½¡\õÑ Player: metanite64 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-12-03.21:35:57.ttyrec Time: (1543872957) Mon Dec 3 21:35:57 2018 ½¡\Ò!GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ½¡\<(WShall I pick a character's race, role, gender and alignment for you? [ynq] ¾¡\AIpnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier  v - a Convict  w - a Cook  x - a Courier  y - a Cruel Abuser  z - a Death Eater  A - a Diver  B - a Doll Mistress  C - a Doom Marine  D - a DQ Slime  E - a Druid  F - a Drunk (1 of 4)Ä¡\ã±0 G - a Dunmer  H - an Electric Mage  I - an Elementalist  J - an Elph  K - an Erdrick  L - a Failed Existence  M - a Feat Master  N - a Feminist  O - a Fencer  P - a Fighter  Q - a Firefighter  R - a Flame Mage  S - a Form Changer  T - a Foxhound Agent  U - a Gamer  V - a Gang Scholar  W - a Gangster  X - a Geek  Y - a Gladiator  Z - a Goff  a - a Goldminer  b - a Graduate  c - a Gunner  d - a Healer  e - a Hussy  f - an Ice Mage  g - an Intel Scribe  h - a Jedi  i - a Jester  j - a Justice Keeper  k - a Knight  l - a Korsair  m - a Kurwa  n - a Ladiesman (2 of 4)Ç¡\Àˆ/ o - a Librarian  p - a Locksmith  q - a Lunatic  r - a Mahou Shoujo  s - a Mason  t - a Medium  u - a Midget  v - a Monk  w - a Murderer  x - a Musician  y - a Mystic  z - a Necromancer  A - a Ninja  B - a Nobleman/Noblewoman  C - a Nuclear Physicist  D - an Occult Master  E - an Officer  F - an Ordinator  G - an Otaku  H - a Paladin  I - a Pickpocket  J - a Pirate  K - a Poison Mage  L - a Pokemon  M - a Politician  N - a Priest/Priestess  O - a Prostitute  P - a Psion  Q - a Ranger  R - a Ringseeker  S - a Rocker  T - a Rogue  U - a Sage  V - a Saiyan (3 of 4)Ê¡\ÆÀ +Choosing Race Pick the race of your Priest/Priestess   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur  v - chiropteran  w - clockwork automaton  x - cockatrice  y - cortex  z - curser  A - dark seducer  B - deathmold  C - deep elf  D - destabilizer  E - developer  F - devil (1 of 6)Ú¡\¤É G - dinosaur  H - dolgsman  I - doppelganger  J - dragon  K - drow  L - dryad  M - dufflepud  N - dunadan  O - dwarf  P - elemental  Q - elf  R - ent  S - erosator  T - evilvariant  U - expert  V - extravator  W - fawn  X - felid  Y - fenek  Z - fiend  a - gastly  b - gelatinous cube  c - giant  d - gnome  e - golden saint  f - green slime  g - gremlin  h - grid bug  i - haxor  j - hemi-doppelganger  k - hemophage  l - herbalist  m - heretic  n - hobbit (2 of 6)â¡\.+ (+Use hybrid races? [yn] (n) ä¡\¥­`yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) ç¡\&f nRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) ê¡\·f WnRandomized hybridization (but always add at least one hybrid race)? [yn] (n) ì¡\‹ÍyChoosing Gender Pick the gender of your dinosaur Priest/Priestess  m - male f - female * - Random ! - Quit(end) ð¡\ˆ$9+Choosing Alignment Pick the alignment of your dinosaur Priest  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ñ¡\š l+ñ¡\oSÚÄÄÄÄÄÄÄ¿³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúfúú³³úúú@úúú³+úúúÚÄÄÄÙ³úúú³úúÀÄÄñ¡\/t[Metanite6 the Aspirant ] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC3 Exp1 T1  It is written in the Book of XBox 360:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god XBox 360 seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of XBox 360. You are destined to recover the Amulet for your deity, or ñ¡\:t“die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with XBox 360!--More--÷¡\ÀvNHello metanite64, welcome to SlashTHEM Extended! You are a chaotic aquarian soviet x-race dinosaur Priest.--More--û¡\¯€LTip bloka l'da zhelayet udachi vam... on on on.--More--ü¡\Êä<You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! --More--¢\Naî Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--¢\T«6 [Metanite6 the Aspirant ] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX  28(28)  Pw 19(19)  AC3 Exp1 T1 The moon is waning tonight. ¢\nVDDo you want to turn on the number pad? [yn] (n)  ¢\¹JnDo you want to turn this annoying message off? [yn] (n)  ¢\YÊn Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [true]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [true]  hybridxrace [true]  ¢\“Ê£[31;1H hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false] (1 of 5)¢\­p hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  hybriderosator [false]  hybridroommate [false]  hybridextravator [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o -¢\Äp² eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true] (2 of 5)¢\½c a - hilite_pet [true]  b - hitpointbar [true]  c - IBMgraphics [true]  d - ignintr [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - statuscolors [true]  l - menucolors [false]  m - menu_on_esc [true]  n - menu_glyphs [false]  o - missing_safety [true]  p - mon_polycontrol [false]  q - moreforced [true]  r - numpadmessage [true]  s - null [true]  t - perm_invent [true]  u - pickup_thrown [true]  v - pickup_cursed [false]  w - pokedex [true]  x - prayconfirm [true]  y - pushweapon [false]  z - quiver_fired [false]  A - qwertz_layout [false]  B - rest_on_space [false]  C - safe_pet [true]  D - showexp [false]  E - showrace ¢\âc… [false]  F - showrealtime [false]  G - showscore [false]  H - showsym [true] (3 of 5)¢\x0 a - showdmg [true]  b - showweight [false]  c - showmc [false]  d - showmovement [false]  e - showlongstats [false]  f - showsanity [false]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - tabcursesconfirm [false]  m - tech_description [true]  n - time [true]  o - timed_autosave [true]  p - quick_autosave [false]  q - tombstone [true]  r - toptenwin [false]  s - travel [true]  t - use_inverse [false]  u - verbose [true]  v - wallglyph [true]   Compounds (selecting will prompt for new value):  name [metanite64]  role [Priest]  race [dinosaur]  gender [male]  align [chaotic]  a¢\’0Ìltkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)] (4 of 5)¢\âL  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize ¢\øL ô [5]  l - runmode [run]  m - scores [3 top/2 around]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (5 of 5)¢\“,m[Metanite6 the Aspirant ] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC3 Exp1 T1 ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúfúú³³úúú@úúú³+úúúÚÄÄÄÙ³úúú³úúÀÄÄ¢\\m # ¢\ÕBquit¢\Ë*Really quit [yes/no]? ¢\BÑy¢\t#e¢\»s¢\0[Metanite6 the Aspirant  28(28)  Pw 19(19) ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúfúú³³úúú@úúú³+úúúÚÄÄÄÙ³úúú³úúÀÄÄ[Metanite6 the Aspirant ] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC3 Exp1 T1 ¢\nRTvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da] [ynq] (n) ¢\Í—y Weapons a - a blessed +0 bulava (weapon in hand) {12} Armor b - a blessed +0 khalat (being worn) {16} c - a blessed +2 nebol'shoy shchit (being worn) {12} Comestibles f - a blessed zubok chesnoka {0} g - a blessed vetochka volkov otrava {0} Scrolls j - a blessed scroll of udalit' proklyatiye {0} l - 5 uncursed scrolls of istseleniye {0} m - 4 uncursed scrolls of volshebnaya sila {0} n - 3 uncursed scrolls of faza dver' {0} o - an uncursed burnt scroll of identifikatsiya odin punkt {0} p - an uncursed greased scroll of identifikatsiya odin punkt {0} q - an uncursed scroll of lecheniye {0} Spellbooks h - a blessed spellbook of istseleniye (0:4) {0} i - a blessed spellbook of obnaruzhit' monstrov (0:3) {0} Potions d - 3 potions of holy voda {¢\ ˜ 0} e - a finalized potion of holy voda {0} Tools k - an uncursed greased maslyanaya lampa (1066) {0}(end) ¢\òù J [Metanite6 the Aspirant ] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC3 Exp1 T1 Do you want to see your attributes? [ynq] (n)  ¢\ Ì yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: half spell damage. Scroll identification only worked 100 times out of 126. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 33. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 347. Tool identification only worked 5 times out of 15. Monsters only dropped their musable items with 25% chance. Monsters only dropped their equipment with 73% chance. Scroll drop chance was reduced ¢\;Ì [to 77%. Ring drop chance was reduced to 77%. Amulet drop chance was reduced to 92%. Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 80%. Armor drop chance was reduced to 42%. Tool drop chance was reduced to 89%. Food drop chance was reduced to 88%. Musable item generation frequency had a negative bias of 47%. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: techniques. The following skill was limited to skilled proficiency: morning star. --More--!¢\a•The following skill was limited to expert proficiency: crossbow. The following skill became untrainable if you tried to train it too early: lance (turn 53). The following skill became untrainable if you tried to train it too early: scimitar (turn 1100). The following skill became untrainable after a while: techniques (turn 11822). The following skill couldn't be trained before a certain turn number is reached: searching (turn 16366). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 99064. Monster spawn increase had reached its maximum at turn 269434. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 20443319. The monster class that cannot be genocided was dog or other canine. The monster class that was spawned more often: eye or sphere (freq bonus 1). The monster species that was spawned more often: eroticit!¢\—•y queen (freq bonus 6). The monster species that was spawned more often: Rita's sweet stiletto (freq bonus 24). The monster species that was spawned more often: halberdier (freq bonus 9). The monster species that was spawned more often: cyan beam (freq bonus 8). The monster species that was spawned more often: clockwork assassin (freq bonus 6). The monster species that was spawned more often: smart piercer (freq bonus 6). The monster species that was spawned more often: undead lichen (freq bonus 18). The monster species that was spawned more often: novel force patch (freq bonus 10). The monster species that was spawned more often: garbage houses (freq bonus 4). The monster species that was spawned more often: time tempest (freq bonus 12). The monster species that was spawned more often: locust (freq bonus 16). The monster species that was spawned more often: bunely (freq bonus 36). The monster species that was spawned more oft!¢\¬•en: procreativity sheepshank (freq bonus 24). The monster species that was spawned more often: baby metroid (freq bonus 18). The monster species that was spawned more often: blue-red mold (freq bonus 18). The monster species that was spawned more often: senser (freq bonus 54). The monster species that was spawned more often: burbling blob (freq bonus 9). The monster species that was spawned more often: highschool eel (freq bonus 2). The monster species that was spawned more often: jellified boastingly ready (freq bonus 8). The monster species that was spawned more often: Lisa's purple stiletto (freq bonus 3). The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6). --More--(¢\åã The monster trait that was more common: monsters that have beam attacks (freq bonus 12). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4). The monster trait that was more common: monsters that count as dwarf (freq bonus 2). The monster trait that was more common: monsters with petrification resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1). The monster species that was never randomly spawned: slime vortex. The monster species that was never randomly spawned: Spearfish of Sorrow. The monster species that was never randomly spawned: weresoldierant. The monster species that was never randomly spawned: formatting demon. The monster species that was never randomly spawned: star light. The monster species that was never randomly spawned: knapsack kangaroo. The monster species that was n(¢\ä ever randomly spawned: stupid thieving girl. The monster species that was never randomly spawned: nine of diamonds. The monster species that was never randomly spawned: non-courageous child. The monster species that was never randomly spawned: monk. The RNG hath decreed that this item was never generated: elm street stone (gray). The RNG hath decreed that this item was never generated: maid dress (malen'koye chernoye plat'ye). The RNG hath decreed that this item was never generated: shield of peace ((null)). The RNG hath decreed that this item was never generated: elasthan chain ((null)). The RNG hath decreed that this item was never generated: identify (wedged). The RNG hath decreed that this item was never generated: spellbinder (bound). The RNG hath decreed that this item was never generated: implant of elusion (dense). The RNG hath decreed that this item was never generated: roller blade (rolikovyye botinki). The RNG hath (¢\ä decreed that this item was never generated: amulet of peace (inka). The RNG hath decreed that this item was never generated: dwarvish battle-axe (klyuv topor). The RNG hath decreed that this item was generated more often: znayete chary (sky blue, freq bonus 21). The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 21). The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6). The RNG hath decreed that this item was generated more often: sia boots (nasosy printsessy,(¢\ä œ freq bonus 2). The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11). --More--)¢\—The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16). The RNG hath decreed that this item was generated more often: vylechit' ranenyye nogi (fleeting, freq bonus 3). The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 2). The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 9). The RNG hath decreed )¢\6—that this item was generated more often: cloak of insulation (dlinnoye pal'to, freq bonus 9). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7). The RNG hath decreed that this item was always generated cursed: tin ((null)). The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION). The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)). The RNG hath decreed that this item was always generated cursed: cloak of polymorph (izmeneniye plashch). The RNG hath decreed that this item was always generated cursed: dragon spear ((null)). The RNG hath decreed that this item was always generated cursed: spear ((null)). The RNG hath decreed that this item was always generated cursed: more helmet (men'she shlem). The RNG hath decreed that this item was always generated cursed: melon ((null)). The RNG hath decreed that this item was al)¢\M—Jways generated cursed: competition boots (siniye krossovki). The RNG hath decreed that this item was always generated cursed: mithril whip ((null)). The RNG hath decreed that this trap was always invisible: katharina trap. The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1). Trap randomization happened for 1 in 95 traps. Next attribute increase check would have come at turn 301. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having sickness resistance (0). You were prevented from having mana regeneration (0). Your chance to block was 21%. --More--)¢\‹” ÅYou had 1500 points of nutrition remaining. You had discount action. Your luck was zero. You could not have safely prayed (581). You survived. --More--+¢\Y ¢ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúúúú³³úúúúfúú³³úúú@úúú³+úúúÚÄÄÄÙ³úúú³úúÀÄÄ[Metanite6 the Aspirant ] St14 Dx11 Co15 In10 Wi17 Ch7 PriDinMalCha+QVX Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC3 Exp1 T1 Do you want to see your discoveries? [ynq] (n) -¢\9$vy Discoveries  Armor khalat (zelenovato-goluboy khalat) Scrolls scroll of udalit' proklyatiye (PANEMORFA TRAVMATA) scroll of istseleniye (SLASH UPOROTYH TO FUCK) scroll of volshebnaya sila (ASH EM EXTENDED CREMATION SERVICE) scroll of faza dver' (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of identifikatsiya odin punkt (THE NETHACK DEVTEAM IS NOT DEAD) scroll of lecheniye (I HERE SOMETHING) Spellbooks spellbook of istseleniye (mysterious) spellbook of obnaruzhit' monstrov (dirty) Potions * potion of voda (clear) potion of maslo (greenish-blue) Tools maslyanaya lampa (lampa)(end) /¢\¸&õÄÄ¿úú³úú³úú³úú³úú³úú³úú³ÄÄÙDo you want an account of creatures vanquished? [ynq] (n) /¢\* y Vanquished creatures:  0 kittens (1 created) 0 black rats (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--0¢\nq ¨Do you want to see your conduct? [ynq] (n) 1¢\2Òêy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--2¢\×W¬Goodbye metanite64 the Priest... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 28 hit points when you quit.--More--3¢\×