metanite64, chaotic female mummified Goff -------- |......| |......| +......| |....8@| -------- [Metanite6 the Fanfic Reader] St9 Dx12 Co6 In5 Wi7 Ch6 GofMumFemCha Dlvl:1 $1 HP0(14) Pw9(9) AC-2 Exp1 T15 Hal Latest messages The bright cyan missingno hits you! [-3 -> 11] The trainer ant just misses! Your Shii-Cho lightsaber attack hits the spinet contusion. The mrivan swings her boomerang. The lower xorn misses. The Peugeot 205 Turbo 16 misses. You hit the white balrog. The dinner bushiest swings her sling. The Jana hits you! [-2 -> 9] The terrible troll kicks you! [-1 -> 8] The Evil Patch Perpetrator swings her broad pick. The sulfur growth misses. The undead fetish misses. You hit the blue horror. The fundamentalism steuben primitive swings her axe. The graveler hits you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 165 Ring drop chance was reduced to 82% Wand drop chance was reduced to 91% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 98% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to skilled proficiency: scimitar The following skill became untrainable if you tried to train it too early: attack spells (turn 22) The following skill became untrainable after a while: mace (turn 55478) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 47499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93591 Monster spawn increase reached its maximum at turn 213291 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1860837 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: viper scopion (freq bonus 4) The monster species that spawned more often: undead spacewars fighter (freq bonus 3) The monster species that spawned more often: nondescript wort (freq bonus 24) The monster species that spawned more often: nonfunctional man (freq bonus 7) The monster species that spawned more often: gadgetry cheerlessly (freq bonus 8) The monster species that spawned more often: performable engrosser (freq bonus 14) The monster species that spawned more often: sword familiar (freq bonus 3) The monster species that spawned more often: harrowbark wandle (freq bonus 4) The monster species that spawned more often: sapphist phaeton (freq bonus 96) The monster species that spawned more often: nightgaunt (freq bonus 16) The monster species that spawned more often: |Y[ (freq bonus 6) The monster species that spawned more often: real air hound (freq bonus 12) The monster species that spawned more often: black laser (freq bonus 20) The monster species that spawned more often: Radio Sergeant (freq bonus 16) The monster species that spawned more often: squalor (freq bonus 10) The monster species that spawned more often: mediated twosome (freq bonus 30) The monster species that spawned more often: slimy fungus (freq bonus 27) The monster species that spawned more often: ore-colony lichen (freq bonus 10) The monster species that spawned more often: white force ooze (freq bonus 18) The monster species that spawned more often: trump (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 7) The monster species that never randomly spawned: giga wraith The monster species that never randomly spawned: moss lichen The monster species that never randomly spawned: Aline The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: Conquest The monster species that never randomly spawned: peevish anthropological The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: demented mummy The monster species that never randomly spawned: jiggliest prognosticate The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: enhance breath (specific) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 12) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 82) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 13) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 4) Trap randomization happened for 1 in 341 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 1633 Strength training was 3 Dexterity training was 5 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having infravision (0) You were aware of the presence of something You were warned of undead You were aware of the presence of covetous monsters You had 1475 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moloch, Yoroshiku and Erwin Schroedinger Your deity was Edda The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (241) You are dead You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X LIMIT(0) calm steed 1X LIMIT(0) dazzle 1X LIMIT(0) turn undead 1X LIMIT(0) create ammo 1X LIMIT(0) attire charm 1X LIMIT(0) blood ritual 1X LIMIT(0) raise zombies 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (29 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Goff...