metanite64, chaotic male dinosaur Yautja ------ +<..(. |..... .-- ### ,@, ,#, [Metanite6 the Unblooded] St18/04 Dx10 Co11 In6 Wi4 Ch4 YauDinMalCha Spa:19 $0 HP30(30) Pw6(6) AC-2 Exp1 T17 Latest messages Hmmm, it seems to be locked. # In what direction? [hykulnjb><] There is a wooden container {955} here, force its lock? [ynq] (q) You force your scimitar into a crack and pry. You succeed in forcing the lock. # There is a wooden container {955} here, loot it? [ynq] (q) You carefully open the wooden container... q - a fat spellbook {0}. r - a finalized ecru potion {0}. s - a bag {5}. What do you want to read? [hl-q or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You learn the "message" spell. You feel a wrenching sensation. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 58% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 20) The following skill became untrainable if you tried to train it too early: occult spells (turn 435) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51665 Monster spawn increase reached its maximum at turn 128849 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2151864 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: kill orc (freq bonus 12) The monster species that spawned more often: Zappa the Possessed (freq bonus 28) The monster species that spawned more often: very old white dragon (freq bonus 8) The monster species that spawned more often: k2hack vortex (freq bonus 12) The monster species that spawned more often: boh victim (freq bonus 15) The monster species that spawned more often: being moose (freq bonus 20) The monster species that spawned more often: petty rothe (freq bonus 42) The monster species that spawned more often: translucent patch (freq bonus 132) The monster species that spawned more often: twin bee (freq bonus 10) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 8) The monster species that spawned more often: fractured xorn (freq bonus 6) The monster species that spawned more often: nymph mummy (freq bonus 8) The monster species that spawned more often: spike giant (freq bonus 128) The monster species that spawned more often: neothelid (freq bonus 30) The monster species that spawned more often: ghetto warp fungus (freq bonus 7) The monster species that spawned more often: rain worm (freq bonus 24) The monster species that spawned more often: obsolescent rallier (freq bonus 15) The monster species that spawned more often: Bulletproof Keelhauler (freq bonus 24) The monster species that spawned more often: Ludgera's sneaker (freq bonus 14) The monster species that spawned more often: jeoparding hydro (freq bonus 16) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: Amy's foot The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: cutworm sentence porn outermost regear The monster species that never randomly spawned: eloblack widow The monster species that never randomly spawned: whew pronouncement The monster species that never randomly spawned: rope golem The monster species that never randomly spawned: phantom of end The monster species that never randomly spawned: deathwalker knight The monster species that never randomly spawned: bomb throwing cat The monster species that never randomly spawned: dork mummy The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: contingency (difficult) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 110) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 13) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 233) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: tunnel trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 3) Trap randomization happened for 1 in 382 traps Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You had infravision You had 1483 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Titania The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 86% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of teleportation (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (PRATYAVAYAH) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (BURST THE SOUL) scroll of cure (PROC TANK PUMP) * scroll of extra healing (MA ARACHNID) * scroll of greater mana restoration (OUPH CHTHETHONIMEETHECHRINIA) Spellbooks spellbook of message (fat) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 19: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (1 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) club [Basic] (max Expert) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Expert) (20 of 160) whip [Basic] (max Expert) (20 of 160) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Yautja... Since you quit, the score list will not be checked.