metanite64, chaotic male sea elven Pokemon ------- --------- -------- --------- |.#.#.| |.......|###|......| ### |.......|## |.....| |.....>..,,,|......| #,# |........,# |.>#..| ----- |.......|##,|......| #,# |.......|,# |,^...| |...| |.......| #,|......| ######,# |.......|,# |....,|## ##|.|{| ---------##,|......|##,,,,,,# |.......|,# |...,..,# #,....| #,,.......-,,,###### |<......|,# -.-----,# #,----- -----.----,,----|---####### ------.--,# #,# #,## ###,# |........|,,,,,,@,,,,]`,,,#######,,,,##,# #,# #,,# #,,,# |.........,#######,,,####,,,,##!,,#####,------.-- ##,##------------,### |........|## --|-|--#######-|------#,|.......|####,,#|..........|,# |.........,### |......,%,,,,,.......|#,|.......|,,,,,,,|..........|,# |........|,,,## |.....|#######|......|#,|.......|,####,,|..........|*# |........|##,,##|.....-,,# |......|#,........|,# ##,|..........-`# |........| ##,,,-.....|#,# |......|##|.......|,# #,...........|## |........| ####-------#,#####|......| |.......|,# ##|..........| ---------- #,,,,,#--------##---------,# ------------ #####,,,,,,,,,,,,,,,,,,,,,,# ######################## [Metanite6 the ALIGE] St18 Dx6 Co15 In7 Wi3 Ch4 PokSeaMalCha Dlvl:2 $51 HP52(52) Pw31(31) AC2 Exp4 T1500 Latest messages You hit the radioactive blob! You kill the radioactive blob! You see here a radioactive blob corpse {30}. What do you want to eat? [acdel or ?*,] You have a very bad case of stomach acid. [-4 -> 48] This radioactive blob corpse tastes terrible! You finish eating the radioactive blob corpse. The food was contaminated! Your contamination increases. You are now afflicted with contamination. DANGER!!! Your wisdom is critically low and you're very likely to die from the contamination! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. There is a wall in the way! (2x) The door resists! The door opens. There is a wall in the way! You find a secret passage! There is a wall in the way! Count: 20 # Really quit [yes/no]? Your inventory Implants r - a cursed implant of impossibility (being worn) {0} s - a blessed implant of valhalla {0} Armor u - an uncursed +0 mummy wrapping {2} w - an uncursed +0 orcish chain mail (being worn) {120} Comestibles a - an uncursed food ration {0} c - an uncursed fortune cookie {0} d - an uncursed egg {0} e - 3 uncursed bananas {0} l - an uncursed K-ration {0} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} m - an uncursed finalized scroll of identify {0} v - an uncursed scroll of enchant armor {0} Spellbooks n - an uncursed spellbook of create monster (0:4) {0} Potions p - a blessed potion of gain energy {0} t - an uncursed potion of recovery {0} Wands f - an uncursed wand of enlightenment (0:2) {0} o - an uncursed wand of clone monster (0:4) {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: acid resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 415 Tool identification only worked 5 times out of 26 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 56% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 91% Food drop chance was reduced to 76% Monster death drops spawned with only 39% chance The following skill was trained at one fifth the usual rate: general combat The following skill became untrainable if you tried to train it too early: sling (turn 20) The following skill couldn't be trained before a certain turn number is reached: knife (turn 79686) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105685 Monster spawn increase reached its maximum at turn 255745 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7605025 The monster class that cannot be genocided was vortex The monster species that spawned more often: EQ Keelhauler (freq bonus 5) The monster species that spawned more often: arcanium golem (freq bonus 2) The monster species that spawned more often: thick giant (freq bonus 12) The monster species that spawned more often: bassoon nonnavigable (freq bonus 6) The monster species that spawned more often: sniper (freq bonus 4) The monster species that spawned more often: supersoldier ant (freq bonus 2) The monster species that spawned more often: rot walker (freq bonus 6) The monster species that spawned more often: group bug (freq bonus 6) The monster species that spawned more often: special warp fungus (freq bonus 4) The monster species that spawned more often: red bulb (freq bonus 2) The monster species that spawned more often: damms (freq bonus 36) The monster species that spawned more often: prophesied juridically (freq bonus 6) The monster species that spawned more often: psychic patch (freq bonus 4) The monster species that spawned more often: Sing (freq bonus 5) The monster species that spawned more often: BDSM (freq bonus 10) The monster species that spawned more often: adolescent troll (freq bonus 24) The monster species that spawned more often: mermaid (freq bonus 20) The monster species that spawned more often: time force fungus (freq bonus 3) The monster species that spawned more often: white agin rewakened enclose (freq bonus 4) The monster species that spawned more often: exploitability turret (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster species that never randomly spawned: hell temptress The monster species that never randomly spawned: day discouragingly alternating reexamining daze bloat fancy The monster species that never randomly spawned: petro spore The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: snowman The monster species that never randomly spawned: experienced spirit The monster species that never randomly spawned: evil shan The monster species that never randomly spawned: repairable extraordinarily The monster species that never randomly spawned: Tatewaki Kuno The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: geyser (stolen) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 60) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 12) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 5) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: razor whip ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 61) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 1) Trap randomization happened for 1 in 696 traps Next attribute increase check would have come at turn 3003 Strength training was 3 Dexterity training was 16 Wisdom training was 11 Constitution training was 27 Your sanity was 0 You were cold resistant You were disintegration-resistant You had not decided on your sexuality yet You were suffering from contamination. (477) You were prevented from having acid resistance (0) You saw invisible You were warned You had infravision You had 984 points of nutrition remaining You could swim You could survive without air You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 4X Reloading(850) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) pummel 3X Prepared(0) spirituality check 2X Prepared(0) air dash 1X Prepared(0) Discoveries Implants implant of impossibility (flyel) implant of valhalla (chestnut) Armor orcish chain mail (crude chain mail) Scrolls scroll of healing (YOU CAN THREE TIMES GUESS ADVISE) scroll of mana (LAM EQUENUS) scroll of phase door (VOMIT TO MELT ENEMY) scroll of standard id (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of cure (NERVE HEAD MAP UPPER NOSE) * scroll of extra healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of identify (COVERED VILE DISAPPER) scroll of enchant armor (READ IDENTIFY AT YOUR OWN PERIL) Spellbooks spellbook of create monster (birdy) Potions potion of gain energy (freezing) potion of recovery (moonshine) Wands wand of enlightenment (wax) wand of clone monster (bent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a radioactive blob 0 fogses (1 created) a small gas spore a thirv spore a wussy cat a backbringer a pack kobold a small kobold a small predator 0 eevees (1 created) 2 group bugs a one-legged centaur a lichen 0 cyan fungi (1 created) an early mummy a bat mummy 2 river moccasins 2 mini xorns a grid xorn a regular human 0 item masters (7 created) a minighost 0 newts (1 created) a twen 0 piles of pennies (1 created) 34 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 18 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (26 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Basic] (max Master) (25 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye metanite64 the Pokemon... You quit in The Dungeons of Doom on dungeon level 2 with 537 points, and 51 pieces of gold, after 1500 moves. Killer: quit You were level 4 with a maximum of 52 hit points when you quit. You reached the 127th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 125 632 mr0t-Ast-Anc-Mal-Law died in Space Base on level 13. Killed by a monster (ufo called Flying Saucer). - [22] 126 614 Nirol-Kni-Lep-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [47] *127 537 metanite64-Pok-Sea-Mal-Cha quit in The Dungeons of Doom on level 2. 52 [52] 128 531 DogeKip-Psi-Ang-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (Kostchtchie). - [20] 129 529 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 5. Killed by a monster (bullywug). - [41]