<2d Player: metanite64 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-07-19.18:58:04.ttyrec Time: (1689793084) Wed Jul 19 18:58:04 2023 <2d@This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. <2d Restoring save file...<2d<2df|[Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752 Mines:6 $304 HP 89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2790 You return to level 6 in The Gnomish Mines.--More--<2dȦ ----|..--|...---|-.D...|<....---.|.-----<2d [Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752 Mines:6 $304 HP 89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2790 Salutations metanite64, the elemental Chevalier, welcome back to SlashEMExtended!<2d e[Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2790 Be careful! New moon tonight.=2dq  Amulets Y - an amulet {0} Weapons a - a +0 trident (weapon in hand) {10} b - 23 +0 crossbow bolt {0} q - 10 +2 dart {0} G - a worm tooth {2} H - a +1 axe {24} S - 38 +1 crossbow bolt (in quiver) {1} V - a +1 crossbow {20} Armor c - a +2 small shield {12} s - a +4 pair of jackboots (being worn) {8} v - a +0 splint mail (being worn) {160} y - a +0 little red hat (being worn) {1} z - a +0 white coat (being worn) {4} L - a +0 pair of funny-colored gloves (being worn) {4} Comestibles t - a tin {0} A - a tripe ration {0} D - an apple {0} J - 5 cherry {0} T - a food ration {0} W - a fortune cookie {0} X - 10 apple {0} Z - 4 cream pie {0} Scrolls h - 2 sc=2d&r roll {0} j - 7 scroll {0} k - 6 scroll {0} l - 3 scroll {0} o - a scroll {0} u - a finalized scroll {0} w - a scroll {0} x - a finalized scroll {0} C - a scroll {0} K - a scroll {0} M - a scroll {0} N - a scroll {0} Q - a finalized scroll {0} Spellbooks g - a finalized spellbook (4:1) {0} Potions d - 2 potion {0} i - a finalized potion {0} n - a potion {0} p - a potion {0} B - a potion {0} F - a finalized potion {0} R - a potion {0} Wands r - a wand {0}(1 of 2)>2d Tools m - a whistle {0} E - a bag {5} O - a tin opener {0} P - a lamp (lit) {0} U - a wooden box {741} Gems f - 10 stone {0}(2 of 2)?2d[Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752 Mines:6 $304 HP 89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2790 [Metanite6 the Faithful ] St?2d16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2790 2d[Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2790 [Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2791 [Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2792 .[D.M5;2m----2dU0[Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2792 [Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2793 .....DG..2d>You hit the scoundrel!2d=[Metanite6 the Faithful ] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  89(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2793 2dE)The scoundrel hits you!2dQ[Metanite6 the Faithf ul] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  84(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2793 [-5 -> 84]2d.jThe scoundrel is suddenly very hot![Metanite6 the Faithf ul] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  84(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2794 2dua2deYou hit the scoundrel![Metanite6 the Faithf ul] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  84(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2794 The scoundrel hits you!2dzh[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  79(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2794 [-5 -> 79][Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  80(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2795 2dM| 2d ZYou miss the scoundrel.[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  80(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2795 2d xYour splint mail deflects the scoundrel's attack.[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  80(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2796 2d* 2dYou hit the scoundrel![Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  80(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2796 The scoundrel hits you!2dE[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  79(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2796 [-1 -> 79][Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  79(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2797 2dp 2d You hit the scoundrel![Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  79(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2797 The scoundrel hits you!2d [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7752  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1797 T2797 [-2 -> 77]The scoundrel is suddenly very hot!2dB>The scoundrel dies![Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2797 [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2798 %2d-......D...2d@You see here a corpse {1450}.h2d[[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2798 The hobbutt throws a dagger!2d)2d2You are hit by a dagger.2ds[Metanite6 the Fait hful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  75(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2798 [-2 -> 75].)2d O[Metanite6 the Fait hful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  75(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2799 D2d?What do you want to eat? [tADJTWXZ or ?*,] 2d eat what?  Comestibles ('%') a - a corpse {1450}(end) 2d S+2d܄ 4This scoundrel corpse tastes terrible!2dŒ [Metanite6 the Fait hful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  75(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2799 Odahviing eats a corpse {1244}.[Metanite6 the Fait hful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  76(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2800 2d You stop eating the scoundrel corpse.[Metanite6 the Fait hful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  76(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2800 [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2801 .h2d 2d [You see no objects here.[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S7960  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1849 T2801 2d42dYou kill the hobbutt![Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2801 [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2802 %2d ..-..D........- Things that are here: a corpse {500} a leather armor {60} a hooded cloak {4}--More--2dPt[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2802 [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2803 [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012  77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2804 2d ?Really save? [yn] (n) 2d kn[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012 Mines:6 $304 HP 77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2804 ----..|..----...|...---D...|-.[.......|<....--..--.|.--------2d2# 2dyF quit2d?? uit2dU it2d8 t2d{/[Really quit? WARNING: this will erase your game permanently! [yes/no]? 2d y2d} e2d% s2d@[Metanite6 the Faith  77(89)  Pw 94(94) 2d----..|..----...|...---D...|-.[.......|<....--..--.|.--------2dL}[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012 Mines:6 $304 HP 77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2804 Do you want your possessions identified? DYWYPI? [ynq] (n) 2d̅ y Amulets Y - an amulet {0} Weapons a - a +0 trident (weapon in hand) {10} b - 23 +0 crossbow bolt {0} q - 10 +2 dart {0} G - a +0 worm tooth {2} H - a +1 axe {24} S - 38 +1 crossbow bolt (in quiver) {1} V - a +1 crossbow {20} Armor c - a +2 small shield {12} s - a +4 pair of jackboots (being worn) {8} v - a +0 splint mail (being worn) {160} y - a +0 little red hat (being worn) {1} z - a +0 white coat (being worn) {4} L - a +0 pair of funny-colored gloves (being worn) {4} Comestibles t - a tin {0} A - a tripe ration {0} D - an apple {0} J - 5 cherry {0} T - a food ration {0} W - a fortune cookie {0} X - 10 apple {0} Z - 4 cream pie {0} Scrolls h2dY + - 2 scroll {0} j - 7 scroll {0} k - 6 scroll {0} l - 3 scroll {0} o - a scroll {0} u - a finalized scroll {0} w - a scroll {0} x - a finalized scroll {0} C - a scroll {0} K - a scroll {0} M - a scroll {0} N - a scroll {0} Q - a finalized scroll {0} Spellbooks g - a finalized spellbook (4:1) {0} Potions d - 2 potion {0} i - a finalized potion {0} n - a potion {0} p - a potion {0} B - a potion {0} F - a finalized potion {0} R - a potion {0} Wands r - a wand (0:3) {0}(1 of 2)2d V  Tools m - a whistle {0} E - a bag {5} O - a +0 tin opener {0} P - a lamp (150) (lit) {0} U - a wooden box {741} Gems f - 10 +0 stone {0}(2 of 2)2d[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012 Mines:6 $304 HP 77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2804 The bag is empty.--More--2d3' Contents of the wooden box:  3 +0 arrow {0} a +0 bow {12} a +0 process card {20} 7 +0 dart {0} 13 +0 arrow {0} a +0 dagger {4} 41 +0 bamboo arrow {1} a +0 club {12} 2 +0 crude spear {24} the +3 leather armor {60} a +0 pair of copper gloves {4} a +0 pair of camouflage patterned gloves {4} a +0 studded leather armor {80} a +0 hooded cloak {4} a +0 orange robe {16} a sprig of wolfsbane {0} a sprig of wolfsbane {0} a clove of garlic {0} a scroll {0} a -1 ring {0} a +2 gem {0} a +0 gem {0}--More--2dҹ  [Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012 Mines:6 $304 HP 77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2804 Do you want to see your attributes? [ynq] (n) 2dVyFinal Attributes: You were piously aligned. Your alignment was 21. Your max alignment was 24. You carried 0 sins. Potion identification only worked 3 times out of 7. Amulet identification only worked 15 times out of 49. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 20. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 16. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 57%. Potion drop chance was reduced to 96%. Shop item generation was reduced to 89%. Concealing monsters were spawned underneath items 91% of the time only. Mastering the following skill taught you the hidden power: petkeeping. The following skill was trained at half the usual rate: protection spells. The following skill2dz was limited to basic proficiency: pick-axe. The following skill was limited to expert proficiency: devices. The following skill became harder to train at higher skill levels: elemental spells. Items were more likely to be generated cursed by 5%. Number of artifacts generated was 2. Number of fake artifacts generated was 7. Your hairstyle was 'bonnet mouse'. Your amount of casino chips was 0. The last time you got a new haircut was 7803 turns ago. Your areola diameter was 16. Monster spawn increase would have started at turn 107409. Monster spawn increase had reached its maximum at turn 416725. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 34224. Your limit for ascension was at turn 644959. The monster class that cannot be genocided was apelike creature. The monster class that wa2ds spawned more often: rodent (freq bonus 4). The monster species that was spawned more often: Arabella's high-heeled lady shoe (freq bonus 12). The monster species that was spawned more often: cyber cat (freq bonus 30). The monster species that was spawned more often: relatively big ghost (freq bonus 36). The monster species that was spawned more often: warp trove (freq bonus 24). The monster species that was spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 42). The monster species that was spawned more often: novelle aliquot (freq bonus 24). The monster species that was spawned more often: crispest sparta (freq bonus 24). The monster species that was spawned more often: adult evil dragon (freq bonus 21). The monster species that was spawned more often: funny girl (freq bonus 18). The monster species that was spawned more often: zru t (freq bonus 36). The monster species that was spawned more often: 2dbulwark dyspeptically (freq bonus 14). The monster species that was spawned more often: highway cattle (freq bonus 96). The monster species that was spawned more often: anti-undead lich (freq bonus 36). The monster species that was spawned more often: presupposed foxing (freq bonus 24). The monster species that was spawned more often: classmate gila (freq bonus 6). The monster species that was spawned more often: pure chaos horde (freq bonus 63). The monster species that was spawned more often: weak pterodactyl (freq bonus 32). The monster species that was spawned more often: wereairelemental (freq bonus 30). The monster species that was spawned more often: firelevated lich (freq bonus 10). The monster species that was spawned more often: allayment pictorially (freq bonus 6). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (fre2dq bonus 2). The monster trait that was more common: monsters with djinni dialogue (freq bonus 4). The monster trait that was more common: monsters that have weapon attacks (freq bonus 4). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 5). The monster trait that was more common: monsters that have humanoid speech (freq bonus 9). --More--2dThe monster trait that was more common: monsters who snore (freq bonus 1). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2). The monster trait that was more common: monsters of large size (freq bonus 4). The monster trait that was more common: monsters who talk about glyphs (freq bonus 2). The monster species that was never randomly spawned: devour cube. The monster species that was never randomly spawned: autotransplant guising. The monster species that was never randomly spawned: thalmor superbitch. The monster species that was never randomly spawned: Blinky. The monster species that was never randomly spawned: mirror golem. The monster species that was never randomly spawned: unengaged tricuspid numerable chiming. The monster species that was never randomly spawned: spasticity fibrillation. The monster species that was never randomly spawned: posion flayer. The monster s2dpecies that was never randomly spawned: evil stalk. The monster species that was never randomly spawned: inurn tokonoma. The RNG hath decreed that this item was never generated: autopickup stone (gray). The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak). The RNG hath decreed that this item was never generated: Arabella's jewel (orange). The RNG hath decreed that this item was never generated: implant of menstrating (moaning). The RNG hath decreed that this item was never generated: forgotten spell (nonexistant). The RNG hath decreed that this item was never generated: farlook stone (gray). The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was generated more often: Magdalena combat boots (homo shoes, freq bonus 129). The RNG hath decreed that this item was generated more often: hea2d"vy laser ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 26). The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 17). The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 31). The RNG hath decreed that this item was generated more often: visible item (YOU CANNOT SEE ME WITH SEE INVIS, freq bonus 13). The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 15). The RNG hath decreed that this item was generated more 2doften: meteor fragment (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 4). The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: spi-image moose shield (glass shield, freq bonus 8). The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 2). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 9). The RNG hath decreed t2dhat this item was generated more often: stone of complete fuckup (gray, freq bonus 7). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92). The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag). The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield). The RNG hath decreed that this item was always generated cursed: silver short sword ((null)). The RNG hath decreed that this trap was always invisible: slime trap. The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1). Trap randomization happened for 1 in 901 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to f2dCind 1% of the time. Next attribute increase check would have come at turn 3361. Strength training was 33. Dexterity training was 50. Wisdom training was 10. Constitution training was 50. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You were cold resistant. You were shock resistant. --More--2dQ =You were poison resistant. You were acid resistant. You had the following problem: The game gives insufficient amounts of information. (183). You had not decided on your sexuality yet. You had 1474 points of nutrition remaining. You could fly. You could swim. You could survive without air. You were riding Odahviing (baby black dragon). Your luck was zero. You had spell retention for remembering 70 spells. You could have safely prayed (0). You survived. --More--2d=%----..|..----...|...---D...|-.[.......|<....--..--.|.--------2dZq[Metanite6 the Faith ful] St16 Dx5 Co11 In10 Wi15 Ch5 CheEleFemCha S8012 Mines:6 $304 HP 77(89)  Pw 94(94)  AC-5 MC3 Mov12 Xp8/1862 T2804 Do you want to see your discoveries? [ynq] (n) 2dm q2din $ 2d5o  2d#q