metanite64, chaotic male asgardish Zyborg ############------------ #,,,,,,,,,,,...........| #,##########|..........| #,,,,,,,,,,,......>....| | #,###,######|..........| | |. #,# #,,,,,,,-..........| .| . #,##########-.-------|--,# ..| . #`,,,,,,,,,,,,,,,,,,,,,,,# ..| `,--------###,#######,##,#...| ,,|......|###,#######,##,....| ,,.......-,,,,,,,,,,`#,,,#...| ,,|..<...|,,,,###,,,,,##,# ..| ,,--------,,,,,,,,###,##,# ..| ,`,,,,,,,,,,,,,,,,, ,,# .| . #,,###,##,# ,,# | ,,,,,,,# ---- ,,,,,,,# ... -------.-----# .. |...........| |...........| ,,|...........| ,,-...........| ,,|............ ,,|...........| ,,------------- ,,,,,,#,,,,,,,,` ,,,,,,,,,,,,,,,,, -|------------ - #############,,#, ...............| ##,,, ................| ##,, ................| #,, ..........%......| #,,|.................| #,,@?................| ##,------------------- [Metanite6 the Tin Can] St13 Dx11 Co13 In9 Wi10 Ch8 ZybAsgMalCha Dlvl:1 $18 HP35(35) Pw18(18) AC-2 Exp2 T276 Latest messages The kobold thrusts her crude short sword. The kobold hits you! [-6 -> 18] You kill the kobold! Welcome to experience level 2. You learn how to perform telekinesis! You see here 5 slime molds {0}. q - 5 slime molds {0}. What do you want to eat? [$acl-q or ?*] Ulch - that meat was tainted! You feel deathly sick. What do you want to eat? [$aclmo-q or ?*] Ecch - that must have been poisonous! [-1 -> 34] This curare crawler corpse tastes terrible! You finish eating the curare crawler corpse. You still feel deathly sick. (4x) The door opens. You kill the novice dark wall! You die from your illness. Your inventory Weapons m - a cursed -2 orcish short sword {12} Armor a - an uncursed +1 plate mail (being worn) {200} o - an uncursed +0 banded mail {160} Comestibles p - an uncursed food ration {0} q - 5 uncursed slime molds {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed finalized scroll of remove curse {0} Spellbooks k - an uncursed spellbook of force bolt (0:5) {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - a blessed +1 green lightsaber (1169) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 283 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 67% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 83% Tool drop chance was reduced to 74% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 64% of the time only The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: long sword (turn 517) The following skill became untrainable after a while: crossbow (turn 45255) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 49661) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71197 Monster spawn increase reached its maximum at turn 143948 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1400910 The monster class that cannot be genocided was snake The monster class that was spawned more often: leprechaun (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: stoning trove (freq bonus 10) The monster species that spawned more often: identified fating joyrode essaying exoneration (freq bonus 32) The monster species that spawned more often: Team Fortress pyro (freq bonus 12) The monster species that spawned more often: spaniard recognition (freq bonus 15) The monster species that spawned more often: teal naga hatchling (freq bonus 12) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 12) The monster species that spawned more often: ultraviolet beam (freq bonus 12) The monster species that spawned more often: grandmaster colony lichen (freq bonus 5) The monster species that spawned more often: icy laser (freq bonus 9) The monster species that spawned more often: tender jesse (freq bonus 16) The monster species that spawned more often: multicolor grue (freq bonus 12) The monster species that spawned more often: ripeout earth elemental (freq bonus 15) The monster species that spawned more often: sst star (freq bonus 24) The monster species that spawned more often: mystic (freq bonus 24) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 12) The monster species that spawned more often: intervention sphere (freq bonus 12) The monster species that spawned more often: nasty monster (freq bonus 36) The monster species that spawned more often: aggression hinting (freq bonus 24) The monster species that spawned more often: riel snowothere (freq bonus 4) The monster species that spawned more often: muck crawler (freq bonus 16) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: midghost The monster species that never randomly spawned: proctoscopically barcelona The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: facile parasitical nailhead stodging The monster species that never randomly spawned: inka golem The monster species that never randomly spawned: chilling vortex The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: golden patch The monster species that never randomly spawned: wood nymph The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 13) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 20) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 8) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 5) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: grain scythe ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Trap randomization happened for 1 in 572 traps Next attribute increase check would have come at turn 476 Strength training was 7 Dexterity training was 5 Wisdom training was 1 Constitution training was 17 Your sanity was 0 You had not decided on your sexuality yet You had 1307 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could not have safely prayed (206) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) telekinesis 1 O Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (FOO BAR) scroll of phase door (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of standard id (WHIPLASH EM EXTENDED ACCELERATION) scroll of cure (KIRJE) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (HARATTAMA KIYOTTAMA) scroll of remove curse (LIVING SALT SHAKER) Spellbooks spellbook of force bolt (propaganda) Wands wand of solar beam (plasma) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 stoats (1 created) 0 little dogs (1 created) 0 hidden gas spores (1 created) a kobold a hidden kobold 0 goblins (1 created) 0 imipigs (1 created) 0 sewer rats (1 created) a curare crawler 8 group bugs (9 created) 0 vultures (1 created) a chaffinch 0 lichens (2 created) 0 gnome thieves (1 created) a beginner horror a grid xorn 2 aggravating wallwalkers 0 gnome zombies (1 created) 0 dark female androids (1 created) 0 piles of worthless coins (1 created) a novice dark wall 0 +1 nl walls (2 created) a +1 nm wall 0 energy troves (1 created) 35 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (33 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye metanite64 the Zyborg... You were poisoned in The Dungeons of Doom on dungeon level 1 with 129 points, and 18 pieces of gold, after 276 moves. Killer: rotted hidden kobold corpse You were level 2 with a maximum of 35 hit points when you were poisoned. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 61052 Sizzle-Sma-Ski-Mal-Law died in The Dungeons of Doom on level 28 [max 43]. Killed by a monster (black driver with the backpack called The fluffy little-girl sandals can kick my shins very beautifu). - [142] 2 31448 Heike-Cyb-Liz-Fem-Neu died in Space Base on level 44. Killed by a blast of lightning. - [132] 3 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 10 816 rahn-Lun-Hom-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a heap of shit. - [38] 11 152 Ishchenko-Gun-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 24 [24] *12 129 metanite64-Zyb-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted hidden kobold corpse. 35 [35]