metanite64, chaotic male asgardish Zyborg ----- |...| -------}}}}} #############------...------ |..........|}# --------,,,,,,,,,,,,..............| |..........-,## #}}......|,###########------...------ |..........|,,# ,,.^----.|,# |...| ----|---.---#,}} ###}.| |.|@# ---.- #,###,# #,,} -----#####,,..----..,# #,# ###,,,,,# ##}}}}}|..>|#,,,,,#|...}..|,# #,# #,,,##### #,,,,}}...,,,### --}}}---)}### ##,# ####,### ###,,}...|,# ,,,,,,,},,,# ####,`# #,,,,,# ##,#-}---,# ###,}}}}#}}},##### #,,,,# -.-.------------##,,#}},,[,# ####,,,} },,,,,# -.------- |..............-,,,,,,,,##,###,,,,##} }}###,# |.......| |..............|,,#####,,[)),)?#### #,--------{......| |<.............| #,}--------------# #,-..............| |..............+ #,.)............., }#|..............| ---------------- ##}.............|# |..............| }}}--}}}}------ }--------------- [Metanite6 the Artificial Stupidity] St9 Dx9 Co13 In12 Wi9 Ch7 ZybAsgMalCha Dlvl:2 $31 HP69(69) Pw48(48) AC-2 Exp5 T1026 Latest messages You hit the mussle. The mussle bites you! [-2 -> 51] You kill the mussle! Welcome to experience level 5. Got teleportitis! You learn how to perform draw energy! The marine goblin swings his club. The marine goblin misses. You kill the marine goblin! There are several objects here. You suddenly get teleported! There is a wall in the way! (11x) There is a doorway here. There is a wall in the way! (3x) Something is engraved here on the ground. Use "r." to read it. You kill the +1 nd wall! # Really quit [yes/no]? Your inventory Weapons k - an uncursed +0 knife {2} o - a cursed -2 hand blaster {12} p - a blessed +1 sling {2} s - an uncursed +0 scimitar {16} Armor a - an uncursed +1 plate mail (being worn) {200} l - an uncursed +0 orcish helm (being worn) {12} t - an uncursed +0 orcish helm {12} Comestibles q - 4 uncursed bananas {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of enchant weapon {0} Spellbooks j - an uncursed spellbook of charging (0:3) {0} m - an uncursed finalized spellbook of shuffle monster (0:4) {0} Wands d - an uncursed wand of solar beam (0:5) {0} Tools b - an uncursed +1 green lightsaber (893) (weapon in hand) {24} c - 20 uncursed diodes {20} Gems r - 25 blessed +1 rocks {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property extrinsically: disintegration resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 96% Wand drop chance was reduced to 68% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 93% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable after a while: lightsaber (turn 17470) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36027 Monster spawn increase reached its maximum at turn 124241 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2750000 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: sniper (freq bonus 4) The monster species that spawned more often: lesser visor hulk (freq bonus 6) The monster species that spawned more often: mystery corruptor (freq bonus 6) The monster species that spawned more often: daughter of bedlam (freq bonus 4) The monster species that spawned more often: glower chipper nark (freq bonus 18) The monster species that spawned more often: feat master (freq bonus 8) The monster species that spawned more often: trap troll (freq bonus 4) The monster species that spawned more often: clicking warp patch (freq bonus 4) The monster species that spawned more often: jelly belly (freq bonus 8) The monster species that spawned more often: pat gnome (freq bonus 24) The monster species that spawned more often: living golden one (freq bonus 8) The monster species that spawned more often: celtic leprechaun (freq bonus 4) The monster species that spawned more often: hydra (freq bonus 24) The monster species that spawned more often: virus demon (freq bonus 4) The monster species that spawned more often: hc beardfreak (freq bonus 16) The monster species that spawned more often: scream archer (freq bonus 20) The monster species that spawned more often: two of clubs (freq bonus 6) The monster species that spawned more often: giant yellow bat (freq bonus 6) The monster species that spawned more often: bugbear master (freq bonus 8) The monster species that spawned more often: fancy fungus (freq bonus 20) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: bathtub spick The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: purple patch The monster species that never randomly spawned: mastallion The monster species that never randomly spawned: wenkamui The monster species that never randomly spawned: black laser The monster species that never randomly spawned: last shark The monster species that never randomly spawned: flying toaster The monster species that never randomly spawned: operated hc child The monster species that never randomly spawned: sludge warp patch The monster class that always generated with extra speed: ghost The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 333) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 61) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 17) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 87) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Trap randomization happened for 1 in 163 traps Next attribute increase check would have come at turn 3355 Strength training was 16 Dexterity training was 18 Wisdom training was 3 Constitution training was 22 Your sanity was 9 You had not decided on your sexuality yet You saw invisible You had 1576 points of nutrition remaining You aggravated monsters You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) egg bomb 3 O Prepared(0) draw energy 1 O Prepared(0) Discoveries Weapons scimitar (curved sword) Armor orcish helm (iron skull cap) Scrolls scroll of healing (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (ZA WARUDO) scroll of standard id (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of cure (TOO FEKKING GOOD) * scroll of extra healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) * scroll of greater mana restoration (01DOTE) scroll of enchant weapon (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Spellbooks spellbook of charging (gained) spellbook of shuffle monster (nether) Wands wand of solar beam (grooved) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 giant force ants 0 little dogs (1 created) a wussy cat a fluffy cat a hobbit youngling a hobbit slingerer a tuski mimic a goblin 11 marine goblins (12 created) a cave goblin a boom light a mean growth a low grab kop an ant mummy 0 snide nagas (1 created) an infernal potato a mussle 0 twens (1 created) a stationary wall a +1 nd wall 32 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 35 times You killed 24 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (2 of 20) form II (Makashi) [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (55 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Zyborg... You quit in The Dungeons of Doom on dungeon level 2 with 793 points, and 31 pieces of gold, after 1026 moves. Killer: quit You were level 5 with a maximum of 69 hit points when you quit. You reached the 116th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 114 973 murmur-Elm-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 115 958 krumch-Mam-Esp-Mal-Cha died in Space Base on level 20. Killed by a monster (giant eel). - [13] *116 793 metanite64-Zyb-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 69 [69] 117 769 Winter-Ele-Bre-Mal-Neu quit in The Dungeons of Doom on level 2 [max 3]. 60 [60] 118 759 Ishchenko-Roc-Wis-Fem-Cha quit in The Dungeons of Doom on level 4. 49 [49]