Se Player: mal4ikkarate Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-03-07.17:20:18.ttyrec Time: (1709832018) Thu Mar 7 17:20:18 2024 Se-!This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. SeL"Restoring save file...SeSeM[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea You return to level 26 in Space Base.--More--Te##Ŀ######Ŀ#|%%##@##|###################Ŀ#################+######################Te#########Ŀ###Ŀ##<)+######Ŀ+#%##ٰ####$|e33m#%^#########################Te7}[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Hello mal4ikkarate, the ak Thief is dead! Weirdboy, welcome back to SlashEMExtended!TeBB[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha  57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea The moon is waning tonight.Uer Ue8Unknown command '^Q'.[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha  57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Ve^#[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha  57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea WeQ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Xe + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Ye +Really quit? WARNING: this will erase your game permanently! [yes/no]? Ze yZee[e}s[eX[Mal4ikkar the Frazzler  57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea [e##Ŀ######Ŀ#|%%##@##|###################Ŀ#################+#######################[e########Ŀ###Ŀ##<)+######Ŀ+#%##ٰ####$|#[eژ%^#########################[e][Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Do you want your possessions identified? DYWYPI? [ynq] (n) \ecn Weapons g - an uncursed +1 bronze morning star (weapon in foreclaw) {48} t - an uncursed +0 bronze mace {12} Armor f - an uncursed +0 helm of warning (being worn) {20} h - an uncursed +1 healer uniform (being worn) {6} Comestibles A - an uncursed tripe ration {0} Scrolls l - an uncursed scroll of return {0} m - 6 uncursed scrolls of healing {0} n - 3 uncursed scrolls of mana {0} o - an uncursed greased scroll of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} B - a blessed scroll of extra healing {0} C - a blessed scroll of healing {0} Spellbooks a - an uncursed spellbook of induce vomiting (0:2) {0}[22;158\ezH b - an uncursed spellbook of enchant weapon (0:1) {0} c - an uncursed spellbook of enchant armor (0:4) {0} d - an uncursed finalized spellbook of inertia control (0:1) {0} e - an uncursed finalized spellbook of spellbinder (0:1) {0} Potions i - 2 uncursed potions of Jolt Cola {0} j - an uncursed potion of healing {0} k - an uncursed potion of cure insanity {0} Rings v - a cursed -1 ring of gain dexterity (on right foreclaw) {0} Wands E - an uncursed wand of locking (0:6) {0} Tools y - a * uncursed bottle {0}(end) \e [Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Do you want to see your attributes? [ynq] (n) ]e@nFinal Attributes: You had transgressed. Your alignment was -14. Your max alignment was 18. You carried 0 sins. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 174. Potion identification only worked 3 times out of 8. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 81% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 86%. Implant drop chance was reduced to 95%. Potion drop chance was reduced to 96%. Monster death drops spawned with only 92% chance. Mastering]e@ the following skill taught you the hidden power: chaos spells. The following skill was trained at half the usual rate: grinder. The following skill was limited to basic proficiency: divination spells. The following skill became untrainable after a while: gun control (turn 32842). The following skill couldn't be trained before a certain turn number is reached: searching (turn 42626). The following skill became harder to train at higher skill levels: chaos spells. Monster spawn rate multiplier was currently 107. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Your hairstyle was 'clean cut' and your beard type is 'dictator cheng'. Your current martial arts style was 'brawling'. Your amount of casino chips was 1. The last time you got a new haircut was 5797 turns ago. Your areola diameter was 30. Monster spawn increase would have started at turn 32914. Monster spawn increase had]e@ reached its maximum at turn 90897. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 23605. Your limit for ascension was at turn 1109098. The monster class that cannot be genocided was rodent. The monster species that was spawned more often: blobat (freq bonus 2). The monster species that was spawned more often: hakutoshin (freq bonus 12). The monster species that was spawned more often: dark warp patch (freq bonus 1). The monster species that was spawned more often: smg pudding (freq bonus 4). The monster species that was spawned more often: evil trevally (freq bonus 4). The monster species that was spawned more often: such antipathetic (freq bonus 9). The monster species that was spawned more often: gecko mummy (freq bonus 24). The monster species that was spawned more often: futural ontogenetically (freq bonus 12). The monster species that was spawned more often: ]e@ancient golden dragon (freq bonus 3). The monster species that was spawned more often: hypothesi jurisdictive abusively (freq bonus 3). The monster species that was spawned more often: reanimated hurdle (freq bonus 6). The monster species that was spawned more often: discriminated demijohn (freq bonus 6). The monster species that was spawned more often: implacentalia reaccustom addressed mantic (freq bonus 15). --More--]eThe monster species that was spawned more often: steeled giant (freq bonus 3). The monster species that was spawned more often: unexchangeable lido (freq bonus 12). The monster species that was spawned more often: yellow draconian (freq bonus 8). The monster species that was spawned more often: knottily countian exhortation (freq bonus 2). The monster species that was spawned more often: uber lloigor (freq bonus 2). The monster species that was spawned more often: trounce gridlock (freq bonus 16). The monster species that was spawned more often: inferno (freq bonus 4). The monster trait that was more common: monsters that can be genocided (freq bonus 3). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4). The monster trait that was more common: monsters that have weapon attacks (freq bonus 2). The monster trait that was more common: monsters that drain your score (freq bonus 4). The monst]eer trait that was more common: monsters whose attacks push you back (freq bonus 9). The monster trait that was more common: monsters who belong to the metal mafia (freq bonus 2). The monster trait that was more common: monsters with inversion attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2). The monster species that was never randomly spawned: fuzz nucleoplasmatic. The monster species that was never randomly spawned: hairy growth. The monster species that was never randomly spawned: renominating rateably outriding unconvertible. The monster species that was never randomly spawned: little spore. The monster species that was never randomly spawned: bone mage. The monster species that was never randomly spawned: velcro shoe. The monster species that was never randomly spawned: signore repellant isle windmill overlaid garoted drowsed. The monster species t]ehat was never randomly spawned: fluidatoraaaaah!. The monster species that was never randomly spawned: gnomist strudel ministerially. The monster species that was never randomly spawned: water girl. The monster class that was always generated with extra speed: Zouthern animal. The RNG hath decreed that this item was never generated: throwaway armor (Armor). The RNG hath decreed that this item was never generated: cloak of practice (Armor). The RNG hath decreed that this item was never generated: Lisa combat boots (Armor). The RNG hath decreed that this item was never generated: random speed (Spellbooks). The RNG hath decreed that this item was never generated: rapid dart (Weapons). The RNG hath decreed that this item was never generated: clairvoyance (Spellbooks). The RNG hath decreed that this item was never generated: snarenet cloak (Armor). The RNG hath decreed that this item was never generated: Maurah hugging boots (Armor). [35]e;1HThe RNG hath decreed that this item was never generated: water walking boots (Armor). The RNG hath decreed that this item was generated more often: silver dragon scale shield (Armor, freq bonus 38). The RNG hath decreed that this item was generated more often: lochaber axe (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: hairclip (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: spec lance (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: arm blaster (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: high-elven plate (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: map stone (Gems, freq bonus 39). The RNG hath decreed that this item was generated more often: helm of safeguard (Armor, freq bonus 28). The RNG hath decreed that this item was generated more often: vol]ecanic glass fragment (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: executioner's mace (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: shades of grey stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: C-ration (Comestibles, freq bonus 2). The RNG hath decreed that this item was generated more often: Janina's jewel (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: silver dagger (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: orcish boots (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of nirvana (Implants, freq bonus 3). The RNG hath decreed that this item was generated more often: chest (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: sand sword (Weapons, freq bonus 5). The R]exNG hath decreed that this item was generated more often: gray dragon scales (Armor, freq bonus 2). --More--]e7The RNG hath decreed that this item was generated more often: budo no sasu (Tools, freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33). The RNG hath decreed that this item was always generated cursed: touchstone (Gems). The RNG hath decreed that this item was always generated cursed: avalanche (Spellbooks). The RNG hath decreed that this item was always generated cursed: wizard lock (Spellbooks). The RNG hath decreed that this trap was always invisible: almut trap. The RNG hath decreed that this trap was generated more often: attacking heel trap (freq bonus 9). Trap randomization happened for 1 in 886 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 11% of the time. [13]ei;1HNext attribute increase check would have come at turn 852. Strength training was 21. Dexterity training was 1. Wisdom training was 1. Constitution training was 41. Your sanity was 3. You had 1000 alla remaining. You were level-drain resistant. You were stricken with fear (5). You had not decided on your sexuality yet. You were warned. You had 1648 points of nutrition remaining. You had teleportitis. You had psi resistance. You were an un in Protect mode. Your luck was zero. You had spell retention for remembering 80 spells. You could not have safely prayed (0). You survived. --More--]e ##Ŀ######Ŀ#|%%##@##|###################Ŀ#################+######################[3]e 3m#########Ŀ###Ŀ##<)+######Ŀ+#%##ٰ####$|#[]e m%^#########################]e Q[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Do you want to see your discoveries? [ynq] (n) ]e n Discoveries  Armor helm of warning (meat helmet) healer uniform (clean white clothes) Scrolls scroll of return (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (POWER IS GREATER THE BASE IS LESS) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of cure (POWER RAISED BY THINK FOR) scroll of heal other (NOTHINGOFFPULL) * scroll of extra healing (I E JOYN I E FUN I E SEASONS IN THE SUN) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of enchant armor (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Spellbooks spellbook o]e f induce vomiting (tartan) spellbook of enchant weapon (agate-studded) spellbook of enchant armor (parchment) spellbook of inertia control (hallucinating) spellbook of spellbinder (historic) Potions potion of Jolt Cola (glam) potion of healing (blood-blue) potion of cure insanity (prickly ash) potion called burninn (moonshine) potion of fear (pseudo-violet) potion of gain ability (deep blue) potion of paralysis (St.John's Wort) Rings ring of gain dexterity (shard) Wands wand of locking (redwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ]e94R[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Do you want an account of creatures vanquished? [ynq] (n) ^e~nVanquished creatures: a mithril beetle a putty (3 created) a venomous beetle 0 tribbles (2 created) a schinda 0 jackals (2 created) a kitten statue 0 junk hobbits (1 created) 0 large kobolds (1 created) a dismal kobold 0 baby tuchechauns (1 created) 0 hehehe-hehe tinies (1 created) 0 mini leprechauns (2 created) 0 mini tuchechauns (1 created) 0 blue lemmings (1 created) 0 lostester teenagers (1 created) 0 highland lemmings (1 created) 0 fast mimickers (1 created) 0 antidote mimics (1 created) a mynock (3 created) 0 tuski mimics (1 created) 0 mimics (2 created) a teapot granny 0 blasphomondaines (1 created) a panto a helpless spider a poison millipede 0 mutated plants (1 created) an elona bat 0 teethless bats (1 created) a grounded parrot a crawling elemental 3 spaces [^e~36;1Ha drop elemental 3 emus a swimmer a castle frontline an around-run elemental a green fungus a sub-gnome a baby ogre 0 slo ogres (1 created) a glyphic touch 0 lemurs without an e (1 created) 0 grunthack zombies (2 created) 0 nonwanters (1 created) 0 angbanders (1 created) 0 shopkeepers (2 created) a sardine a pile of worthless coins 0 piles of pennies (1 created) 0 ventilators (1 created) --More--^e? a nemi speaker 67 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--^e·##Ŀ######Ŀ#|%%##@##|###################Ŀ#################+######################[3^e3m#########Ŀ###Ŀ##<)+######Ŀ+#%##ٰ####$|#[^eR m%^#########################^eM[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Do you want to see your conduct? [ynq] (n) ^e3 n Voluntary challenges:  You followed a strict vegan diet. You eaten 1 time. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 30 monsters. You read items or engraved 7 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You quaffed 3 potions. You zapped wands 2 times. You read scrolls 1 time. You failed to cast a spell 1 time. You had a minimum alignment of -43. You had a maximum alignment of 2. You had a maximum sanity of 3. You successfully searched for doors or corridors 1 time. You saved the game 2 times. You got poisoned 2 times. You kicked doors or locked containers 4 time^e3 s. You interacted with fountains 1 time. You allowed monsters to throw 1 potion.--More--^ea s[Mal4ikkar the Frazzler ] St11 Dx21 Co8 In6 Wi10 Ch6 WeiAktMalCha Spa:26 $119 HP 57(57)  Pw 65(65)  AC-1 Exp6 T798 Fea Goodbye mal4ikkarate the Weirdboy... You quit in Space Base on dungeon level 26 with 2779 points, and 119 pieces of gold, after 798 moves. You were level 6 with a maximum of 57 hit points when you quit.--More--^e  ^e ^ehYou made the top ten list! No Points Name Hp [max] 1 26380 Osman-Ble-Tme-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a monster (boogymen jazzily). - [107] 2 5093 mal4ikkara-Jan-Sok-Mal-Neu died in Space Base on level 41 [max 42]. Zapped himself with a wand. - [92]  3 2779 mal4ikkara-Wei-Akt-Mal-Cha quit in Space Base on   level 26. 57 [57] 4 592 bagun-Wiz-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Gorlowka, the shopkeeper). - [32] 5 150 mal4ikkara-Fig-Hum-Mal-Neu died in The Dungeons of ^e  Doom on level 2. Killed by a monster (Ms. Pakka Pakka, the shopkeeper). - [33]