lyna, chaotic male mouldic Elementalist ------- +.....| |.....| ..c..| |$....| |.....| ..o...| |.@.... ......| |.....| ------- [Lyna the Fire Fingers] St5 Dx15 Co9 In15 Wi9 Ch6 ElmMouMalCha Dlvl:1 $0 HP12(12) Pw25(25) AC6 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a chaotic male mouldic Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 91% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 57% chance The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polearms (turn 65) The following skill became untrainable if you tried to train it too early: polearms (turn 1175) The following skill became untrainable after a while: missile weapons (turn 52438) Heavy curses were more common by 17% Number of artifacts generated was 2 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 46436 Monster spawn increase reached its maximum at turn 231764 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9235746 The monster class that cannot be genocided was golem The monster species that spawned more often: baby long worm (freq bonus 12) The monster species that spawned more often: prizewinner westminster (freq bonus 30) The monster species that spawned more often: urdar (freq bonus 8) The monster species that spawned more often: large bat (freq bonus 15) The monster species that spawned more often: hidden force patch (freq bonus 8) The monster species that spawned more often: enforcer (freq bonus 18) The monster species that spawned more often: petty spike warp fungus (freq bonus 3) The monster species that spawned more often: bombed skittered (freq bonus 3) The monster species that spawned more often: irrelevant bitch (freq bonus 10) The monster species that spawned more often: latin six girl (freq bonus 4) The monster species that spawned more often: Low-elf (freq bonus 2) The monster species that spawned more often: pjongjang affiliate (freq bonus 12) The monster species that spawned more often: sizzling vortex (freq bonus 2) The monster species that spawned more often: twintail (freq bonus 4) The monster species that spawned more often: gorily moorland (freq bonus 8) The monster species that spawned more often: woodicloudy (freq bonus 3) The monster species that spawned more often: perfumed naga (freq bonus 3) The monster species that spawned more often: giant gold dragonfly (freq bonus 60) The monster species that spawned more often: haughty-looking elf (freq bonus 6) The monster species that spawned more often: Andreas (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 8) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster species that never randomly spawned: mach naga hatchling The monster species that never randomly spawned: giant beetle The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: lower thewer The monster species that never randomly spawned: sinner The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: defibrillate licence tetrahedron evzone inhabitance sheathing The monster species that never randomly spawned: Karin The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: tetanized thrall The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: cryptic saber ((null)) The RNG hath decreed that this item was never generated: implant of king beefcake (cream) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy cloth ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 572) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 16) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shadowblade ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: razor whip ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: nano nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 5) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 569 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could survive without air Your sight was improved You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 + elemental 0% 100% b - frost 4 + elemental 37% 300% c - elemental beam 5 + elemental 95% 400% d - ice 4 + elemental 37% 300% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (gray robe) Scrolls scroll of identify (PRIUS SA) scroll of enchant weapon (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (INVALID NEXT SIZE FAST) scroll of phase door (ESQUECER OS RENUNCIANTES) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (JE VEUX ETRE JETE DANS LES NOIX) * scroll of extra healing (AINZ OOAL GOWN) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of volt rock (programmed) spellbook of frost (heartwarming) spellbook of elemental beam (hellish) spellbook of ice (thin) Potions potion of healing (foaming) potion of invisibility (fluorescent) Wands wand of fire (derriere) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye lyna the Elementalist... Since you quit, the score list will not be checked.