Ie'  Player: mal4ikkarate Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-03-07.17:03:05.ttyrec Time: (1709830985) Thu Mar 7 17:03:05 2024 IeR NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Ie VShall I pick character's race, role, gender and alignment for you? [ynaq] Len name: mal4ikkarate  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) SeX+ name: mal4ikkarate  role: Knight  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) TeJ + name: mal4ikkarate  role: Knight  race: human  gender: male  alignment: lawful Is this ok? [ynq]  mal4ikkarate, lawful male human Knight  y + Yes; start game n - No; choose role again q - Quit(end) XeVb-Xe#h----- |...- |...| |.u.. |@..| -.-+- Xe#Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravelyXe $! with Lugh!--More--_eT_eƢSalutations mal4ikkarate, welcome to NetHack! You are a lawful male human Knight.Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1`e* Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 11 uncursed carrots(end) hehev Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) jes+ Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of ept1Hyour location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--le ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol representslem by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something --More--le  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which casle2e it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest,le`/ do nothing for one turn. --More--ne`  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door.  C Call (name) monster, individual object, or type of object.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items e 40;1H with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't --Morne e--re) sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS  environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather  than with the 'O' command.  p re) Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game.  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program.  [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.] --More--e t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore can both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.)  ^Z Suspend the game. (^Y insteAead of ^Z if number_pad is -1.)  [To resume, use the shell command 'fg'.]  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces. --More--el  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ` Show discovered types for one class of objects.  ! Escape to a shell, if supported in your version and OS.  [To resume play, terminate the shell subprocess via 'exit'.]  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit), Ql K these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command.  N Name a monster, an individual object, or a type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s". --More--e Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--e% e5 Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) e1P eV  Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eRi x es Count: 69eH e  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false]e) [25;83H l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [falsee> ] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)e Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eB$W  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) e% W  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eQ P eI Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [false]e-I[25;83H l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [falsee9I] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)eZ a - showrace [false] b - showscore [false] c - silent [true] d - sortpack [true] e - sparkle [true] f - standout [false] g - time [false] h - tombstone [true] i - toptenwin [false] j - travel [true] k - use_inverse [false] l - verbose [true] m - whatis_menu [false] n - whatis_moveskip [false]  Compounds (selecting will prompt for new value): playmode [normal] name [mal4ikkarate] role [Knight] race [human] gender [male] align [lawful] catname [(none)]Z83H dogname [(none)] horsename [(none)] msghistory [20] pettype [random] windowtype [tty] o - altkeyhandler [unknown] p - boulder [`] q - disclose [ni na nv ng nc no] r - fruit [slime mold] s - menustyle [full] t - menu_headings [inverse] u - msg_window [single] v - number_pad [0=off] w - packorder [$")[%?+!=/(*`0_] x - paranoid_confirmation [pray] y - pickup_burden [stressed] z - pickup_types [all] A - pile_limit [5] B - runmode [run] C - scores [3 top/2 around] D - sortloot [loot] E - statushilites [0 (off: don't highe[Dlight status fields)] F - statuslines [2] G - symset [default] H - roguesymset [default] I - suppress_alert [(none)] J - whatis_coord [none] K - whatis_filter [none] (2 of 3)e( +e=%Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)%C(end) e,+[?1l> e @<eȋ u@eދ ?You swap places with your saddled pony..ue"@.u.e!@u.eu@..ef.u@#.e.u@#e -u@#e )#u@#You hear a door open.e.#u@#e #u@eA@ueA4You swap places with your saddled pony.eT=u@e=5You swap places with your saddled pony.uer* eaue#e#@#e(#e ueA #euep@ueƔ4You swap places with your saddled pony.e#eo, ueh #e(ue@##e,@ue @u#e?@u#e} u-@e(.u@#eZ' .u.@##e^..u@e5 #u@##e] #u@eY|##u@##eD"###@#u#eV@+##e The door resists!eoT eT pThe door opens.|..|....|-.....+u....|..|---eʼg-----.......|.u@#|....---.e: >--|.|#u@|-e-u@e5!..@ue4.@u..e3( u@es( AYou swap places with your saddled pony.u.e'y eoy +The door resists!.ue e-The door opens..-ue!u@#.#e .u@eS-u@#es !#u@#e/ "#u@#e<##u@#e %#u@##e #u@e#u@##eqc#u@e u#@##e4'#u@###e!&##u@##e ##@uez#@u##ePA@###ue##@#e#@#e #@#em#@#e#@#ei#@#e #@#e' #@#eq#@#e@#e+*+You find a hidden door.ue® eThe door resists!e+The door resists!e+The door resists!e /The door resists!uec)In what direction? en en\As you kick the door, it crashes open!||.>|$... ----e\u:-.-+....|@u#-eN-@u#e6'@u.e@.e> $:3$ - 3 gold pieces.@u.eK ;There is nothing here to pick up.e e@..ueޜ @.u.e"1The door opens.|u>e e.u@e/EYou swap places with your saddled pony..u.eu@e.LYou swap places with your saddled pony.#u#.e e^ .u@e"]##@.ue)#@u#e+##@#u#eV,#@u#e "@##u##e?Q@u#e@u#eo@##e@@#eb @#e @#e@#e .@eX The door opens.|e/ .@#e |@#e9#@#e/.u#@##e+|#@##e`###@ew%#@:.eB@.eO%#@:.>e|+.@u.The newt misses!e; ..u@The saddled pony hits the newt.The saddled pony misses the newt.The newt bites the saddled pony.e'C.@The saddled pony hits the newt.eB4The newt is killed!u>e"n%.@ e .u@ e#u@ e8#u@The saddled pony drops a newt corpse. eG@uYou swap places with your saddled pony. e(i - a newt corpse.@# eu@# e@# ed .@# e @u eN@.. e{@. ei @.ue @u...eS u@eJS EYou swap places with your saddled pony..u>eSB..u@e >.u@e[u.@e^..u@e#u@ea #u@e #u@e>#u@e(##@e2@u@eV #u@eQr 4##@rThe sewer rat misses!rue uYou miss the sewer rat.The sewer rat bites! HP:13eK 'The sewer rat misses!e uYou miss the sewer rat.The sewer rat bites! HP:11e DThe sewer rat misses! HP:12#eAG uYou miss the sewer rat.The sewer rat bites! HP:10eH (The sewer rat misses!#eZZYou miss the sewer rat.The sewer rat misses!eZ(The sewer rat misses!uen @ue BYou swap places with your saddled pony.##e 'You hear some noises.eu@e߈8You swap places with your saddled pony.re? eh ,You kill the sewer rat!u#e, u##@e u@#e#u@e #u@eMcmdassist: Invalid direction key! Valid direction keys to rush are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--e- 0Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:1 $:3 HP:10(16) Pw:5(5) AC:3 Xp:1------------ |...-#####|.....| |...||.....| |....##|.....| |<..|###-.....-# -.-|-####|.....|####|.....|####-------###### ##### ######## -.-|-## |....### |.>.|##u@# |....############# ----- ek##u@+ e؉)The door resists!u#!e 7The door resists!#u!e !e; The door opens.u+-------------#-..............|.............|...........|------------"e(B#-u@|....---"eŅ B HP:11#u@|-#eu'The door opens.|u#e*###@-.u#e8{ .#@|u.$e{-##@#u.$e ###@|%eLS###u@#&ei2####@##u&e-#@##u#'eju@##'eQ##@#'e1 #@#'eP.##@#(e~##@#(e>%#@##)e< HP:12##@u#)e`/#..@u#*e=#Q|###..@u..|##----#*eTu@*e UJYou swap places with your saddled pony.#.#u+eu@+eiYou swap places with your saddled pony.---..|...u|.#-+e.--|.#u.@,e`4@u,e4dYou swap places with your saddled pony.|...$.|.u-----e^.@u..-e[u@-e~AYou swap places with your saddled pony..u-e !u@#.#-e #.u@#.e0Z.u@#.e[gu##@#.e=#u@#.eݚ D-.|#.##@##/e`. HP:13.#@/e=---...|.#@-/e -.@/e.@/e< $:6$ - 3 gold pieces..u@0eSX @..u1e@u.1e #@u.1e}'@u.2e u.@3e#u@3e6"#u@##3e'##@u3eu@3eOYou swap places with your saddled pony.u###4e|%#u@#4e0 ##@u#`#4e = HP:14u#@##5eG CWith great effort you move the boulder.#`@u7eW)u#@###7eǵ$#u@Z8e 5You miss the kobold zombie.#u9ec RYou destroy the kobold zombie!#u#:eN@ Pu#@..#......!-----;eQP#-----#|....u@|..#.eP@.@j - a smoky potion..u@?e=There is nothing here to pick up.@e<What do you want to drink? [j or ?*] Ae&_eOoph! This tastes like liquid fire! HP:15--More--Ber)Call a smoky potion: EeAs tEeK aFetFe FeMHsFe tFe< eFeU lGe7&iGekGe׃eGevfGeiGeF rGen eHeq.uKe@u...KeG1C HP:16d##@..uLe !.d.@.uMetz@ud...Me" u@MeO gYou swap places with your saddled pony..uThe jackal misses!NeNeݢ2You kill the jackal!%.uOeW.@You have a little trouble lifting k - a jackal corpse.@Oe[{Your movements are slowed slightly because of your load. Burdened.u.Te>a=What do you want to eat? [ghik or ?*] Ues Comestibles g - 12 uncursed apples h - 11 uncursed carrots i - a newt corpse k - a jackal corpse(end) VeG V+Ve This newt corpse tastes terrible!...uYou finish eating the newt corpse.u.Yem <What do you want to eat? [ghk or ?*] Ze Comestibles g - 12 uncursed apples h - 11 uncursed carrots k - a jackal corpse(end) [e8L+[e 9AThis jackal corpse tastes okay..u..[e69[Your movements are now unencumbered.u.[eK9.u.[e^9DYou finish eating the jackal corpse..u^e @u._e@u._e?..@u_e2@u.`eƤu@..`eo BYou stop. Your saddled pony is in the way!#ae?8%u@#ae? @uaeT CYou swap places with your saddled pony.##be@ '###@#ce#@#ce #@#deP#@#de #@#uee-HYou stop. Your saddled pony is in the way!u#eefe5u@fe66You swap places with your saddled pony.ufe#fes ##@gey#@#geZm@#ge @#ge #@#he#@#hepx#@#he_#@#he# @#ieT @#jeS@#jeWC@#je @#je @#ke)@#ke;@#ke b@#ke[ #@le #@le, #@le @#mez@#me@#me @#me @#ned #@ne  @#oeLe@#oef #@pe!@#per@#pe@#qeF@#qe2O@#qe@#qeՊ@#qe-8@#You hear some noises in the distance.qew@#qelr@#qe@.qef@.qe=@.re@.seL %You descend the stairs.--More--teg_--------.......||......||......||......|-...@..|---+----Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:6 HP:16(16) Pw:5(5) AC:3 Xp:1te`ue?@<ue" @.ve(:@.veT@.veA^ #@.we#@.wef#@#weG#@#we= @#ze<#@ze#@ze#@ze5} #@zew .@{e x .@{e .@{e  .@{eiB .@{e .@|e.@}e&You climb up the stairs.--More--~e------------ |...-#####|.....|---------- |...||.....||...|#....| |....##|.....|....|##|...| |<..|###-.....-####|....######....| -.-|-####|.....|###....|##-----###|.....|###-----######-------############`## ################# ####################### -.-|-######---.---# |....########|......# |.@.|#####-|-------------#|.....|# |....#############-..............|#......| -----|..............|-------|..............|----------------Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:~e9!1 $:6 HP:16(16) Pw:5(5) AC:3 Xp:1~e+eq 1You don't know any spells right now.eA@>e1.@eIp@.ev .@e >@e%.@e .@e).@euH # eceحaele=Cled What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e+(For instructions type a '?')e{Done.ea /Unknown command '^J'.e o>You don't know any spells right now.e >You don't know any spells right now.eJ#@e #@e#@eRp#@e #@e #@eN #@#e #@ueb u@e 6You swap places with your saddled pony.#eZ/ u@e'#@#ue=x u@ekx?You swap places with your saddled pony.u#e#@ueoC@u#e^V @u#e@u#eh@u#e @u#eK4 @u#e~ @u#e"s @u#eF @##e%@#el'@.You hear some noises.e .@ueAr u@eor 6You swap places with your saddled pony.u.eF.u#@e0{ .u@#e% @ueU 7You swap places with your saddled pony.#e\ @.e6@.eu >@u.e\u@..e5 HYou stop. Your saddled pony is in the way!..eTeU%You descend the stairs.--More--eI--------####.......||......||......||......|-...@..|---+----Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:6 HP:16(16) Pw:5(5) AC:3 Xp:1ee@<e @.eo @.xe.@-xe%f.@The grid bug bites!You get zapped! HP:15e1You kill the grid bug!.e=J@.e#@.#ei @-#eD #@e@S #@##e7@#er#@##e #@e#@#e3 HP:16#@##e_a @##eKc;|#|x..%.#@|e #@#eJ #@#eHo#@#e#@#eM8|%#@#.--e ..#@#.-eC--..@#.-e&=B--->...|@#.|-eۓG-@.-l - a food ration.@e$T Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [fe[Talse] l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent enT[false] I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)er@+e Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:6 HP:16(16) Pw:5(5) AC:3 Xp:1Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:6 HP:16(16) Pw:5(5) AC:3 Xp:1--------####.......||......||......||......|#-7 0m...<..|------###---+----|.>..#|%...|####|x..@.#########|....|------ep 3.@.e4-.@e K@.m - a statue of a grid bug.@e Y@.l - a food ration.@e=There is nothing here to pick up.e+@.ep  Set what options?  Booleans (selecting will toggle value): blind [false] bones [true] large_font [false] legacy [true] news [true] nudist [false] selectsaved [true] status_updates [true] use_darkgray [true] vt_tiledata [false] a - acoustics [true] b - altmeta [false] c - autodescribe [true] d - autodig [false] e - autoopen [true] f - autopickup [true] g - autoquiver [false] h - checkpoint [true] i - clicklook [false] j - cmdassist [true] k - color [true]p 25;83H l - confirm [true] m - dark_room [true] n - eight_bit_tty [false] o - extmenu [false] p - fixinv [true] q - force_invmenu [false] r - goldX [false] s - help [true] t - herecmd_menu [false] u - hilite_pet [false] v - hilite_pile [false] w - hitpointbar [false] x - ignintr [false] y - implicit_uncursed [true] z - lit_corridor [false] A - lootabc [false] B - mail [true] C - mention_walls [false] D - menucolors [true] E - menu_objsyms [false] F - menu_overlay [true] G - null [true] H - perm_invent [false]eq  I - pickup_thrown [true] J - pushweapon [false] K - rest_on_space [false] L - safe_pet [true] M - showexp [false](1 of 3)e +eMal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:6 HP:16(16) Pw:5(5) AC:3 Xp:1e2What do you want to drop? [$a-hlm or ?*] e  Coins $ - 6 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations Boulders/Statues m - a statue of a grid bug(end) e+e޼.You drop a statue of a grid bug.ex@eQZ>@eU .@e3.@#.e^Mc.@.......ejF@#.......e,.@.e .@em` .@e.@eR~"@.etn .@e _....@.e"M.#@.er K.#@.e< K.#@.e #@eO #@e #@e #@e#@e_:@....#e1p #@e:c.............@#e?z\......@#eU ......@...#eJN.............#@eJY4..-@eT .@eÃ*The door opens.|e e0.@e7;..@#e...........|@#eJ......#@##e|sF..#@e.........#@##e#@e+#@##eV *#@#e"#@#e#@#eF#@#...|eR#@.......|---.-eu s#-@-..........|.>..----eA]------.|....@|..|e+.@.e .@e.@e-Ok......@#eH ...............@e _..............@#e?D.....@.e8#@#.e a.....@.e.....#......@......#....e##......@......#.........e##@......#.............ex l#@.........e^|##@#................e+/##@#eZ >F##@#eN!7##@#e& /You kill the lichen!%e. @# Things that are here: a lichen corpse a cream pie--More--eC10e  Pick up what?  Comestibles a - a cream pie b - a lichen corpse(end) e~Z +eKzn - a cream pie.@e.e2You don't know any spells right now.e;eT. 8#@%e^0##@#eh @#eN.##@##e&#@e -#@#e_-----.......#.@#e----......|#.......|@........|#......[.|--------e c-...|.#@|.-e26-.@-eA$..@e.@e# .@eų .@e#.@.enm.@e* 5.@You see here an apron.e4_ Coins $ - 6 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie(end) e]ey............[@##eE ................@oe 2You kill the goblin![e ......#@#You see here an orcish helm.e#_ Coins $ - 6 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie(end) eVe ^/o - an orcish helm.@ee>#Unknown command '^J'.e*e Z..#@##e (#@#ei#@#..$..:{----e@#@#..eb; n#@..%.-.e##-@-....|....|......|.....-----ekj--.------|@....|..||e C.@You see here 4 gold pieces.eZ r $:10 HP:16(16) Pw:5(5) AC:3 Xp:1$ - 4 gold pieces.@eb(.@e .@ Things that are here: a human corpse a harp 7 rocks--More--e@A trap door in the ceiling opens and a rock falls on your head!Fortunately, you are wearing a hard helmet. HP:14eL Pick up what?  Comestibles a - a human corpse Tools b - a harp Gems/Stones c - 8 rocks(end) el+e} p - a harp. HP:15@e`g *@em@.@You see here a statue of a newt.e?:@eM {@eS....@#e...................@e ..................@#e7.@...eH"@.e.@e?.@e# A..#@#e^.........@ e..........#........@.....# e,k h HP:16#`@#. e/#@# e(/#@# e #@ e7 LWith great effort you move the boulder.#@` e 8%#@` e,##@` e 7You try to move the boulder, but in vain. e4~-----....|@#........|#....|| e)X b-.#@#..-- e+ U.#@....---eh-.|.#@|....---e5XD-.@|-eG] .@e "@.ec--...###@.....eg ..###@..............en#@#...e ~##@##.....e,..##@#....e t---....@#..e]|-----.....|{...-@-#.......emc.|.(@.|----.---e @.e@.e?C@{You see here a large box.eiq - a large box.@You rebalance your load. Movement is difficult. Stressede$ Coins $ - 10 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Tools p - a harp q - a large box(end) e-e   Coins $ - 10 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Tools p - a harp q - a large box(end) eeO - What type of object do you want an inventory of?  a - Coins b - Weapons c - Armor d - Comestibles e - Tools  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ede!v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) !eM+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/mal4ikkarate/nethack/mal4ikkarate.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_f!e%Nont, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (fir!eBNst) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' !epN - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, --More--$eMal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1 Stressed-------------------####.......|..........||......|#|.........|----------|......|#..........|.........||......|#|.......[.||.@{.....|#-...<..|#---------.------.----------###---|----######|x>...########|....|##########|.....#########[12$e;33H###%########|....|#######------#####--.------########|.......|-------.-##---.-------####........||........#|.........|####`|.......||.......|#|.........|#|.......||........#|.........|#---------|.>.....||*.:{......#-------.------.-----##%eR v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 'e+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se'ense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit 'e6 quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--(e ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or u(e se a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory --More--9e; Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap 9e!< zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment --More--Pe , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's specialPe  powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed --More--fe mM-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--se3te( 4What do you want to take off? [cdef or ?*] ve Never mind.xe | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) xe% +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sexe% nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit xe& 6 quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--ye^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or uyeFse a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory --More--ye Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap ye zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment --More--ze, pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's specialze  powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed --More--zeB mM-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--ewek 2You don't find anything here to loot.e  Coins $ - 10 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Tools p - a harp q - a large box(end) e8e@4What do you want to drop? [$a-hln-q or ?*] e: wYou drop a large box.Your movements are now unencumbered.ejDThere is a large box here, loot it? [ynq] (q) eG4Hmmm, it turns out to be locked.e)In what direction? eh e  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eWMe  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eMe(@e=In what direction? eTHUD!e~)In what direction? e| JTHUD!You hear a muffled shatter.e< )In what direction? e$ emTHUD!e)In what direction? e!GTHUD!You break open the lock!eV@{You see here a broken large box.ecd KThere is a broken large box here, loot it? [ynq] (q) e 8You carefully open the large box...--More--e^-e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) e+ Take out what type of objects?  A - Auto-select every item  a - All types b - Comestibles c - Spellbooks  X - Items of unknown Bless/Curse status(end) e +eک = Take out what?  Comestibles a - a fortune cookie b - a lembas wafer Spellbooks c - a violet spellbook(end) e\+ep+ew +ewr - a fortune cookie.s - a lembas wafer.You have a little trouble removing t - a violet spellbook.eKxiYour movements are slowed slightly because of your load. Burdenede[h:What do you want to read? [t or ?*] eR(You feel threatened.es$You can move again.ew) Coins $ - 10 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie r - a fortune cookie s - a lembas wafer Spellbooks t - a violet spellbook Tools p - a harp(end) e  Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdenede-What do you want to read? [t or ?*] eP( gYou feel threatened.The spellbook crumbles to dust!--More--e ,Call a violet spellbook: ezWYour movements are now unencumbered.e$You can move again.e.@(e Mcmdassist: Invalid direction key! Valid direction keys to rush are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--e Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1-------------------####.......|..........||......|#|.........|----------|......|#..........|..@......||......|#|.......[.||.({.....|#-...<..|#---------.------.----------###---|----######|x>...########|....|##########|.....#########`12;33H###%########|....|#######------#####--.------########|.......|-------.-##---.-------####........||........#|.........|####`|.......||.......|#|.........|#|.......||........#|.........|#---------|.>.....||*.:{......#-------.------.-----##e? @.e%#@.#eD,@..eX#.......@.....#e D.#@#e (#@#e)#@#e)#@#e< )#@#eGi )#@#e7#@e"#@e4n#@e #@eK #@eS +#@.eT7l..........................#.....@ep ).@.e}@.e6*@.e&@.e] @.e> "@.e "@.e @.ewP@.......eي@...................eZ ^@#...eO I@#..eV9@#.edf@#...e;..@#e(; 8.@#e) `......................@#eBUL............@.e7@.You see here an apron.e+0 @[e^@.e@.e"y@.eKG!@.egn @.eF@.e@.e;^....@..e< .............#........@.......e l........#@e#(#@ekT#@eI #@eV!E#@You see here a lichen corpse.ep1%@e#@e#@e c#@................e`7What do you want to use or apply? [bnp or ?*] e5  Weapons b - a +1 lance (alternate weapon; not wielded) Comestibles n - a cream pie Tools p - a harp(end) ey ~+Improvise? [ynq] (q) e9 UYou start playing your harp.Your harp twangs.e^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ee 7What do you want to use or apply? [bnp or ?*] e"p  Weapons b - a +1 lance (alternate weapon; not wielded) Comestibles n - a cream pie Tools p - a harp(end) e~+Improvise? [ynq] (q) eUYou start playing your harp.Your harp twangs.e EWhat do you want to use or apply? [bnp or ?*] eu &Improvise? [ynq] (q) e(UYou start playing your harp.Your harp twangs.ea EWhat do you want to use or apply? [bnp or ?*] eYC&Improvise? [ynq] (q) eUYou start playing your harp.Your harp twangs.e$EWhat do you want to use or apply? [bnp or ?*] e &Improvise? [ynq] (q) e UYou start playing your harp.Your harp twangs.eBSEWhat do you want to use or apply? [bnp or ?*] ef&Improvise? [ynq] (q) e,<UYou start playing your harp.Your harp twangs.é EWhat do you want to use or apply? [bnp or ?*] e)6 &Improvise? [ynq] (q) e0 UYou start playing your harp.Your harp twangs.eիEWhat do you want to use or apply? [bnp or ?*] e:&Improvise? [ynq] (q) eiUYou start playing your harp.Your harp twangs.e eiv@#.........eS#......@.......e (@..eu.@ecc.@e4 @.eC .@e\@.eh %You descend the stairs.--More--eY '------....||@.......---...........---....-----.----Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1e e_&You climb up the stairs.--More--eI-------------------####.......|..........||......|#|.........|----------|......|#..........|#.........||......|#|.......[.|#|.({.....|#-...<..|#---------.-#-----.----------###---|----#######|x>...#########|....|###########|.....############%####0H#####|....|########------######--.------########|.......|-------.-##---.-------####........||........#|.........|####`|.......||.......|#|.........|#|.......||........#|.........|#---------|.@.....||*.:{......#-------.------.-----## Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1eef,2You don't know any spells right now.ee*@>eU2You don't know any spells right now.e%*@.e2You don't know any spells right now.e @You don't know any spells right now.eB *@.eEv2You don't know any spells right now.e=jWhere do you want to travel to?(For instructions type a '?')e((eX( Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eU Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) e`Neհ\Where do you want to travel to?(For instructions type a '?')e_ e` 4wall (no travel path)eee'corridoreMe|'corridorez e 5stone (no travel path)ev e(x 5stone (no travel path)ee5stone (no travel path)e>unexplored (no travel path)ee3wall (no travel path)e.oefo1dark part of a roomeC eC 1dark part of a roome[ e 1dark part of a roomee±1dark part of a roome&aea%doorwaye;e<&corridore)ey*&corridoree&corridore~O ewP &corridore9-e-V@........e-@.....................eH.<@##.e.............................@#####@.|e/!@.eU/>@.....@.............@###.......e##@.ei[##@.e ;#@.....e R#@............e8.@..e-.@e..@e_ .@e,..@eu .@.|e @.eE@.eB..@.ex.............@-e^ u......#...@e......#@Feu)You kill the lichen!#e$.............#@e@#e\)#....@eN? @#e@#eQ@#eE@#e+@#e9.@#.e5 9.@#.e :.@#.eU r...@#.You hear the splashing of a naiad.eg!@.e` @.eF=@..eoc.@.......e F@#.......e'(@..e0O@.eȱ@.e@>e!2You see here a statue of a grid bug.ePdx@ec%You descend the stairs.--More--e' J--.-----.-|........||........||.....)..|+.....@..||........|----------Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1e' e "@<er  @.e6e .@e..@e&.!You see here a bow. eF 0@) e.@ e @. ee .@ e@. e3 @. e*&The door opens.- eUF.##@. eW.......#.@-. ed........#@......#........eM#@#....e" Q#@#..........e20(##@#eL@#e 1##@#en @#ej#@#e$ #@#e~;#@#e@#e5#@eRy@#e#@e* #@e#@e) #@e #@e( #@e#@e9#@..........eWP#@....eE#@....e3 ........#......@............e6g]........#@.eU/.-@eE "@.eo @.e4 @.e`#@.......e+7You are carrying too much to get through.eO EYou are carrying too much to get through.e1 F.@......eu In what direction? e! e Coins $ - 10 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie r - a fortune cookie s - a lembas wafer Tools p - a harp(end) e1o Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:10 HP:16(16) Pw:5(5) AC:3 Xp:1 eh1What do you want to eat? [ghlnrs or ?*] !e77This fortune cookie is delicious!This cookie has a scrap of paper inside.It reads:Scrolls fading? It's not the heat, it's the humidity.%e1Unknown command '^J'.%e >What do you want to eat? [ghlns or ?*] &e` &e` This lembas wafer is delicious! SatiatedYou finish eating the lembas wafer.)eC .@*e.@*e.@*e=O .@*e8w##@..........+e#@....................+e---.|.|.|.||#@#.......,e-.#@#...........,eL<.#@#,eF-..@#,eg ------.$..............-@-#-em||..|....|......@--------|-e!@.-e0 !@.-e} !@..em@..e'@..e@..e 1 @..en1 (You see here 5 gold pieces./e($@/e .@0e@.0e/V@.0eV(You see here 5 gold pieces.1e@` 1e`G $:15$ - 5 gold pieces.@1e @.3eQ,.@4e.@4e 7+You find a hidden door.4e] &.@5eWThe door resists!5e 2The door opens.-6ek4.@.8e..-@9e.@9eK.@9eY .@:eK.@;e.@;e.@;e#[.@;e.@;ed.............@e,p@.>e?@.>eR@.>e @.?ec4P@.......?es7You are carrying too much to get through.?ef EYou are carrying too much to get through.?e<EYou are carrying too much to get through.@e%  Coins $ - 15 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Tools p - a harp(end) GeGe4What do you want to drop? [$a-hln-p or ?*] HeHeYou drop a harp.Ie Jeg7You are carrying too much to get through.KeEYou are carrying too much to get through.KehEYou are carrying too much to get through.Ke;t EYou are carrying too much to get through.Ke# AWhat do you want to drop? [$a-hlno or ?*] Le0 !Never mind.Me#5p - a harp.@NeQ  Coins $ - 15 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Tools p - a harp(end) QewH Te/v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Teqh+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seTehnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit Teh6 quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--Ue* ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or uUej se a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory --More--^e` _eN  Mal4ikkarate the Knight's attributes:  Background: You are a Gallant, a level 1 male human Knight. You are lawful, on a mission for Lugh who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You are in the Dungeons of Doom, on level 3. You entered the dungeon 829 turns ago. You have 18 experience points.  Basics: You have all 16 hit points. You have all 5 energy points (spell power). Your armor class is 3. Your wallet contains 15 zorkmids. Autopickup is off.  Current Characteristics: Your strength is 16. Your dexterity is 8. Your constitution is 11. Your intelligence is 8. Your wisdom is 15. Your charisma is 17.  Current Status: You are satiated. You are unencumbered. You_e=N a are wielding a long sword. You have basic skill with long sword.(end) ueMal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:15 HP:16(16) Pw:5(5) AC:3 Xp:1 Satiatedvelc>.@......vex .@we4=.@we$pMcmdassist: Invalid direction key! Valid direction keys to rush are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--xeR,Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:15 HP:16(16) Pw:5(5) AC:3 Xp:1 Satiated-----------|.........||.........||.........|-.........|---------|-#######--.-----.-#####|........|#|........|######|@....)..|#-.....<..||........|----------xe.@xe .@yeT.@ye.@ye.@zež&You climb up the stairs.--More--zeu-------------------####.......|..........||......|#|.........|----------|......|#..........|#.........||......|#|.......[.|#|.({.....|#-...<..|#---------.-#-----.----------###---|----#######|x@...#########|....|###########|.....############%#########|....|eՆH########------######--.------########|.......|-------.-##---.-------####........||........#|.........|####`|.......||.......|#|.........|#|.......||........#|.........|#---------|.>.....||*.:{......#-------.------.-----##Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:2 $:15 HP:16(16) Pw:5(5) AC:3 Xp:1 SatiatedzeЈ{e>@|e$e.@|eG.@|eR _....@.|eG&M.#@.}ea5K.#@.}e]G K.#@.~e#@~eh 3a - a +1 long sword (weapon in hand).ejWhere do you want to travel to?(For instructions type a '?')eY e 1stone (no travel path)eFBunexplored (no travel path)eFunexplored (no travel path)e^FBunexplored (no travel path)eBunexplored (no travel path)eE Bunexplored (no travel path)e Bunexplored (no travel path)eA Bunexplored (no travel path)e=unexplored (no travel path)eD=unexplored (no travel path)e,=unexplored (no travel path)e^_ e ` 4wall (no travel path)e e 2dark part of a roome*e~-staircase downe e !##@eD ................@.....#####....##e N.............#@e 4..-@e' .....@e f...........|@......#@e :...........######......@......o..............The goblin misses!e: Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) eB Neܗ.@e+You kill the goblin!)emWelcome to experience level 2. HP:22(22) Pw:14(14) AC:3 Xp:2 SatiatedeT@. Things that are here: 7 crossbow bolts an orcish helm--More--e 0eT@)e@.ev.@eh .@e%You descend the stairs.--More--es2------....||@.......---...........---....-----.----Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:15 HP:22(22) Pw:14(14) AC:3 Xp:2 Satiatederteb|...<@-...Gez\ {----...-....@You hear rumbling in the distance.e _-.-.@.-e%Q-.@.G.e-..@...|-.|You hear rumbling in the distance.eu.----@........eT..@.....|.e...@........|eX ;............@.......G.............--.....-...-.--.-.eJ................--..@.-.G...!|.*.--.|.---.eM /You kill the gnome!%e^ --..|-.@|-.-..--- Things that are here: a gnome corpse a cyan potion--More--e0e  Pick up what?  Comestibles a - a gnome corpse Potions b - a cyan potion(end) e+eG u - a cyan potion.@e-.-%@|-You see here an effervescent potion.ePgYou have a little trouble lifting v - an effervescent potion.@ePiYour movements are slowed slightly because of your load. Burdenede f@....eP..@.....e]c@..-..e]'You see here a white gem.eH*@...e4 F.@...e}.@........e ,.@.-..-You hear rumbling in the distance.e2  Coins $ - 15 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Potions u - a cyan potion v - an effervescent potion Tools p - a harp(end) e}4 Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:15 HP:22(22) Pw:14(14) AC:3 Xp:2 Satiated Burdenede~ Coins $ - 15 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) o - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots l - 2 food rations n - a cream pie Potions u - a cyan potion v - an effervescent potion Tools p - a harp(end) e" Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:17 Lawful Dlvl:3 $:15 HP:22(22) Pw:14(14) AC:3 Xp:2 Satiated Burdenede/What do you want to drink? [uv or ?*] e Gee! All of a sudden, you can't see yourself..For some reason, you feel your presence is known.e PYour movements are now unencumbered.e<What do you want to drink? [v or ?*] eü<Yecch! This stuff tastes like poison.eTYou break out in hives. Ch:12  HP:19e8 @You don't know any spells right now.em)P|-..e8*-....||-You hear rumbling in the distance.e( 0.....ea..exJF....ej -......e@3+.....e9...e- $ HP:20eX 4...e3...e ,...eM J.-..e!2..eh~_.....e! ........-.e.........-|-eH....................--e*........ekZ  HP:21....................ef..........e  e.........e[ .........eV.....ee>.ee .e,...en..............eV  HP:22...........eZ....e.....................e ..............eܱ...........@...............................You are no longer invisible.eS eA...@.................e@ W-.@.-.e:-.@.ek--------.(......@-------......e n@.........e @.............e0KB@....e^ -@..e O@..........------e C@...-e#6 :@...eG v--.@....-|ez(_-@..-.--et Z@..-You see here a chest.e@There is a chest here, loot it? [ynq] (q) eI 4Hmmm, it turns out to be locked.eބ5(@.ehIn what direction? e GTHUD!You break open the lock!el9@..el)You see here a broken chest.eI GThere is a broken chest here, loot it? [ynq] (q) ej 4You carefully open the chest...--More--e7Y Do what with the chest?  : - Look inside the chest o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the chest  q + do nothing(end) e+ Take out what?  Spellbooks a - a purple spellbook(end) eŚ+e]You have a little trouble removing w - a purple spellbook.e]hYour movements are slowed slightly because of your load. Burdenede:What do you want to read? [w or ?*] e e rYou feel a wrenching sensation...(...................---.|..--.|..@---...|--..|--.|.|.|.|-You can move again.ema-@...eh7.@..e.-@||||.-..-.|.---e .@e .@e+x.......@.-eR$]...@.ep9.@.-e]S.@.|..--e \.-@|...---enx--.|-......-----@...h......------e....|.....h.@.e[J |.---...|....|....|.....-..............-..........%.....@ed)--...--..|....--|..|...@he-..--`-..@...eǯ--......@.h.e4 --...@..||eJl.....@.eVl In what direction? ee5# eceQaele le^ d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e +(For instructions type a '?')eseq# e cen aeleڋlexd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) e v+ Pick an object type to name  Armor a - helmet (crested helmet) b - leather gloves (padded gloves) c - elven leather helm (leather hat) d - orcish helm (iron skull cap) e - dwarvish iron helm (hard hat) f - orcish chain mail (crude chain mail) g - orcish ring mail (crude ring mail) h - orcish cloak (coarse mantelet) i - dwarvish cloak (hooded cloak) j - oilskin cloak (slippery cloak) k - elven shield (blue and green shield) l - Uruk-hai shield (white-handed shield) m - orcish shield (red-eyed shield) n - dwarvish roundshield (large round shield) o - low boots (walking shoes) p - iron shoes (hard shoes) q - high boots (jackboots) Potions r - potion called tasteeqvlikefire (smoky) s - potion of invisibility (cyan) t - potion of sickness (effervescent)(end) e~ Mal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:12 Lawful Dlvl:3 $:15 HP:22(22) Pw:14(14) AC:3 Xp:2 Satiated Burdenede0n.....@......|e ....@.h...........-.....--e.....@.............e ...|.|@..he1....@.There are several objects here.@Click! You trigger a rolling boulder trap!.``.`.`.`e1N-You are hit by a boulder!.`e1_ HP:10@`.`.`e19 HP:11.he...%@.h`e..@...........eN ..@h.....e}&You see no objects here.e,+Pick an object.es *floor of a roome{+floor of a roomeI_,floor of a roome1floor of a roome@0peaceful dwarfe 1floor of a roome .peaceful dwarfe͏ 2h a humanoid (peaceful dwarf)e" efy}..h.@..eY.....@e".........@h. e1--..........h.@.. eQ ...................@.. e\ HP:12...........................h@.......-.-- e?...-.....|....................-@|.-- e` i--|.||..@ eI2..@. eI..............@. eU [....@............. e;t@...... eC.-.|.|.|@.... e HP:13.@.-.. ex ---|.|.|@........eyx@.....eMH|.|..@.e --hG.@|.--..eK  Burdened--.|..|@..e ---....Gh@....ePD------........@...-...........------The gnome swings her bow.The gnome just misses!The gnome swings her bow.eD<The gnome hits! HP:10eb eb<You miss the gnome. HP:11eCYou hit the gnome!h.e eC6You kill the gnome!.hex............@..........egv....)..@...e.~.h...@....eĥW........@..............e-..@..->..-- Things that are here: a bow 13 arrows--More--e?) /e HP:12h..)@...|.e....h.---....@.....`...--|eY]..h..@.e{g.)h..@.el------........h.@.eʁ ---......h....@....--eo --........@.......----eo---.........@.-..........|.-..|--Click! You trigger a rolling boulder trap!*```*`.`.`.`.`.eD...|-A boulder misses you.`.`@`.`.`.`.`.e`.ex(..^@-..............--..!--e HP:13..@|-...--.-.--ei -...@...-|-eMb.@G|.--e5).@Ge...@G..The gnome lord throws a dart!)).).You are hit by a dart.).e HP:12@G.The gnome shoots 2 crossbow bolts!e]The 1st crossbow bolt hits the gnome lord!)Ge+WThe 2nd crossbow bolt hits the gnome lord.)G!e.h......@)G).......The gnome lord throws a dart!))..You are hit by a dart.)!eT HP:10@G."e&....@.........GG.)G..."e .@.G....The gnome picks up a crossbow bolt."es  HP:11.@GG...#e^?.@GG....The gnome lord picks up a dart.#e;.@...G..................................The gnome lord picks up a gem.#e.........@G...........#e ..G.@.....The gnome lord throws a dart!).).).).)You are hit by a dart..)#e  HP:8(22) Pw:14(14) AC:3 Xp:2 Burdenedh.G@The gnome lord throws 2 darts!).).).)You are hit by the 1st dart..) HP:7@).).).)You are hit by the 2nd dart..) HP:5@#e ..)@......%eA...h.G.@.The gnome lord throws a dart!).).).)You are hit by a dart..)%eKB0 HP:3@%e &e-.h..G)@....-'eY HP:4...............................@.'eh .....---@.||(eGV.....@..||(e6.@||.|.||.||.|..---(e/..@)e3...@)e{.@)erJ .@)e8 p HP:5.@..--*evm.@....-.....---.*elj....---.|..|...---@..|-|..+eiR|..@.,e6...@,e8^.:..G..|...@...The gnome lord throws a dart!).)A dart misses you..)@,e .....---G....)@..e:2 Q|...@1e u.G@.The gnome lord hits! HP:12e2e6You hit the gnome lord!. HP:2The gnome lord hits! HP:0--More--3ehYou die...3e?jMal4ikkarate the Gallant St:16 Dx:8 Co:11 In:8 Wi:15 Ch:12 Lawful Dlvl:3 $:15 HP:0(22) Pw:14(14) AC:3 Xp:2 Burdened3eAk--More--3eq JDo you want your possessions identified? [ynq] (n) 4e ?Do you want to see your attributes? [ynq] (n) 5eOLDo you want an account of creatures vanquished? [ynaq] (n) 5e# <Do you want to see your conduct? [ynq] (n) 5eDDo you want to see the dungeon overview? [ynq] (n) 6eS ----------  / \  / REST \  / IN \  / PEACE \  / \  | mal4ikkarate |  | 15 Au |  | killed by a |  | gnome lord |  | |  | |  | 2024 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well mal4ikkarate the Knight... You died in The Gnomish Mines on dungeon level 3 with 286 points, and 15 pieces of gold, after 1089 moves. You were level 2 with a maximum of 22 hit points 6ex5when you died. --More--8e  8e{  8e yYou reached the 905th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 3 3266981 Rourke-Hea-Hum-Fem-Neu ascended to demigoddess-hood. 330 [330] 8e  903 289 seahorse17-Hea-Hum-Mal-Neu died in The Gnomish Mines on level 3. Killed by a dwarf. - [36] 904 288 seahorse17-Cav-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [18] 905 286 mal4ikkara-Kni-Hum-Mal-Law died in The Gnomish Mines on level 3. Killed by a gnome lord. - [22] 906 282 miller-Pri-Elf-Mal-Cha died in The Dungeons of Doom on level 3. Killed by an acidic corpse. - [19] 907 277 EColi-Bar-Orc-Mal-Cha died in The Gnomish Mines on level 5. Killed by a gnome. - [15]