metanite64, chaotic male droven Assassin --- +$. |.. |... ...,# .#,# ,@,# ##,# #,# ###,# #,,,# #,--------.---- #,|............ #,|...........| #,.........^... ##---.......<.| |.......... |.........| ----------- [Metanite6 the Dark Brotherhood Initiate] St13 Dx11 Co6 In6 Wi5 Ch6 AssDroMalCha+SN Dlvl:2 $50 HP27(27) Pw18(18) AC3 Exp2 T979 Latest messages There is a wall in the way! You feel a bit steadier now. There is a wall in the way! (3x) You see here a scroll labeled NEWTBANISH FISHMEPH LCSTHETOADSTOOL {0}. m - a scroll labeled NEWTBANISH FISHMEPH LCSTHETOADSTOOL {0}. You see a message scrawled in blood here. Use "r." to read it. You see a message scrawled in blood here. Use "r." to read it. You see a message scrawled in blood here. Use "r." to read it. You see a message scrawled in blood here. Use "r." to read it. What do you want to read? [a-eikm or ?*.] You see a message scrawled in blood here. You read: "They say that playing ?he segfaulter race mcans the game will scgfault les? o?ten.". You see here an aquamarine ring {0}. n - an aquamarine ring {0}. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: shock resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 61% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 52) The following skill became untrainable after a while: two-handed weapons (turn 25120) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 23560) Sticky curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 123800 Monster spawn increase reached its maximum at turn 245693 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 297332 The monster class that cannot be genocided was light The monster species that spawned more often: Gigolo (freq bonus 14) The monster species that spawned more often: byakhee (freq bonus 9) The monster species that spawned more often: sportsman grimy (freq bonus 24) The monster species that spawned more often: Hannah (freq bonus 4) The monster species that spawned more often: pulse ray (freq bonus 2) The monster species that spawned more often: thatch rescript (freq bonus 6) The monster species that spawned more often: loaded laser (freq bonus 6) The monster species that spawned more often: glass golem (freq bonus 2) The monster species that spawned more often: nature lady (freq bonus 18) The monster species that spawned more often: old rainbow dragon (freq bonus 1) The monster species that spawned more often: fire lizard (freq bonus 16) The monster species that spawned more often: dinosaur (freq bonus 1) The monster species that spawned more often: dire tiger (freq bonus 9) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 4) The monster species that spawned more often: sanatarium rouleau (freq bonus 12) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 4) The monster species that spawned more often: sickly rat (freq bonus 14) The monster species that spawned more often: red baptist (freq bonus 8) The monster species that spawned more often: ultramarine wort (freq bonus 4) The monster species that spawned more often: challien (freq bonus 12) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 8) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster species that never randomly spawned: garonel sephirah The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: green devil The monster species that never randomly spawned: black wraith The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: terrarium fulled The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: stone dragom The monster species that never randomly spawned: troglodyte beastlord The monster species that never randomly spawned: lousing immixed The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: fireworks (scooting) The RNG hath decreed that this item was never generated: styx (submarine) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ore mining (off-build, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 37) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 10) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 8) Trap randomization happened for 1 in 159 traps Next attribute increase check would have come at turn 4040 Strength training was 50 Dexterity training was 16 Wisdom training was 0 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 735 points of nutrition remaining You were stealthy You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Scrolls scroll of healing (APONEUROSISPLANTARIS) scroll of mana (HOYO HOYO) scroll of phase door (NHQDB IS ACTUALLY KERIOQDB) scroll of standard id (9H) scroll of cure (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) * scroll of extra healing (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) * scroll of greater mana restoration (MIRAS PRICES ARE TOO EXPENSIVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (28 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Assassin...