a ring of levitation a ring of polymorph a ring of polymorph control a ring of teleport control a wand of cold (0:7) a wand of death (0:5) a blessed wand of digging (0:3) a wand of digging (0:7) a wand of fire (0:2) a wand of lightning (0:6) a wand of secret door detection (0:12) a wand of sleep (0:8) a wand of slow monster (0:3) a wand of undead turning (0:5) a wooden flute a blindfold a brass lantern a magic whistle an oil lamp a +0 pick-axe a towel a +0 unicorn horn a diamond Miller the Priest's attributes: Background: You were a Curate, a level 16 elven Priest. You were chaotic, on a mission for Anshar who was opposed by Anu (lawful) and Ishtar (neutral). You were in the Quest, on level 3. You entered the dungeon 38489 turns ago. There was a new moon in effect when your adventure ended. You had 324379 experience points, 315621 more were needed to attain level 17. Basics: You had 0 out of 85 hit points. You had 202 out of 211 energy points (spell power). Your armor class was -12. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18, innate limit:18). Your dexterity was 17 (base:18, limit:18). Your constitution was 16 (limit:16). Your intelligence was 9 (limit:20). Your wisdom was 18 (peak:19, limit:20). Your charisma was 10 (limit:18). Final Status: You were confused. You were trapped in a bear trap. You had wounded legs. You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had infravision. You were invisible to others. You were stealthy. You had slower digestion. You had a moderate defense bonus (+9). You were guarded. You were fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 purple worms a red dragon a black dragon a blue dragon a green dragon a stone golem 2 titanotheres 2 vampire lords an aligned priest a captain 2 lurkers above an Aleax an ettin 18 vampires 4 lieutenants a watch captain 75 ghosts 2 queen bees a winged gargoyle 2 giant mimics 2 ogre kings 2 rock trolls 2 flesh golems an Elvenking a doppelganger 3 large mimics a wumpus 2 baby purple worms 3 stalkers an air elemental 2 fire elementals 2 water elementals a hill giant 3 giant mummies a xorn 8 giant zombies 16 sergeants a barbed devil 4 wargs a winter wolf 4 small mimics a warhorse 4 xans 3 ettin mummies 5 quantum mechanics 6 trolls 3 sasquatches 3 wood golems a djinni 2 gelatinous cubes a pyrolisk 3 freezing spheres 2 flaming spheres 2 shocking spheres a tiger a gargoyle 4 dwarf kings 5 ochre jellies 3 leocrottas 3 energy vortices 3 stone giants 2 elf mummies 5 human mummies a pit viper 2 cobras 90 wraiths 39 ettin zombies 2 leather golems 81 soldiers 4 watchmen 2 succubi 2 incubi a chameleon 2 giant beetles 3 quivering blobs 6 cockatrices 6 wolves 4 winter wolf cubs 2 lynxes 2 panthers a spotted jelly 82 leprechauns 7 orc-captains 3 iron piercers a mumak 9 giant spiders 3 horses 5 ice vortices 4 black lights 5 vampire bats 8 gnome kings 4 orc mummies 6 dwarf mummies an ogre 3 brown puddings a rust monster 5 owlbears 3 yetis 4 gold golems 2 werewolves 2 giant eels 11 lizards a dingo 4 jaguars a dwarf lord 3 blue jellies 3 white unicorns 3 gray unicorns a dust vortex 4 ravens 3 plains centaurs 5 gnome mummies 7 snakes an ape 130 human zombies 2 rope golems a Woodland-elf 6 soldier ants 4 fire ants 16 bugbears 4 wood nymphs 4 water nymphs 11 Mordor orcs 26 Uruk-hai 2 orc shamans 3 rock piercers 2 rock moles 4 ponies 2 fog clouds 9 yellow lights 2 shriekers 3 violet fungi 28 gnome lords 8 gnomish wizards 2 kobold mummies a black naga hatchling a golden naga hatchling 2 guardian naga hatchlings 2 gray oozes 4 barrow wights 31 elf zombies 19 ghouls 4 straw golems a paper golem a baby crocodile 5 giant ants a little dog 8 floating eyes 29 dwarves a homunculus 8 kobold lords 3 kobold shamans 16 hill orcs a rothe 4 rabid rats 2 centipedes 4 giant bats 2 monkeys 39 orc zombies 26 dwarf zombies 2 werejackals 5 iguanas 66 killer bees 4 acid blobs a coyote 3 gas spores 9 hobbits 7 manes 6 large kobolds 24 hobgoblins a giant rat 8 cave spiders 5 yellow molds a green mold 3 red molds 72 gnomes 30 garter snakes 28 gnome zombies 5 geckos 11 jackals 4 foxes 7 kobolds 6 goblins 2 sewer rats 9 grid bugs 2 bats 6 lichens 30 kobold zombies 9 newts 1549 creatures vanquished. Extinct species: human zombies (extinct) 1 species extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 24 Level 1: A fountain, a grave. Level 2: An armor shop, a fountain, a sink. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: Some fountains, a sink. Level 6: Level 7: Many fountains. Oracle of Delphi. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: A fountain, a sink. Level 10: Level 11: Some fountains. Level 12: A fountain. Level 13: Summoned by the Arch Priest. Portal to The Quest. Level 14: A fountain. Level 15: A fountain, a grave. Level 16: A fountain. Level 17: A primitive area. Level 18: A temple to Anshar, a fountain. Level 19: A fountain. Level 20: Level 21: A fountain. Portal to Fort Ludios. Level 22: Level 23: A sink. Level 24: Many trees. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, many fountains, a grave. Final resting place for seahorse17-Arc-Hum-Mal-Law, killed by a djinni. Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: levels 1 to 3 Level 1: A temple, many trees. Given quest by the Arch Priest. Level 2: Level 3: <- You were here. A temple. Final resting place for you, killed by a priest of Moloch, while paralyzed by a monster. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | miller | | 62 Au | | killed by a | | priest of Moloch | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye miller the Priest... You died in The Quest on dungeon level 3 with 418465 points, and 62 pieces of gold, after 38489 moves. You were level 16 with a maximum of 85 hit points when you died.