*SZ/ Player: matz Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-01-08.17:06:50.ttyrec Time: (1515431210) Mon Jan 8 17:06:50 2018 *SZS MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. *SZ WShall I pick a character's race, role, gender and alignment for you? [ynq] ,SZ*hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)0SZ+?8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)0SZ  S - a Gangster  T - a Geek  U - a Gladiator  V - a Goff  W - a Goldminer  X - a Graduate  Y - a Gunner  Z - a Healer  a - an Ice Mage  b - an Intel Scribe  c - a Jedi  d - a Jester  e - a Justice Keeper  f - a Knight  g - a Korsair  h - a Kurwa  i - a Ladiesman  j - a Librarian  k - a Locksmith  l - a Lunatic  m - a Mahou Shoujo  n - a Medium  o - a Midget (3 of 6)1SZ4 p - a Monk  q - a Murderer  r - a Musician  s - a Mystic  t - a Necromancer  u - a Ninja  v - a Nobleman/Noblewoman  w - an Occult Master  x - an Officer  y - an Ordinator  z - an Otaku  A - a Paladin  B - a Pickpocket  C - a Pirate  D - a Poison Mage  E - a Pokemon  F - a Politician  G - a Priest/Priestess  H - a Prostitute  I - a Psion  J - a Ranger  K - a Ringseeker  L - a Rocker (4 of 6)5SZ~P M - a Rogue  N - a Sage  O - a Saiyan  P - a Samurai  Q - a Scientist  R - a Shapeshifter  S - a Slave Master  T - a Spacewars Fighter  U - a Supermarket Cashier  V - a Thalmor  W - a Topmodel  X - a Tourist  Y - a Transsylvanian  Z - a Transvestite  a - a Twelph  b - an Unbeliever  c - an Undead Slayer  d - an Undertaker  e - an User of Stand  f - a Valkyrie  g - a Wandkeeper  h - a Warrior  i - a Wild Talent (5 of 6)@SZ  j - a Wizard  k - a Yeoman  l - a YSexymate  m - a Zookeeper  n - a Zyborg  * - Random  ! - Quit (6 of 6)DSZP M - a Rogue  N - a Sage  O - a Saiyan  P - a Samurai  Q - a Scientist  R - a Shapeshifter  S - a Slave Master  T - a Spacewars Fighter  U - a Supermarket Cashier  V - a Thalmor  W - a Topmodel  X - a Tourist  Y - a Transsylvanian  Z - a Transvestite  a - a Twelph  b - an Unbeliever  c - an Undead Slayer  d - an Undertaker  e - an User of Stand  f - a Valkyrie  g - a Wandkeeper  h - a Warrior  i - a Wild Talent (5 of 6)ESZQ 4 p - a Monk  q - a Murderer  r - a Musician  s - a Mystic  t - a Necromancer  u - a Ninja  v - a Nobleman/Noblewoman  w - an Occult Master  x - an Officer  y - an Ordinator  z - an Otaku  A - a Paladin  B - a Pickpocket  C - a Pirate  D - a Poison Mage  E - a Pokemon  F - a Politician  G - a Priest/Priestess  H - a Prostitute  I - a Psion  J - a Ranger  K - a Ringseeker  L - a Rocker (4 of 6)OSZogP M - a Rogue  N - a Sage  O - a Saiyan  P - a Samurai  Q - a Scientist  R - a Shapeshifter  S - a Slave Master  T - a Spacewars Fighter  U - a Supermarket Cashier  V - a Thalmor  W - a Topmodel  X - a Tourist  Y - a Transsylvanian  Z - a Transvestite  a - a Twelph  b - an Unbeliever  c - an Undead Slayer  d - an Undertaker  e - an User of Stand  f - a Valkyrie  g - a Wandkeeper  h - a Warrior  i - a Wild Talent (5 of 6)QSZ4 j - a Wizard  k - a Yeoman  l - a YSexymate  m - a Zookeeper  n - a Zyborg  * - Random  ! - Quit (6 of 6)SSZ+Choosing Race Pick the race of your Wizard   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)YSZ 1 v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)aSZ S - fawn  T - fenek  U - fiend  V - gastly  W - gelatinous cube  X - giant  Y - gnome  Z - golden saint  a - green slime  b - gremlin  c - grid bug  d - haxor  e - hemi-doppelganger  f - hemophage  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hidden elf  l - human  m - illithid  n - immunizer  o - imp (3 of 8)eSZ  v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)gSZ Pick the race of your Wizard   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)hSZ) v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)lSZlp5 +Use hybrid races? [yn] (n) xSZnChoosing Gender Pick the gender of your elven Wizard  m - male f - female * - Random ! - Quit(end) ~SZ2+Choosing Alignment Pick the alignment of your male elven Wizard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) SZ$ b+SZĿ@$Bf+SZ{[Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha Dlvl:1 $0 HP 16(16)  Pw 35(35)  AC9 Exp1 T1 It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake SZ8of us all: Go bravely with Anhur!--More--SZ; SZ 5 xHello matz, welcome to SlashEMExtended! You are a chaotic male elven Wizard. --More--SZmU You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--SZځ Q Ŀ @$Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--SZxx Ŀ @$ Bf SZ\ [Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha  16(16)  Pw 35(35)  AC9 Exp1 T1The moon is waning tonight.SZ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) SZV [Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha  16(16)  Pw 35(35)  AC9 Exp1 T1SZ| [Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha  16(16)  Pw 35(35)  AC9 Exp1 T1SZJ<@SZYou see here 4 gold pieces {0}.[Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha  16(16)  Pw 35(35)  AC9 Exp1 T2--More--SZHow many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel.--More--SZ f Ŀ[Matz the Evoker  16(16)  Pw 35(35)Ŀ<@Bf+[Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha Dlvl:1 $0 HP 16(16)  Pw 35(35)  AC9 Exp1 T2Do not pass go. Do not collect 200 zorkmids.SZ --More--SZ NDo you want your possessions identified? DYWYPI? [ynq] (n) SZa n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {4}  Scrolls  i - 5 uncursed scrolls of mana {5}  j - an uncursed scroll of create monster {1}  k - an uncursed scroll of teleportation {1}  q - 5 uncursed scrolls of healing {5}  r - 3 uncursed scrolls of phase door {3}  s - 2 uncursed scrolls of standard id {2}  t - an uncursed scroll of cure {1}  Spellbooks  l - a blessed spellbook of force bolt (0:5) {1}  m - a blessed spellbook of resist sleep (0:5) {1}  n - a blessed spellbook of detect monsters (0:1) {1}  o - a blessed spellbook of endure cold (5:2) {1}  Potions  f - an uncursed potion of ESP {1}  g - an uncursed potion of clairvoyance {1}  h - an uncursed potion of recovery {1}  Rings  d - an uncursed ring of warningSZ  {1} (1 of 2)SZĿ<@Bf+[Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha Dlvl:1 $0 HP 16(16)  Pw 35(35)  AC9 Exp1 T2Do you want to see your attributes? [ynq] (n) SZ= nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: fear factor. Scroll identification only worked 100 times out of 159. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 122. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 153. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 69% chance. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 87%. Potion drop chance was reduced to 76%. Musable item gSZk eneration frequency had a negative bias of 35%. Concealing monsters were spawned underneath items 38% of the time only. The following skill could not be trained at all: spirituality. --More--SZThe following skill was trained at half the usual rate: shuriken. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: martial arts. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: shield (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 7696. Monster spawn increase had reached its maximum at turn 21532. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 80822. The monster class that cannot be genocided was eye or sphere. The monster class that was spawned more often: gremlin (freq bonus 2). The monster species that was spawned more often: giant garnet drSZagonfly (freq bonus 4). The monster species that was spawned more often: arrow turret (freq bonus 7). The monster species that was spawned more often: chaos monkey (freq bonus 16). The monster species that was spawned more often: burning trove (freq bonus 5). The monster species that was spawned more often: young silver dragon (freq bonus 10). The monster species that was spawned more often: ruby warp patch (freq bonus --More--¥SZ$16). The monster species that was spawned more often: ufo (freq bonus 6). The monster species that was spawned more often: nightly fungus (freq bonus 144). The monster species that was spawned more often: amnesia stalk (freq bonus 6). The monster species that was spawned more often: Maanzecorian (freq bonus 30). The monster species that was spawned more often: stone-chasm fly (freq bonus 15). The monster species that was spawned more often: umbra spore (freq bonus 12). The monster species that was spawned more often: lynx (freq bonus 4). The monster species that was spawned more often: dazzling smasher (freq bonus 12). The monster species that was spawned more often: hellish lich (freq bonus 15). The monster species that was spawned more often: yellow fungus (freq bonus 12). The monster species that was spawned more often: walking disk drive (freq bonus 8).The monster species that was spawned more¥SZF often: sowish eel (freq bonus 16). The monster species that was spawned more often: warty mushroom (freq bonus 6). The monster species that was spawned more often: blood temptress (freq bonus 4).The monster trait that was more common: monsters with death resistance (freq bonus 4). The monster trait that was more common: monsters that can control teleport --More--ĥSZ(freq bonus 1). The monster trait that was more common: monsters that can tunnel (freq bonus 6).The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2). The monster trait that was more common: monsters with poison resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6). The monster trait that was more common: monsters whose attacks dim you (freq bonus 2). The monster trait that was more common: monsters that wait for you to come (freq bonus 1). The monster species that was never randomly spawned: disgusting colony. The monster species that was never randomly spawned: powered steam vortex. The monster species that was never randomly spawned: many-hued jelly. The monster species that wĥSZjas never randomly spawned: elder priest. The monster species that was never randomly spawned: triad champion. The monster species that was never randomly spawned: reflection. The monster species that was never randomly spawned: humanoid devil. The monster species that was never randomly spawned: quickling lord. --More--ĥSZ The monster species that was never randomly spawned: irresistible spore. The monster species that was never randomly spawned: pony. The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown). The RNG hath decreed that this item was never generated: heavy gold ball ((null)). The RNG hath decreed that this item was never generated: ancient arrow ((null)). The RNG hath decreed that this item was never generated: killer heels (ski heels). The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was never generated: opening (zinc). The RNG hath decreed that this item was never generated: troutstaff ((null)). The RNG hath decreed that this item was never generated: BFG ((null)). The RNG hath decreed that this item was never generated: polymorph (ivory). The RNG hath decreed that this item was never generated: trap disarmingĥSZE } (listening). The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 37). The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 18). --More--ťSZ_The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 84). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 46). The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 20). [19ťSZI;1HThe RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6). The RNG hath decreed that this item was generated more often: mommy stone --More--ťSZK(gray, freq bonus 5). The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 9). The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 29). The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71). The RNG hath decreed that this item was always generated cursed: unlucky stone (gray). The RNG hath decreed that this item was always generated cursed: thunder (rollover). The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth). The RNťSZLG hath decreed that this item was always generated cursed: bituknife ((null)). The RNG hath decreed that this item was always generated cursed: bronze pick ((null)). --More--ťSZThe RNG hath decreed that this item was always generated cursed: morion (black). The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant). The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)). The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield). The RNG hath decreed that this item was always generated cursed: acid stream (colorful). The RNG hath decreed that this trap was always invisible: wereform trap. The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1). Next attribute increase check would have come at turn 831. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were magic-protected. You were prevented from having disintegration resistance (0ťSZ). You were prevented from having telepathy (0). You saw invisible. You leeched mana. --More--ťSZ- You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (590). You are dead. --More--ťSZG Ŀ<@Bf+[Matz the Evoker ] St9 Dx8 Co13 In17 Wi5 Ch8 WizElfMalCha Dlvl:1 $0 HP 16(16)  Pw 35(35)  AC9 Exp1 T2Do you want to see your discoveries? [ynq] (n) ȥSZqȥSZ$ ȥSZd-