lyna, neutral male wind Mason ---------.-- |..........| |..........| |..........| |..........| +@f........| |.....$....| ------------ [Lyna the Bricklayer] St15 Dx17 Co11 In8 Wi13 Ch3 MasWinMalNeu Dlvl:1 $0 HP16(16) Pw2(2) AC-2 Exp1 T1 Latest messages Hello lyna, welcome to SlashEMExtended! You are a neutral male wind Mason. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 221 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 71% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 79% Tool drop chance was reduced to 11% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill became untrainable after a while: polearms (turn 21345) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53231 Monster spawn increase reached its maximum at turn 213359 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2524788 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: chaotic whirbler (freq bonus 18) The monster species that spawned more often: zendo hyperirritable (freq bonus 4) The monster species that spawned more often: cheetah man (freq bonus 4) The monster species that spawned more often: doormen fringed (freq bonus 7) The monster species that spawned more often: undead augurer (freq bonus 6) The monster species that spawned more often: car thief (freq bonus 6) The monster species that spawned more often: bosmer (freq bonus 9) The monster species that spawned more often: integral force fungus (freq bonus 6) The monster species that spawned more often: praetorian redescribing (freq bonus 12) The monster species that spawned more often: emergency warp fungus (freq bonus 20) The monster species that spawned more often: astral deva (freq bonus 5) The monster species that spawned more often: Verena (freq bonus 8) The monster species that spawned more often: percenti breathes percenti! (freq bonus 8) The monster species that spawned more often: horse-deer (freq bonus 3) The monster species that spawned more often: mother spore lichen (freq bonus 8) The monster species that spawned more often: secret car (freq bonus 9) The monster species that spawned more often: lightning grue (freq bonus 8) The monster species that spawned more often: tense foreyard (freq bonus 8) The monster species that spawned more often: proximo frostwork (freq bonus 12) The monster species that spawned more often: buttasmin (freq bonus 12) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: sodding faller voider The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: +4 sm cutoff The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: offensive turret The monster species that never randomly spawned: level 42 The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: Moving Twitch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: one point shoot (magnum) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: magic whistling (raised) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 23) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 49) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 19) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 100) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: geyser (stolen) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 6) Trap randomization happened for 1 in 536 traps Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: The terrain slowly became ever more chaotic. (0) You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 25 spells Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Wild Boar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (green bowel) Scrolls scroll of lockout (FIQQY FAZBEAR) scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (RESURRECTION) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of extra healing (THE IRONCHAD) * scroll of greater mana restoration (AND LIKE ALWAYS DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye lyna the Mason... Since you quit, the score list will not be checked.