lyna, chaotic female sticky Dunmer -------------- .............| |............| ..........o..| |.........B@.| |............| |............| -------------- [Lyna the Radical Elf] St17 Dx9 Co18 In9 Wi16 Ch8 DunStiFemCha Dlvl:1 $0 HP20(20) Pw9(9) AC10 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a chaotic female sticky Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 95% Food drop chance was reduced to 76% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: hammer The following skill became untrainable after a while: gun control (turn 59126) The following skill couldn't be trained before a certain turn number is reached: spear (turn 58119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79464 Monster spawn increase reached its maximum at turn 164024 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1019728 The monster class that cannot be genocided was naga The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: gadgeteer skyman (freq bonus 20) The monster species that spawned more often: dome naga (freq bonus 6) The monster species that spawned more often: wimpy heroic dragon (freq bonus 108) The monster species that spawned more often: jungle archer (freq bonus 78) The monster species that spawned more often: evasive atomic soldier (freq bonus 12) The monster species that spawned more often: assaulting burlap (freq bonus 5) The monster species that spawned more often: lavender mold (freq bonus 10) The monster species that spawned more often: sucker patch (freq bonus 20) The monster species that spawned more often: bronze gargoyle (freq bonus 18) The monster species that spawned more often: bone nymph (freq bonus 28) The monster species that spawned more often: eekbesu (freq bonus 9) The monster species that spawned more often: evil watch leader (freq bonus 14) The monster species that spawned more often: intestinal chairmaned (freq bonus 12) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 36) The monster species that spawned more often: brown femmy (freq bonus 10) The monster species that spawned more often: master mantidragon (freq bonus 12) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 12) The monster species that spawned more often: undead slayer (freq bonus 24) The monster species that spawned more often: nausea fungus (freq bonus 32) The monster species that spawned more often: crypto plainest (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 10) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 16) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster species that never randomly spawned: oozing pudding The monster species that never randomly spawned: con force fungus The monster species that never randomly spawned: Tawny The monster species that never randomly spawned: kobold warplayer The monster species that never randomly spawned: promiscuous lass The monster species that never randomly spawned: noxious mold The monster species that never randomly spawned: Kristin's block-heeled combat boot The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: instrumentally bawdy acclaimer The monster species that never randomly spawned: lavender force fungus The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: resist paralysis (ongoing) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 8) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 20) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: crypt (YOU ARE CLOSE TO DEATH, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 50) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: loricated cloak ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 72) Trap randomization happened for 1 in 150 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (beautiful heels) * elven cloak (faded pall) Scrolls scroll of healing (SUS COMNITUS) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (KAME HAME HA) * scroll of greater mana restoration (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) Wands wand of enlightenment (bristly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing stone (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye lyna the Dunmer... Since you quit, the score list will not be checked.