metanite64, chaotic male vortex Zyborg ---------- +@.......| |........| |........| |........| -------.-- F #.# #####.# #.....# #.##### F F #.# w #.# v v ---+-----.--- |......<....| |...........| |...........| |...........| ------------- [Metanite6 the Tin Can] St10 Dx13 Co12 In12 Wi12 Ch11 ZybVorMalCha Dlvl:1 $22 HP32(32) Pw21(21) AC-3 Exp2 T383 Bli Latest messages You attack thin air. You feel an unseen monster! You attack thin air. You feel an unseen monster! You attack thin air. You feel an unseen monster! (2x) You attack thin air. (2x) Count: 20 You stop searching. You miss the colony lichen. (2x) You kill the colony lichen! You try to feel what is lying here on the floor. You feel no objects here. Wait! There's something there you can't see! You attack thin air. Wait! There's something there you can't see! You attack thin air. You try to ooze under the door, but can't squeeze your possessions through. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 100 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 60% Wand drop chance was reduced to 95% Food drop chance was reduced to 75% The following skill was trained at one fifth the usual rate: bare-handed combat The following skill became untrainable after a while: protection spells (turn 49721) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25741) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61926 Monster spawn increase reached its maximum at turn 125619 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 390817 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: annoying idiot (freq bonus 14) The monster species that spawned more often: subject thorough (freq bonus 48) The monster species that spawned more often: blast spore (freq bonus 5) The monster species that spawned more often: kildkop (freq bonus 18) The monster species that spawned more often: rock xorn (freq bonus 10) The monster species that spawned more often: multimotored baying recasting (freq bonus 20) The monster species that spawned more often: albino fungus (freq bonus 42) The monster species that spawned more often: tazer (freq bonus 36) The monster species that spawned more often: Ghatanothoa (freq bonus 36) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 14) The monster species that spawned more often: gimple nymph (freq bonus 24) The monster species that spawned more often: overbear television (freq bonus 14) The monster species that spawned more often: undead archeologist (freq bonus 20) The monster species that spawned more often: aggravated vortex (freq bonus 6) The monster species that spawned more often: gnoll (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 6) The monster species that spawned more often: shining silver wolf (freq bonus 32) The monster species that spawned more often: luckier ourself basely casserole (freq bonus 24) The monster species that spawned more often: mist troll (freq bonus 21) The monster species that spawned more often: werepanther (freq bonus 64) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster species that never randomly spawned: +3 gmm barrier The monster species that never randomly spawned: werekillerbee The monster species that never randomly spawned: sherbert graceful The monster species that never randomly spawned: hellish jellyfish The monster species that never randomly spawned: stone devil The monster species that never randomly spawned: chuckling laser The monster species that never randomly spawned: predator hellcat The monster species that never randomly spawned: Olog-hai harrer The monster species that never randomly spawned: falling vampire The monster species that never randomly spawned: nukvah sephirah The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 74) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 15) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 12) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 2) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: implant of queeb butt (ass) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Trap randomization happened for 1 in 226 traps Next attribute increase check would have come at turn 1399 Strength training was 1 Dexterity training was 0 Wisdom training was 6 Constitution training was 9 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to petrification You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1141 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) vanish 2 R Prepared(0) missile flurry 1 O Prepared(0) Discoveries Scrolls scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (YUME GA ARU) scroll of phase door (NOISY STUNT NO EFFECTIVE) scroll of standard id (WOE AKUET AAAAAAA) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (ZARRO BOOGS) * scroll of greater mana restoration (NEBER IHM SASS HANNES) Wands wand of solar beam (cavorite) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (23 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Zyborg...