metanite64, chaotic male elemental Chevalier }}}###}##}}}}}}}}}}#####}}}#}}#}}}}}}}}}}}}}##}}}}}}##}}}}}}}}}}}}}}}}}}}#}}}}} <##}}}}.......}}#}}}}#.}.}}}}}}}`....}}}`...}}.}}.}`}.#.}`}.}}|.#{.}}..}#`.}.}# #####}}..... ###}}}}.}}|.}.{}.}} ..` }.}}. ..... #}.}..... }..#}.}}.`# ### .}.}..} ..} .{}` }. ...#{}#..}# ## {. }.# ... }}.# ### }` # #.# #### }{# ##### .}# ###### ..}# #####.\.... }.## ## #........ }}}# ## ..----.- }#}# ## |.| |%. ..# #. |.| |D. ..# ... +{+ |.. .># #.. |.| |.. }.# ##. |.| |.. .....{ }.# ## .-- -.----.. }.} ..} .,}{|...{.## ####.............####}.#....}.}.}.}}.#}}}.`#}.`}#.#}}..}}{}}.}}.}#...}.#..}#}.# #####.\.......\*######`}.}}.{%.}}}.....`....}}.}.}.}%`..{#..}^.`}}.}}#}.}.}}..# #####################}######################################################### [Metanite6 the Faithful] St17 Dx12 Co14 In7 Wi18 Ch3 CheEleMalCha S2317 Dlvl:2 $33 HP-127(81) Pw71(78) AC4 MC0 Mov12 Xp6/523 T1091 Satiated Latest messages O an ogre (huge ogre thief, in grassland) (base level 12) (male) Accessing Pokedex entry for huge ogre thief... Base statistics of this monster type: Base level = 12, difficulty = 14, AC = 0, magic resistance = 30, alignment -5. Can't move around. Speed 10. Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous. This monster is always male. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Castle of the Winds. Is a valid polymorph form. Attacks: 1d9, uses weapon - steals item You miss the huge ogre thief. The huge ogre thief swings his double-headed axe. The huge ogre thief hits you! You hear the howling of the CwnAnnwn... [-16 -> 7] Warning: HP low! In what direction? [hykulnjb><] You feel better. The huge ogre thief swings his double-headed axe at Odahviing. The huge ogre thief pretends to be friendly to Odahviing. Odahviing misses the huge ogre thief. You hit the huge ogre thief. The huge ogre thief swings his double-headed axe at Odahviing. The huge ogre thief pretends to be friendly to Odahviing. Odahviing misses the huge ogre thief. You hit the huge ogre thief! The huge ogre thief is killed! You kill the smirking sneak thief! You die... Your inventory Weapons a - a blessed +0 trident {10} t - 3 uncursed +0 knives {6} z - the uncursed +1 club named Fire Spire (weapon in hand) {12} Armor c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of crystallization {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} v - an uncursed finalized scroll of blank paper {0} Spellbooks h - a blessed finalized spellbook of healing (0:1) {0} Potions e - a potion of holy water {0} q - an uncursed potion of see invisible {0} r - an uncursed potion of blindness {0} w - an uncursed finalized potion of extra healing {0} Wands p - an uncursed wand of magic missile named magic missile (0:0) {0} x - an uncursed wand of sludge named engrave tested no effect (0:0) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property extrinsically: telepathy You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 249 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 87% Potion drop chance was reduced to 92% Armor drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: morning star The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: two-handed sword (turn 177) The following skill became untrainable after a while: chaos spells (turn 30158) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 25765) The following skill became harder to train at higher skill levels: two-handed weapons Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36818 Monster spawn increase reached its maximum at turn 317103 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 718614 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: millipede (freq bonus 3) The monster species that spawned more often: rearming potmen (freq bonus 6) The monster species that spawned more often: ambulate luncheon (freq bonus 8) The monster species that spawned more often: alien plasomorph (freq bonus 5) The monster species that spawned more often: silver wort (freq bonus 12) The monster species that spawned more often: yet different marilith (freq bonus 14) The monster species that spawned more often: slate draconian (freq bonus 15) The monster species that spawned more often: integral growth (freq bonus 40) The monster species that spawned more often: silent wren (freq bonus 14) The monster species that spawned more often: thick farting girl (freq bonus 12) The monster species that spawned more often: similarly precipitate (freq bonus 6) The monster species that spawned more often: disenchanter growth (freq bonus 18) The monster species that spawned more often: terminator chess wild dog (freq bonus 10) The monster species that spawned more often: hill lemming (freq bonus 10) The monster species that spawned more often: roseate neptunian (freq bonus 15) The monster species that spawned more often: wimpy negative dragon (freq bonus 8) The monster species that spawned more often: field spider (freq bonus 7) The monster species that spawned more often: punk giant (freq bonus 18) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 24) The monster species that spawned more often: one-stop wight (freq bonus 5) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: nonexportable recommend The monster species that never randomly spawned: hell orc The monster species that never randomly spawned: Bismas Thokup The monster species that never randomly spawned: nondevelopment rimier The monster species that never randomly spawned: knottily countian exhortation The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: Elven Master Rogue The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: blow aklys ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: italian heels ((null)) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 31) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 40) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: null ball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 9) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 8) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 16) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: contingency (difficult) The RNG hath decreed that this item was always generated cursed: long pole ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Trap randomization happened for 1 in 606 traps Next attribute increase check would have come at turn 2560 Strength training was 5 Dexterity training was 9 Wisdom training was 2 Constitution training was 26 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had the following problem: Prompts that let you choose an item will not appear. (85) You had the following problem: Many conventional methods of curse removal no longer work. (480) You had the following problem: Messages are repeated randomly. (265) You had the following problem: You could not exercise your stats. (28) You had not decided on your sexuality yet Your chance to block was 21% You had 2643 points of nutrition remaining You could fly You could swim You could survive without air You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.6.0 (88e0a2d9) - last build Sat Dec 21 03:24:25 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 10% 120% Techniques known in the end Name Level Status turn undead 6X LIMIT(0) blessing 6X LIMIT(0) healing hands 6X LIMIT(0) spirituality check 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Armor robe (pink robe) Scrolls scroll of crystallization (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of healing (NOBIMUS UPSCOTI) scroll of mana (ATTACC PROTECC WHACC SUCC) scroll of phase door (ROOT CANAL THERAPY) scroll of standard id (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) scroll of cure (LIFE RESTORATION) * scroll of extra healing (TOO FEKKING GOOD) * scroll of greater mana restoration (REDUC ENEMY POWER BY COQUETRY) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (visible) Potions * potion of water (clear) potion of sleeping (emerald) potion of see invisible (grog) potion of blindness (amber) potion of extra healing (lavender) Rings ring called numbness (lead) Wands wand of magic missile (teak) wand of sludge (pixelated) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 battle ants (1 created) a blot a jackal 0 wussy cats (1 created) a tuchold 2 pack kobolds 0 tuski mimics (1 created) 0 inept nymphs (1 created) a hitter goblin a kok a giant badger a mine giant rat a visor sewer rat a black rat a hole spider (2 created) a white centipede a dung worm a boom light 0 baby shimmering dragons (1 created) 0 orange mushrooms (1 created) 0 early mummies (1 created) a snakel naga a snide naga a huge ogre a huge ogre thief 0 gray force oozes (1 created) a slime (5 created) a rustbash hunk a vampiroid 0 house golems (1 created) a holographic survivor a vile hunter 0 division thieves (2 created) a division jedi (2 created) 0 superthieves (4 created) 0 superjedis (2 created) 0 critically injured thieves (1 created) 0 critically injured jedis (1 created) 0 car-driving superthieves (3 created) 0 Gunnhild's General Stores (4 created) 0 shopkeepers (2 created) a minighost a demonoid 0 hata-splashas (1 created) a graceful mussle (3 created) an illithid larva a water people 2 geckos (3 created) a kobold cadaver a weyt grue a dart turret a flying fish a cold trove 0 potion troves (1 created) 0 unihorn troves (1 created) 0 dummy monster needed for visual interfaces (1 created) The Jens his girlfriend is named Tanja 79 creatures born. 38 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 33 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 3 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 6 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 12 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 8 times You triggered feminism traps 0 times You had to read random messages 5 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 2 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 1 time You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 1 time You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 1 wand You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Expert) (28 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (40 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (28 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (22 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (38 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well metanite64 the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 2314 points, and 33 pieces of gold, after 1091 moves. Killer: hitting a huge ogre thief thrice You were level 6 with a maximum of 81 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 504419 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 50 [max 92]. Killed by a bullet. - [199] 2 129552 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 6 [max 12]. Killed by a monster (general). - [159] 3 65879 ziratha-Poi-Dev-Fem-Cha turned to stone in The Gnomish Mines on level 11. Petrified by a gnome warrior. 41 [148] 17 3030 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Annootok, the shopkeeper). - [101] 18 2833 metanite64-Che-Ele-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a faerie floss rhing. - [7] *19 2314 metanite64-Che-Ele-Mal-Cha died in The Dungeons of * Doom on level 2. Killed by hitting a huge ogre thief thrice. - [81] 20 1739 GrayTea-Gan-Vam-Fem-Cha escaped the dungeon [max level 4]. 90 [90] 21 1429 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (vile hunter). - [74]