lyna, neutral female devilish Bosmer -------.---- |..........| |..........| |........`.| |.....<....| ....d.&....| -------....| ----- [Lyna the Treehut Dweller] St9 Dx15 Co8 In10 Wi11 Ch6 BosDevFemNeu S4 Dlvl:1 $0 HP23(23) Pw11(11) AC7 MC0 Mov12 Sn0 Xp1/1 Wt17/1050 T7 0:03 Latest messages Hello lyna, welcome to SlashEMExtended! You are a neutral female devilish Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # You don't have another special ability in your normal form! Do you want to turn on the number pad? [yn] (n) The dingo puppy just misses the grid xorn. The dingo puppy bites the grid xorn. The grid xorn misses the dingo puppy. You kill the grid xorn! There is a wall in the way! Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: scimitar The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 22142) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98875 Monster spawn increase reached its maximum at turn 132465 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 635368 The monster class that cannot be genocided was lich The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Princess Cathlette (freq bonus 20) The monster species that spawned more often: Avatar of Lolth (freq bonus 36) The monster species that spawned more often: cooperatively query (freq bonus 45) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 14) The monster species that spawned more often: myrmidon ypolochagos (freq bonus 12) The monster species that spawned more often: bowwierdo (freq bonus 21) The monster species that spawned more often: guardrail permeate (freq bonus 36) The monster species that spawned more often: hungry fungus (freq bonus 12) The monster species that spawned more often: umbra growth (freq bonus 24) The monster species that spawned more often: vampiric fungus (freq bonus 8) The monster species that spawned more often: touched absoluter (freq bonus 30) The monster species that spawned more often: checkered warp fungus (freq bonus 12) The monster species that spawned more often: disney proliferating (freq bonus 9) The monster species that spawned more often: aqua turret (freq bonus 36) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 18) The monster species that spawned more often: planetary spore (freq bonus 20) The monster species that spawned more often: assailant (freq bonus 16) The monster species that spawned more often: requiem (freq bonus 60) The monster species that spawned more often: stupid bully (freq bonus 12) The monster species that spawned more often: ogre troll (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 16) The monster species that never randomly spawned: dwarven chaos knight The monster species that never randomly spawned: sky seraphon The monster species that never randomly spawned: soll woll The monster species that never randomly spawned: destroy boar The monster species that never randomly spawned: zymoscope pedalled The monster species that never randomly spawned: satyr The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: angular tuit The monster species that never randomly spawned: green stalk The monster species that never randomly spawned: innocent polariscopic The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: ash (fire-red) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 18) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 25) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 16) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 18) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: italian heels ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: sharp pole ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: stack javelin ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: sanity increase trap (freq bonus 6) Trap randomization happened for 1 in 92 traps Trap difficulty was increased by 100 Next attribute increase check would have come at turn 2062 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (319) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) s-pressing 1 O Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fetish heels) * elven cloak (faded pall) Scrolls scroll of healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (MOMOMO MELASOUT PEU PHRE) scroll of cure (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of extra healing (DOGO FUTSF) * scroll of greater mana restoration (ELPHE MONATER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye lyna the Bosmer... Since you quit, the score list will not be checked.