ce, Player: manumois Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-01-31.15:13:47.ttyrec Time: (1706714027) Wed Jan 31 15:13:47 2024 ceThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ceRestoring save file...ce0 ceUu [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T42You return to level 1 in The Dungeons of Doom.--More--ce Ŀ<######Ŀ#@###[!ce. [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T42Hello manumois, the asgardish Barbarian, welcome back to SlashEMExtended![Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T42 --More--ce4 ce Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ce2 +Ŀ<### Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or uce2 seless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--deE @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A bodeoulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--de You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects [18;deK1H F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--#de depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven item#des of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is: --More--+deMU "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpa+delU2id food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers. --More--+de/ f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with [1+deL7;1H the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--.dep5 r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast .de5 a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things. --More--.de @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use d.de?epends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect. --More--.de  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, yo.deˊ >ur alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see --More--.deF  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--/deP[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T42Ŀ<######Ŀ#@###[!1de{"Unknown command '`'.--More--5dezMvYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) RdeHO{nTurn the number pad on? [yn] (n) Udeyn[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T42Wde:@WdeS[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T42Wder /@WdeZs Things that are here: a palmarosa potion {0} 20 gold pieces {0}--More--Zdey[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T43 [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44Zdeac - an uncursed +0 ring mail (being worn) {100}.[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44Zde\~ Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Tools ('(') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed(end) [de UĿ<###[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44^de6Do you want to turn on the number pad? [yn] (n) `de=9JnDo you want to turn this annoying message off? [yn] (n) bde-n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)dde԰ [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T44Ŀ<######Ŀ####[@hde]"Unknown command '`'.--More--ideBvYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ideU {nTurn the number pad on? [yn] (n) jden[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44jde]hc - an uncursed +0 ring mail (being worn) {100}.[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44 Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Tools ('(') I - Unidentified items A - Auto-select every item U - Items known to be Uncursed(end) mdeUĿ<###[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44mdeN  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) udeV[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44udeVc - an uncursed +0 ring mail (being worn) {100}.[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44udex What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) vde[Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha  24(24)  Pw 9(9)  AC7 Exp1 T44wde Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ydef+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) {de +Really quit? WARNING: this will erase your game permanently! [yes/no]? ~deՒ yde edeL sdeFs[Manumois the Plunderer  24(24)  Pw 9(9)deĿ<######Ŀ####[@de [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T44Do you want your possessions identified? DYWYPI? [ynq] (n) dec n Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls f - 3 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools e - 2 uncursed +0 torch (634)'s {40}(end) deĿ<######Ŀ#Do you want to see your attributes? [ynq] (n) deU?nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: defusing. Scroll identification only worked 100 times out of 198. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 28. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 3. Monsters only dropped their musable items with 91% chance. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 72%. Potion drop chance was reduced to 93%. Weapon drop chance was reduced to 94%. Tool drop chance was reduced to 90%. Food drop chande?\ce was reduced to 97%. Shop item generation was reduced to 92%. --More--deMonster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: two-weapon combat. The following skill could not be trained at all: symbiosis. The following skill was trained at half the usual rate: general combat. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: techniques. The following skill was limited to expert proficiency: occult spells. The following skill became harder to train at higher skill levels: occult spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'high riser' and your beard type is 'grater'. Your amount of casino chips was 0. The last time you got a new haircut was 5043 turns ago. Your areola diameter was 13. Monster spawn increase would have started at turn 101982. Monster spawn increase had reached itsdeL maximum at turn 208449. In this game, Eevee's evolution was insecteon. Maximum amount of combined random monster spawn freqs was 2094. Your limit for ascension was at turn 11193570. The monster class that cannot be genocided was long worm tail. The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2). --More--deThe monster species that was spawned more often: shining golem (freq bonus 8). The monster species that was spawned more often: wresting lilac (freq bonus 32). The monster species that was spawned more often: ope pink (freq bonus 10). The monster species that was spawned more often: infinite air elemental (freq bonus 14). The monster species that was spawned more often: anticommunist conceiting regressing (freq bonus 48). The monster species that was spawned more often: inka fighter (freq bonus 22). The monster species that was spawned more often: prick wort (freq bonus 8). The monster species that was spawned more often: reinvolving shamelessly (freq bonus 20). The monster species that was spawned more often: memory star (freq bonus 30). The monster species that was spawned more often: daunted unpaid (freq bonus 16). The monster species that was spawned more often: assertively oppression (freq bodeDnus 24). The monster species that was spawned more often: lucratively must (freq bonus 8).The monster species that was spawned more often: flyweight uninhabited (freq bonus 18). The monster species that was spawned more often: light green bush (freq bonus 15). --More--deThe monster species that was spawned more often: hiss turret (freq bonus 9). The monster species that was spawned more often: amnesia patch (freq bonus 12). The monster species that was spawned more often: shadow stalker (freq bonus 6). The monster species that was spawned more often: vietnam troweler (freq bonus 24). The monster species that was spawned more often: noncompeting give peacock brawnily (freq bonus 3). The monster species that was spawned more often: illusionist (freq bonus 5). The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2). The monster trait that was more common: monsters that make boss taunts (freq bonus 1). The monster trait that was more common: monsters who let you guess the secret code (freq bonus 6). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2). The monster species that wdeas never randomly spawned: activistor. The monster species that was never randomly spawned: battle girl. The monster species that was never randomly spawned: femvampire. The monster species that was never randomly spawned: haggle labium thalamocortical chiel. The monster species that was never randomly spawned: squeezer nymph. The monster species that was never randomly spawned: venemous bat. --More--deE The monster species that was never randomly spawned: shimmering patch. The monster species that was never randomly spawned: Super Old Fritz. The monster species that was never randomly spawned: slashwing. The monster species that was never randomly spawned: convict. The monster class that was always generated with extra speed: cockatrice. The RNG hath decreed that this item was never generated: basinet (Armor). The RNG hath decreed that this item was never generated: silver dragon scales (Armor). The RNG hath decreed that this item was never generated: Natalje block heel sandals (Armor). The RNG hath decreed that this item was never generated: lock manipulation (Spellbooks). The RNG hath decreed that this item was generated more often: delight helmet (Armor, freq bonus 51). The RNG hath decreed that this item was generated more often: three-point-seven protection (Rings, freq bonus 10). The RNG hadeȼ th decreed that this item was generated more often: salt water (Potions, freq bonus 3). The RNG hath decreed that this item was generated more often: plain cloak (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: conundrum pick (Tools, freq bonus 19). The RNG hath decreed that this item was generated more often: un-knowledge --More--destone (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: shoomdent (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: dream eater (Spellbooks, freq bonus 14). The RNG hath decreed that this item was generated more often: grass whistle (Tools, freq bonus 13). The RNG hath decreed that this item was generated more often: blind self (Spellbooks, freq bonus 18). The RNG hath decreed that this item was generated more often: Nelly's jewel (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: stairwell stomping boots (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: unlevitate (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: miscolor stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: bde!erserk (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: multibeam (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: organoshield (Armor, freq bonus 3). --More--deThe RNG hath decreed that this item was generated more often: acquirement (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of terror (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: fishing pole (Tools, freq bonus 9). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67). The RNG hath decreed that this item was always generated cursed: elysium scourge (Chains). The RNG hath decreed that this item was always generated cursed: bad part stone (Gems). The RNG hath decreed that this item was always generated cursed: straw hat (Armor). The RNG hath decreed that this item was always generated cursed: magic whistle (Tools). The RNG hath decreed that this item was always generated cursed: wooden harp (Tools). The RNG hath decreed that this item was always generated curdeIsed: candy bra (Armor). The RNG hath decreed that this item was always generated cursed: boss companion (Scrolls). The RNG hath decreed that this item was always generated cursed: stalactite --More--de? (Spellbooks). The RNG hath decreed that this trap was always invisible: multiplicator trap. The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 1). Trap randomization happened for 1 in 311 traps. Traps were spawned invisible 1 times in 83. Traps were extra hard to find 18% of the time. Next attribute increase check would have come at turn 1090. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 4. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You had 1455 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 15 spells. You could not have safely prayed (80). You survived. --More--de~ Ŀ<######Ŀ####[@de [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T44Do you want to see your discoveries? [ynq] (n) den Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 12)dePn * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm) (2 of 12)dep * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow) (3 of 12)deʸ * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 12)de  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (purple robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm) (5 of 12)de * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (echo helmet)  * sedge hat (breath control helmet)  * skullcap (mechanical helmet)  * flack helmet (failuncap helmet)  * crystal helm (red helmet)  * mining helm (metal disk)  * field helm (tribal helmet)  * helm of safeguard (wide conical hat)  * war hat (deformed helmet)  * plasteel gloves (white gloves)  * leather gloves (boxing gloves)  * gauntlets of safeguard (polnish gloves)  * gauntlets of plugsuit (grey-shaded gloves)  * commander gloves (graffiti gloves)  * field gloves (light gloves)  * gauntlets of defusing (heavenly gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * spi-image moose shield (glass shield) (6 of 12)de * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (super comfy heels)  * field boots (stupid stilettos)  * boots of safeguard (spider boots)  * Femmy stiletto boots (rain boots) (7 of 12)del * Madeleine plateau boots (platform boots)  * Marlena hiking boots (comfortable sneakers)  * Anastasia dancing shoes (ski heels)  * Jessica lady shoes (fungal sandals)  * Solvejg mocassins (heavenly boots)  * Wendy leather pumps (ng shoes)  * Katharina platform boots (yellow sneakers)  * Elena combat boots (profiled boots)  * Thai combat boots (winter boots)  * Elif sneakers (fluffy boots)  * Nadja buckled lady shoes (brittle boots)  * Sandra combat boots (cross-country boots)  * Natalje block heel sandals (conundrum boots)  * Jeanetta girl boots (steel boots)  * Yvonne girl sneakers (chess boots)  * Maurah hugging boots (battle boots)  * Meltem combat boots (standing footwear)  * Sarah hugging boots (lead boots)  * Claudia wooden sandals (sexy heels)  * Ludgera hiking boots (enarmoring boots)  * Kati girl boots (velcro sandals)  * Nelly lady pumps (iceblock heedeIls)  * Eveline wedge sandals (ballet heels) (8 of 12)de * Karin lady sandals (hot boots)  * Juen peep-toes (femmy boots)  * Kristina platform sneakers (sharp-edged sandals)  * Lou sneakers (arcane boots)  * Almut sneakers (porcelain sandals)  * Julietta peep-toes (iron boots)  * Arabella hugging boots (pink sneakers)  * Kristin combat boots (ugly boots)  * Anna hugging boots (fluffy sandals)  * Ruea combat boots (fleecy boots)  * Dora combat boots (regular shoes)  * Marike sneakers (elean boots)  * Jette combat boots (indoor shoes)  * Ina hugging boots (thigh boots)  * Sing platform boots (colored shoes)  * Victoria combat boots (demonologist boots)  * Melissa wedge boots (block chocolate heel boots)  * Anita lady pumps (junk shoes)  * Henrietta combat boots (feelgood heels)  * Annemarie platform sandals (red sneakers)  * Jil velcro shoes (snow boots)  * Jana sneakers (plateau boots)  * Katrin combat boots (swdeΆ"eaty shoes) (9 of 12)deR * Gudrun wedge sandals (irregular boots)  * Ella wedge sandals (sputa boots)  * Manuela combat boots (lolita boots)  * Jennifer combat boots (side gore boots)  * Patricia steel-capped sandals (running shoes)  * Antje sneakers (zero-drop shoes)  * Antje combat boots (gender-neutral boots)  * Kerstin combat boots (unisex sneakers)  * Kerstin wooden sandals (tall boots)  * Kerstin sneakers (chrome boots)  * Laura winter boots (thick-soled boots)  * Larissa platform boots stone (failed shoes)  * Nora combat boots (dyke boots)  * Natalia wedge sandals (throwaway sandals)  * Susanne combat boots (doctor claw boots)  * Lisa combat boots (golden shoes)  * Bridghitte ski heels (volcanic boots)  * Julia combat boots (high-heeled chelsea boots)  * Nicole combat boots (steel toed boots)  * Rita stilettos (platform sneakers)  * Janina lady pumps (fur boots)  * Rosa girl shoedefs (exceptional sneakers)  * Ksenia platform sandals (paragraph sandals) (10 of 12)de! * Lydia lady pumps (jungle boots)  * Conny combat boots (gentle sneakers)  * Katia combat boots (silver delicately filigreed stilettos)  * Mariya combat boots (golden delicately filigreed stilettos)  * Elise hippie heels (3D-printed sandals)  * Ronja combat boots (side zip boots)  * Ariane combat boots (noble sandals)  * Johanna combat boots (foreign body shoes)  * Inge combat boots (weapon light boots)  * Ruth sneakers (rustprone boots)  * Magdalena combat boots (imaginary heels)  * Marleen combat boots (chelsea boots)  * Klara platform sandals (velvet pumps)  * Friederike dancing shoes (erotic boots)  * Naomi stilettos (expensive shoes)  * Ute platform sandals (nail-new boots)  * Jasieen wedge sandals (old brogues)  * Yasaman leather boots (korean sandals)  * May-Britt sandals (stroking boots)  * Nadine stiletto sandals (missys)  * Luisa hugging boots (machinery bootdezzs)  * Irina wedge sandals (high iron boots)  * Liselotte hugging boots (cheap shoes) (11 of 12)de * Greta hugging boots (sand-als)  * Jane hugging boots (roller boots)  * Sue Lyn winter boots (hugging boots)  * Charlotte hugging boots (winter stilettos)  * Hannah cuddle boots (velcro boots)  * Little Marie hugging boots (super boots)  * Verena stiletto sandals (highland boots)  Scrolls  scroll of healing (MANCHNOBIS CHOLCHOBE MALASET IAT)  scroll of mana (FAR AWAY FROM DYING IS IT MERRIER TO LIVE)  scroll of phase door (BUTANG ZOOMBOINGY ZOLIZEAL)  scroll of standard id (SCHLAE FEL BUE SCHEL FLUE GEL)  scroll of cure (NEPHERIERI)  scroll of heal other (WHINE WHINE WHINE I BROKE SPELL DOT C BY DENERFING IT)  * scroll of extra healing (BUESCHELMAEDCHENBLOCKABSAETZE)  * scroll of greater mana restoration (CHRISTIAN GREY KILLED ALL HIS SUBS)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of de0pvenom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (12 of 12)de" Ŀ<######Ŀ####[@der [Manumois the Plunderer ] St16 Dx10 Co12 In6 Wi9 Ch8 BarAsgMalCha Dlvl:1 $13 HP 24(24)  Pw 9(9)  AC7 Exp1 T44Do you want an account of creatures vanquished? [ynq] (n) de n Vanquished creatures:  0 kittens (1 created) 0 goblins (1 created) 0 tiny pigs (1 created) 0 unable gnomes (1 created) 0 kestrels (1 created) 0 perfume dispensers (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--deuĿ<###Do you want to see your conduct? [ynq] (n) de5kn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 3 times. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--deQĿ<######Ŀ#Goodbye manumois the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 13 points, and 13 pieces of gold, after 44 moves. You were level 1 with a maximum of 24 hit points when you quit.--More--dePf  de@ 7 Since you quit, the score list will not be checked.