metanite64, chaotic male elemental Chevalier -------- ##------------ ---- --......--##############,...........| |..| |.........,,,,,,,,,,,,,,,|..........|#-----..----- ----------- |........|#############,,|..........|,-..........| |.........| |........| -------- +..........|,|..........| |.........| --.<....-- |...>... |..........|,-----..----- ####|.........| -.---|--# |..... -----.------,# |..| ##,,,-.........| #,,,,,,,# |......- ,,,,,,,,,####--.-#####,,##|......---- ----.---,# -|-----# ###, ,###,,,,,,,,,,,,,,,,,,## |......| |......|,######,##,@@F,##,,,, ,,,,########### -------- |.##....,,,,,,,,,,,,,,,,,.-.--.---------|------- |......|,,################|....................| |.#...--#,,,,,` |....................| |.#.#.| ######. |....................| |.....| .. ---------------------- ------- +.+ ++[. ----- [Metanite6 the Undefiler] St9 Dx11 Co13 In7 Wi18 Ch6 CheEleMalCha S332 Dlvl:2 $54 HP0(43) Pw54(54) AC-7 MC2 Mov12 Xp3/57 T760 Latest messages Your crystal plate mail blocks the dark female android's attack. The floor grue bites you! [-1 -> 26] The floor grue is suddenly very hot! The floor grue dies! Ennistymon fires a shotgun shell! You block a shotgun shell with your shield. Ennistymon swings her shotgun. Your crystal plate mail blocks Ennistymon's attack. Ennistymon swings her shotgun. Ennistymon hits you! [-9 -> 18] Ennistymon is suddenly very hot! Ennistymon swings her shotgun. Ennistymon hits you! [-5 -> 13] Ennistymon is suddenly very hot! Ennistymon swings her shotgun. Ennistymon hits you! You die... Your inventory Weapons p - an uncursed +0 flail {7} z - an uncursed +0 club (weapon in hand) {12} Armor a - a blessed +0 robe {16} b - a blessed +2 small shield (being worn) {12} A - the * uncursed +0 crystal plate mail named Lynn's Fleecy Wish (being worn) {200} Comestibles d - a blessed clove of garlic {0} e - a blessed sprig of wolfsbane {0} o - a blessed tin of fogs meat {0} q - 5 uncursed slime molds {0} s - an uncursed brown sweets {0} y - an uncursed tin of stoat meat {0} Scrolls g - a blessed scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} u - an uncursed scroll of scare monster {0} Spellbooks f - a blessed spellbook of healing (0:3) {0} t - an uncursed spellbook of blank paper (0:2) {0} Potions c - 2 finalized potions of holy water {0} n - an uncursed potion of restore ability {0} w - an uncursed finalized potion of sickness {0} Rings v - an uncursed mood ring (on right hand) {0} Tools r - an uncursed secret key {0} x - an uncursed chrome horn (6:1) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 76% Wand drop chance was reduced to 63% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 81% Tool drop chance was reduced to 93% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: whip The following skill became untrainable after a while: two-handed weapons (turn 118382) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 28544) The following skill became harder to train at higher skill levels: devices Heavy curses were more common by 49% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50256 Monster spawn increase reached its maximum at turn 323424 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1676920 The monster class that cannot be genocided was vortex The monster class that was spawned more often: grue (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: ettin zombie (freq bonus 10) The monster species that spawned more often: psion (freq bonus 6) The monster species that spawned more often: fawnier pie prudery (freq bonus 2) The monster species that spawned more often: fennel deescalating ligaturing (freq bonus 4) The monster species that spawned more often: Unveiled Grigori (freq bonus 10) The monster species that spawned more often: quaakboep (freq bonus 4) The monster species that spawned more often: grave wight (freq bonus 8) The monster species that spawned more often: Roflth (freq bonus 10) The monster species that spawned more often: cemetery disabling (freq bonus 36) The monster species that spawned more often: blubbering icky thing (freq bonus 6) The monster species that spawned more often: illusion permamimic (freq bonus 54) The monster species that spawned more often: low skeleton (freq bonus 24) The monster species that spawned more often: bleach ghost (freq bonus 8) The monster species that spawned more often: giant cadaver (freq bonus 28) The monster species that spawned more often: extra donald (freq bonus 3) The monster species that spawned more often: apprehend engrained (freq bonus 9) The monster species that spawned more often: little arsebirth (freq bonus 5) The monster species that spawned more often: frest bug (freq bonus 3) The monster species that spawned more often: energy fungus (freq bonus 10) The monster species that spawned more often: antimagic mold (freq bonus 36) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 8) The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: magic-colored stalk The monster species that never randomly spawned: The bastard brother of Shy Laura The monster species that never randomly spawned: balmier succeed The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: tapioca pudding The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned: fathien bladewitch The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: lizard scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 72) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 3) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 62) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 6) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: cloak of scent (shadow cloak) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 3) The spell school whose books are more common was enchantment spells (freq bonus 14) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 1184 Strength training was 24 Dexterity training was 14 Wisdom training was 1 Constitution training was 29 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 688 points of nutrition remaining You could fly You could swim You could survive without air You had physical resistance You had spell resistance Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.6.0 (88e0a2d9) - last build Sat Dec 21 03:24:25 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 93% Techniques known in the end Name Level Status turn undead 3X Prepared(0) blessing 3X Prepared(0) healing hands 3X Prepared(0) spirituality check 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (ISTRACOTCSAS) scroll of healing (I CAST FIST) scroll of mana (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (NETHACK FORC) scroll of cure (BOOBIE BLITZ) * scroll of extra healing (INTRUDER ALERT) * scroll of greater mana restoration (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of scare monster (SHIUNIT) Spellbooks spellbook of healing (punching) spellbook of blank paper (plain) Potions * potion of water (clear) potion of restore ability (lavender) potion of sickness (blue flag) Rings mood ring (deep) Tools leather saddle (saddle) chrome horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a jackal a gravity jackal a weasel a backbringer a kniver an ondy a tuchold 0 knifolds (1 created) 0 cool goblins (1 created) a loser orc 0 visor sewer rats (1 created) a spideroid an unexpected banner a weak crow 0 baby black dragons (1 created) a space 0 con spores (1 created) a sub-gnome a low minator a claw hulk 0 vampiroids (1 created) a grid xorn a gnome zombie 0 dark female androids (1 created) 0 dumb humans (1 created) 0 shopkeepers (1 created) a floor grue 27 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 4 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 14 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 5 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 1 potion You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Expert) (27 of 160) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (38 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (15 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (11 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well metanite64 the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 278 points, and 0 pieces of gold, after 760 moves. Killer: a monster (Ms. Ennistymon, the shopkeeper) You were level 3 with a maximum of 43 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 504419 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 50 [max 92]. Killed by a bullet. - [199] 2 129552 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 6 [max 12]. Killed by a monster (general). - [159] 3 65879 ziratha-Poi-Dev-Fem-Cha turned to stone in The Gnomish Mines on level 11. Petrified by a gnome warrior. 41 [148] 28 717 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (lateblutt), while sleeping. - [78] 29 465 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (hc woman picture). - [33] *30 278 metanite64-Che-Ele-Mal-Cha died in The Dungeons of * Doom on level 2. Killed by a monster (Ms. Ennistymon, the shopkeeper). - [43] 31 226 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Echourgnac, the shopkeeper). - [49] 32 115 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rocky turret). - [24]