lynn, chaotic female cockatrice Jedi .#.# .... #.#. .... ##.. ...#.. #... .#.....# .#.... .....# ........ #.# .......# ........#.. .##. #....##...... .. .... ....... .#.#.......... .... ........... ..#. . #....#......................... ......#....... ##..#. # . ... . #.....#... ##............`..... ..#..... #............#. .#.#...# #............, ................. #...... #.%.....#.....# ..#....... ..... ##*.........,............# .#...#................. ........ #...............[...#.............###......#...........#... ..... ....................`.............#....................#.#####.... ........#.........#.................+...............*..#.......... ................. #..........`..#.......#.....................# ## #........... #...^..>.....##. .#..#.#..##....#^..#.....# .......c....#. .#......`..## ..........#.............#..# .# #.h............ .........# #....#........... ............... .....##..#..#...# #....#..........#.........%....... .#.....#....... .... #.....................^..<.%#.......... ....#. ....... ...# ...#..#.#...#.###........##..#....... ..#. #.... .# #..## .....# ....###. .. .#.# [Lynn the Jedi Apprentice] St16 Dx10 Co13 In7 Wi9 Ch5 JedCocFemCha Min:3 G250 HP86(86) Pw56(56) AC6 Exp8 T650 Latest messages (For instructions type a ?) Unknown command ' '. Where do you want to travel to? (For instructions type a ?) You feel like someone is helping you. 10 gold pieces. There is nothing here to pick up. The dwarf lord mutant Gator swings his pick-axe. The dwarf lord mutant Gator misses. The dwarf lord mutant Gator swings his pick-axe. The dwarf lord mutant Gator misses. You kill the dwarf lord mutant Gator! You trip over a dwarvish cloak named Gloomstrap {4}. v - a pick-axe {32}. What do you want to use or apply? [cdkv or ?*] You must wield this item first if you want to apply it! You can't hold it strongly enough. You flounder. # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: invisibility You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 84% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: sling (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 24137 Monster spawn increase reached its maximum at turn 69747 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1305125 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: Victoria (freq bonus 20) The monster species that spawned more often: seer accumulating (freq bonus 10) The monster species that spawned more often: treasury golem (freq bonus 8) The monster species that spawned more often: concrete unicorn (freq bonus 12) The monster species that spawned more often: assertion failure (freq bonus 12) The monster species that spawned more often: fencer (freq bonus 4) The monster species that spawned more often: orthogonality mucky shove (freq bonus 15) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster species that spawned more often: tushing decrease (freq bonus 18) The monster species that spawned more often: large permamimic (freq bonus 9) The monster species that spawned more often: kender (freq bonus 3) The monster species that spawned more often: elf-lady (freq bonus 3) The monster species that spawned more often: gilt kinship (freq bonus 12) The monster species that spawned more often: big flying baby (freq bonus 6) The monster species that spawned more often: indulgent offspring underbred (freq bonus 9) The monster species that spawned more often: chawed solemnize paving (freq bonus 9) The monster species that spawned more often: pale archer (freq bonus 8) The monster species that spawned more often: vampire gnome (freq bonus 10) The monster species that spawned more often: crunchy patch (freq bonus 40) The monster species that spawned more often: strungler vine (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: slime force fungus The monster species that never randomly spawned: lag monster The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: wild one The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: underpants gnome The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: grief causer The monster species that never randomly spawned: undead priestess The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 23) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 15) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 31) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 4) Next attribute increase check would have come at turn 2380 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 14 You were poison resistant You were petrification resistant You were prevented from having invisibility (0) You were prevented from having jumping (0) You saw invisible You were telepathic You had 1390 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 8X Prepared(0) egg bomb 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) charge saber 4X Prepared(0) telekinesis 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (pink robe) * leather gloves (clumsy gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (plumed helmet) * skullcap (tasseled helmet) * flack helmet (dim colored helmet) * crystal helm (complete helmet) * mining helm (space helmet) * field helm (orange visored helmet) * helm of safeguard (yellow helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (uncanny gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (ankle boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (ELAM EBOW) scroll of phase door (POKE MONGO) scroll of standard id (DARTS DIVINATIONS TRAPSANDDOORS) scroll of cure (IAIA IAKOUBIAI IO ERBETH) Potions potion called gain level (crimson) potion of paralysis (milky) Rings ring of gain constitution (quartzite) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 75 times You killed 65 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (27 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (95 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lynn the Jedi...