Tyb73 Player: lwswl Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-05-09.17:51:29.ttyrec Time: (1652118689) Mon May 9 17:51:29 2022 Tyb=YEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Tyb5aRestoring save file...Tyb&Tybq([Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC12 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--Tyb###@####TybR@[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC12 Exp1 T1 Hello lwswl, the yokuda Prostitute, welcome back to SlashEMExtended!Tyb[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu  23(23)  Pw 7(7)  AC12 Exp1 T1 The moon is waxing tonight.Tyb.W=You don't have anything to drink.--More--Tyb[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu  23(23)  Pw 7(7)  AC12 Exp1 T1 Tyb6 "Unknown command ' '.--More--Tyb} Tyb EYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) TybByNnTurn the number pad on? [yn] (n) Tyb n[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu  23(23)  Pw 7(7)  AC12 Exp1 T1 Tyb TybɌ There is a wall in the way![Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu  23(23)  Pw 7(7)  AC12 Exp1 T1 TybގTyb&You can't go down here.[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu  23(23)  Pw 7(7)  AC12 Exp1 T1 Tyb`KBeware, there will be no return! Still climb? [yn] (n) Tyb: y[Lwswl the Light Girl  23(23)  Pw 7(7) Tyb ###@####[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC12 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) TybP n Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +4 bullets named Lifechoke (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - an uncursed very burnt rotted scroll of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Tools e - an uncursed condome {0}(end) Tyb\Do you want to see your attributes? [ynq] (n) TybnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. You could not have this property extrinsically: flying. Scroll identification only worked 100 times out of 149. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 21. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 32. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 120. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 82% chance. Wand drop chance was reduced to 98%. Amulet drop chance was redTybuced to 98%. Potion drop chance was reduced to 91%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 89%. Shop item generation was reduced to 72%. Musable item generation frequency had a negative bias of 3%. Mastering the following skill taught you the hidden power: shield. The following skill could not be trained at all: axe. The following skill was trained at one fifth the usual rate: sling. The following skill was limited to basic proficiency: pick-axe. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: orb (turn 222). The following skill became untrainable if you tried to train it too early: memorization (turn 320). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 592TybĻ93. Monster spawn increase had reached its maximum at turn 147533. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2102792. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: vampire (freq bonus 2). The monster color that was spawned more often: bright green (freq bonus 2). The monster species that was spawned more often: shaped warp fungus (freq bonus 8). The monster species that was spawned more often: test blob (freq bonus 24). The monster species that was spawned more often: undead foxhound agent (freq bonus 18). The monster species that was spawned more often: devisable waterlogging (freq bonus 6). The monster species that was spawned more often: large newt (freq bonus 8). The monster species that was spawned more often: topaz mold (freq bonus 9). The monster species that was spawned more often: azure stalk (freq bonus 54). ybI51;1HThe monster species that was spawned more often: Meltem's combat boot (freq bonus 8). The monster species that was spawned more often: turkish girl that likes the color lilac (freq bonus 24). The monster species that was spawned more often: atmosphere slighter (freq bonus 3). The monster species that was spawned more often: ;).3shkNyr (freq bonus 10). The monster species that was spawned more often: entertainer imp (freq bonus 12). The monster species that was spawned more often: breakfasted complexion (freq bonus 4). --More--TybUThe monster species that was spawned more often: white stalker (freq bonus 6). The monster species that was spawned more often: noguar (freq bonus 48). The monster species that was spawned more often: clear icky thing (freq bonus 30). The monster species that was spawned more often: palomino sunspot malty (freq bonus 6). The monster species that was spawned more often: elder water dragon (freq bonus 36). The monster species that was spawned more often: arrogance (freq bonus 12). The monster species that was spawned more often: piecker (freq bonus 15). The monster trait that was more common: monsters whose attacks burn you (freq bonus 3). The monster trait that was more common: monsters with poison resistance (freq bonus 4). The monster trait that was more common: monsters that are strong (freq bonus 2). The monster species that was never randomly spawned: forfeit wiped. The monster species that was never randomly spawned: random diTybg dwarf. The monster species that was never randomly spawned: great orange dragon. The monster species that was never randomly spawned: cocktypus. The monster species that was never randomly spawned: vomitous ghoul. The monster species that was never randomly spawned: indigo force patch. The monster species that was never randomly spawned: furzier compleat. The monster species that was never randomly spawned: hidden engulfitrice. The monster species that was never randomly spawned: normal monster. The monster species that was never randomly spawned: non-mad ray. The monster class that was always generated with extra speed: rub monster. The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet). The RNG hath decreed that this item was never generated: silver dragon scales ((null)). The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots). The RNG hTybath decreed that this item was never generated: tidal wave (tolkienian). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 38). The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 33). The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: sling ammo (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7). The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 32). The RNG hath decreed that this item was generTybated more often: intelligence pack ((null), freq bonus 59). The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8). The RNG hath decreed that this item was generated more often: Claudia's jewel (yellowish brown, freq bonus 7). The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 10). The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4). The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10). The RNG hath decreed that this item was generated more often: Maurah's jewel (yellow, freq bonus 6). The RNG hath decreed that this item was generated more often: low sTybtats (cheap, freq bonus 8). The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5). The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 15). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67). The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak). The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE). The RNG hath decreed that this item was always generated cursed: book stone (gray). The RNG hath decreed that this item was always generated cursed: green spell stone (gray). The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak). The RNG hath decreed that this trap was always invisible: filler trap. The RNG hath decreed that this trap was generated more often: faiTyblure trap (freq bonus 1). Trap randomization happened for 1 in 348 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 6% of the time. --More--TybsO Next attribute increase check would have come at turn 1170. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having freezopathy (0). You had 1500 points of nutrition remaining. You had mana regeneration. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (559). You survived. --More--Tyb)###@####[Lwswl the Light Girl ] St11 Dx5 Co11 In6 Wi10 Ch13 ProYokMalNeu Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC12 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Tybc n Discoveries  Scrolls scroll of healing (UNDEFINIERBARESETWAS DRITTESGESCHLECHTKNALLTUET) scroll of mana (CRASH EM EXTENDED COREDUMPS) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (QUADRATISCH PRAKTISCH BLOCKABSATZ) scroll of cure (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of heal other (CURSE THE CURSES INTERFACE) * scroll of extra healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of greater mana restoration (FOOBIE BLETCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) TybTx#Do you want an account of creatures vanquished? [ynq] (n) TybBa n Vanquished creatures:  0 toxrats (1 created) Elif (0 times) 0 covxorns (2 created) 0 insane survivors (1 created) 0 eh ghosts (1 created) 0 stationary walls (1 created)  7 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--TybE} Do you want to see your conduct? [ynq] (n) Tyb@ Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Tyb w Goodbye lwswl the Prostitute... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you escaped.--More--Tyb  Tybi @ Since you escaped early, the score list will not be checked.