9\K  Player: metanite64 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-12-05.14:39:53.ttyrec Time: (1544020793) Wed Dec 5 14:39:53 2018 9\ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] :\ pnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk (1 of 4);\h0 G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman (2 of 4)R\?/ o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan (3 of 4)]\px+Choosing Race Pick the race of your Pokemon   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil (1 of 6)b\h G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit (2 of 6)c\޿  o - homicider  p - hidden elf  q - human  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - inka  x - insectoid  y - ironman  z - jelly  A - khajiit  B - kobold  C - kop  D - leprechaun  E - levelscaler  F - levitator  G - lich  H - listener  I - lizardman  J - loli  K - lycanthrope  L - maia  M - mazewalker  N - mimic  O - minimalist  P - missingno  Q - monkey  R - monster  S - moon elf  T - mould  U - mummy  V - naga (3 of 6)d\' W - nastinator  X - navi  Y - nord  Z - null  a - nymph  b - octopode  c - ogre  d - orc  e - peacemaker  f - phantom  g - poisoner  h - polyinitor  i - problematic  j - race X  k - randomizer  l - redditor  m - redguard  n - rodneyan  o - rohirrim  p - roommate  q - rougelike  r - salamander  s - satre  t - scurrier  u - sea elf  v - segfaulter  w - senser  x - shoe  y - sinner  z - skeleton  A - skillor  B - snail  C - snakeman  D - sokosolver (4 of 6)i\)+Use hybrid races? [yn] (n) k\pFnChoosing Gender Pick the gender of your x-race Pokemon  m - male f - female * - Random ! - Quit(end) l\;E+Choosing Alignment Pick the alignment of your male x-race Pokemon  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) n\M-c+o\K|Ŀ###r@##o\[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha Dlvl:1 $0 HP 22(22)  Pw 12(12)  AC11 Exp1 T1  It is written in the Book of Team Missile Bomb:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Team Missile Bomb seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained CROC, have been heralded from birth as the instrument of Team Missile Bomb. You are destined to recover the Amulet for youo\r deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Team Missile Bomb!--More--\k7Hello metanite64, welcome to SlashEMExtended! You are a chaotic male x-race Pokemon.--More--\n<You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! --More--\y Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--\ d+ [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T1 The moon is waning tonight.\ [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T2 @<\UThere is a wall in the way![Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T2 \r[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T3 @\ 1[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T3 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T4 r`@\ You see no objects here.[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T4 \D^uYou displaced HUSI.[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T5 r@\6<You displaced HUSI.[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T5 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T6 r@<\Ht*[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T7 @\ [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T7 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T8 +r@\w[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T9 @r\D[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T9 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T10 +@r\ There is a wall in the way![Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T10 \j[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T11 @\?sL[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T11 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T12 +@r\(You miss the energy trove.\>@You kick the energy trove.[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T13 r\ԳYou miss the energy trove.You kick the energy trove.You destroy the energy trove![Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T13 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T14 +%r\X@ Things that are here: an energy trove corpse {0} a statue of a spore lichen {30}--More--\l \FThe statue comes to life![Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T15 \|<What do you want to eat? [abcde or ?*,] \FH  eat what?  Comestibles ('%') a - an energy trove corpse {0}(end) \ S+\E This energy trove corpse is delicious!You feel a mild buzz.[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 13(12)  AC11 Exp1 T15 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T16 +r\ =Really attack the spore lichen? [yn] (n) \In[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T16 \>. -@\2 [Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T16 HUSI claws the spore lichen.\7 .The spore lichen is killed![Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T17 %\L.@You see here a spore lichen corpse {20}.r[Metanite6 the CROC ] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  22(22)  Pw 12(12)  AC11 Exp1 T17 The mynock claws you![Metanite6 the CRO C] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  21(22)  Pw 12(12)  AC11 Exp1 T17 [-1 -> 21][Metanite6 the CRO C] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  21(22)  Pw 12(12)  AC11 Exp1 T18 \?<What do you want to eat? [abcde or ?*,] \8 eat what?  Comestibles ('%') a - a spore lichen corpse {20}(end) \+This spore lichen corpse is delicious![Metanite6 the CRO C] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  21(22)  Pw 12(12)  AC11 Exp1 T19 rThe mynock claws you![Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T19 [-1 -> 20]You finish eating the spore lichen corpse.[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T19 [Metanite6 the C\9R OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T20 \>c ?[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T21 r@\m@[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T21 HUSI claws the mynock.HUSI bites the mynock.HUSI bites the mynock.The mynock is killed![Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T22 %\ @You see here a mynock corpse {300}.[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T23 \w <What do you want to eat? [abcde or ?*,] \ eat what?  Comestibles ('%') a - a mynock corpse {300}(end) \e) S+\ This mynock corpse tastes terrible![Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T23 [Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T24 [Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T25 rHUSI is almost hit by an arrow {0}![Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22) \= Pw 12(12)  AC11 Exp1 T25 Sat GYou finish eating the mynock corpse.--More--\You can't resist the temptation to mimic a pile of gold.$[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T25 Sat  Par --More--\ws[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T26 Sat  Par [Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T27 Sat  Par [Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T27 Sat  Par  )r\s\[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T28 Sat You now prefer mimicking a race X again.[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T28 Sat @\NDo you really want to step into that arrow trap? [yn] (n) \n[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T28 Sat \|# \ untrap\ ntrap \L54In what direction? [hykulnjb><]  \~ \\6Whoops...@ \An arrow shoots out at you!You are hit by an arrow![Metanite6 the  CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  17(22)  Pw 12(12)  AC11 Exp1 T28 Sat [-3 -> 17][Metanite6 the  CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  17(22)  Pw 12(12)  AC11 Exp1 T29 Sat r \.e [Metanite6 the  CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  17(22)  Pw 12(12)  AC11 Exp1 T29 Sat [Metanite6 the  CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  18(22)  Pw 12(12)  AC11 Exp1 T30 Sat G@)r \#  \ untrap\~4In what direction? [hykulnjb><] \;a9You disarm the trap.[Metanite6 the  CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  18(22)  Pw 12(12)  AC11 Exp1 T31 Sat \B@ Things that are here: 36 arrows {1} an arrow {0}--More--\[Metanite6 the  CROC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  18(22)  Pw 12(12)  AC11 Exp1 T31 Sat [Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T32 Sat  r\o  Pick up what?  Weapons (')') a - 36 arrows {1} b - an arrow {0}(end) \{ +\ +\n - 36 arrows {1}.n - an arrow {1}.[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T32 Sat \ߢCYou see no objects here.[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha  20(22)  Pw 12(12)  AC11 Exp1 T32 Sat \A# \ quit\*Really quit [yes/no]? \y\Ee\ s\ [Metanite6 the CR  20(22)  Pw 12(12)  AC11 Exp1 T32 Sat Ŀ###@r<#[38\Y ;5;3m#[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha Dlvl:1 $0 HP 20(22)  Pw 12(12)  AC11 Exp1 T32 Sat Do you want your possessions identified? DYWYPI? [ynq] (n) \qSn Weapons h - 5 uncursed +0 frag grenades (in quiver) {0} n - 37 uncursed +0 arrows {1} Comestibles a - an uncursed apprentice light wall egg {0} b - an uncursed sandwich {0} c - an uncursed tin of sand rat meat {0} d - an uncursed tripe ration {0} e - 2 uncursed melons {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (0:5) {0} Wands f - an uncursed wand of enlightenment (0:4) {0}(end) \Do you want to see your attributes? [ynq] (n) \ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: stoned chilling. Scroll identification only worked 100 times out of 195. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 25. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 6. Monsters only dropped their equipment with 72% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 71%. Wand drop chance was reduced to 95%. Weapon drop chance was reduced t\ o 81%. Armor drop chance was reduced to 53%. Tool drop chance was reduced to 96%. Food drop chance was reduced to 91%. Musable item generation frequency had a negative bias of 44%. Concealing monsters were spawned underneath items 51% of the time only. The following skill could not be trained at all: morning star. The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: spirituality. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: hammer (turn 219). The following skill became untrainable if you tried to train it too early: short sword (turn 180). --More--\The following skill became untrainable after a while: sexy flats (turn 36012). The following skill couldn't be trained before a certain turn number is reached: paddle (turn 27306). Heavy curses were more common by 51%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 29581. Monster spawn increase had reached its maximum at turn 84803. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 420906. The monster class that cannot be genocided was light. The monster class that was spawned more often: ogre (freq bonus 6). The monster species that was spawned more often: prophesier reediest (freq bonus 22). The monster species that was spawned more often: polonium imp (freq bonus 24). The monster species that was spawned more often: bright white mushroom (freq bonus 48). The monster species that was spawned more\ often: ice permamimic (freq bonus 24). The monster species that was spawned more often: hobbit distance runner (freq bonus 96). The monster species that was spawned more often: M*!W+hJBT3{7 (freq bonus 24). The monster species that was spawned more often: volt warp patch (freq bonus 14). The monster species that was spawned more often: cave crawler (freq bonus 54). The monster species that was spawned more often: destroyer (freq bonus 27). The monster species that was spawned more often: sun rabbit (freq bonus 15). The monster species that was spawned more often: babau (freq bonus 7). The monster species that was spawned more often: potterer laceier (freq bonus 16). The monster species that was spawned more often: councillor (freq bonus 7). The monster species that was spawned more often: Vanessa (freq bonus 28). The monster species that was spawned more often: exalter sedimentary (freq bonus 112). The monster species that wa\%s spawned more often: disgusting colony (freq bonus 108). The monster species that was spawned more often: selectee waifing (freq bonus 8). The monster species that was spawned more often: Driving Impulse (freq bonus 54). The monster species that was spawned more often: greater entropic dimensional portal (freq bonus 8). The monster species that was spawned more often: kobold chieftain (freq bonus 36). The monster trait that was more common: monsters whose attacks time you (freq bonus 6). The monster trait that was more common: monsters that originate from dnethack (freq bonus 4). The monster trait that was more common: monsters that have a proper name (freq bonus 4). --More--\&IThe monster species that was never randomly spawned: chaos imperator. The monster species that was never randomly spawned: petty sand raider. The monster species that was never randomly spawned: death berserker. The monster species that was never randomly spawned: Miriam. The monster species that was never randomly spawned: master blue dragon. The monster species that was never randomly spawned: Warder Kchief. The monster species that was never randomly spawned: percenti is immune to the attack!. The monster species that was never randomly spawned: moon borloth. The monster species that was never randomly spawned: scarlet force patch. The monster species that was never randomly spawned: volt force fungus. The RNG hath decreed that this item was never generated: enchant armor (thin). The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak). The RNG hath decreed that this item was never generated:\[I school cap ((null)). The RNG hath decreed that this item was never generated: intelligence pack ((null)). The RNG hath decreed that this item was never generated: dilithium crystal (white). The RNG hath decreed that this item was never generated: boots of weakness (torn boots). The RNG hath decreed that this item was never generated: cure glib (lovely). The RNG hath decreed that this item was never generated: elven helm (runed helm). The RNG hath decreed that this item was never generated: food ration ((null)). The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield). The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10). The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 50). The RNG hat\Ih decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10). The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 139). The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9). The RNG hath decreed \Ithat this item was generated more often: amulet of data storage (icosaedrical, freq bonus 15). The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9). --More--\ The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 2). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 5). The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9). The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE). The RNG hath decreed that this item was always generated cursed: pill ((null)). The RNG hath decreed that this item was always generated cursed: bag of holding (bag). The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom). [11;\ 1HThe RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots). The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels). The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield). The RNG hath decreed that this item was always generated cursed: blinding ray (noble). The RNG hath decreed that this trap was always invisible: speed trap. The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2). Trap randomization happened for 1 in 779 traps. Next attribute increase check would have come at turn 396. Strength training was -1. Dexterity training was 0. Wisdom \& training was -1. Constitution training was 1. Your sanity was 0. You were disintegration-resistant. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You were prevented from having half spell damage (0). You had infravision. You had 2577 points of nutrition remaining. Your luck was zero. You could not have safely prayed (244). You survived. --More-- \-Ŀ###@r<##[Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXr \aMalCha Dlvl:1 $0 HP 20(22)  Pw 12(12)  AC11 Exp1 T32 Sat Do you want to see your discoveries? [ynq] (n) !\?wn Discoveries  Scrolls scroll of healing (FLEECY BOUFFANT COLORS) scroll of mana (SHUOHUA KAI LI) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of cure (YOU EERIE SISTER FA) * scroll of extra healing (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) * scroll of greater mana restoration (HZLRC KSTSBD MPFNG) Spellbooks spellbook of lightning (stained) Wands wand of enlightenment (flapping) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) !\nE [Metanite6 the CR OC] St14 Dx5 Co7 In9 Wi5 Ch5 PokXraMalCha Dlvl:1 $0 HP 20(22)  Pw 12(12)  AC11 Exp1 T32 Sat Do you want an account of creatures vanquished? [ynq] (n) !\C n Vanquished creatures:  0 scrawny cats (1 created) a mynock 0 sewer rats (2 created) 0 eevees (1 created) a spore lichen (2 created) 0 sub-gnomes (1 created) 0 twens (1 created) an energy trove  10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--"\*Do you want to see your conduct? [ynq] (n) "\O En Voluntary challenges:  You eaten 3 times. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--#\ pGoodbye metanite64 the Pokemon... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 32 moves. You were level 1 with a maximum of 22 hit points when you quit.--More--$\