u\R Player: lurchy Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-05-08.06:22:44.ttyrec Time: (1557296564) Wed May 8 06:22:44 2019 u\SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. u\ u\Restoring save file...u\--More--u\u--------------.-|...............|............f.|.............@.+----------------Lurchy the Evoker St:8 Dx:13 Co:16 In:18 Wi:10 Ch:10 Chaotic Dungeons of Doom:1 $:0 HP:13(13) Pw:9(9) AC:7  Exp:1Hello lurchy, the elven Wizard, welcome back to SporkHack!u\u\ Weapons  a - ) a blessed +1 quarterstaff (weapon in hands)  Armor  b - [ an uncursed +0 cloak of protection (being worn)  Scrolls  i - ? a blessed scroll of identify  j - ? an uncursed scroll of taming  k - ? a blessed scroll of stinking cloud  Spellbooks  l - + a blessed spellbook of force bolt  m - + a blessed spellbook of protection  n - + an uncursed spellbook of extra healing  Potions  f - ! a blessed potion of restore ability  g - ! an uncursed potion of gain ability  h - ! an uncursed potion of gain energy  Rings  d - = an uncursed ring of invisibility  e - = a blessed +1 ring of increase damage  Wands  c - / a wand of teleportation (0:6)  Tools  o - ( an uncursed bell (end) u\]'Lurchy the Evoker St:8 Dx:13 Co:16 In:18 Wi:10 Ch:10 Chaotic Dungeons of Doom:1 $:0 HP:13(13) Pw:9(9) AC:7  Exp:1--------------.-|...............|............f.|.............@.+----------------u\q Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - checkpoint [true]  f - cmdassist [true]  g - color [false]  h - confirm [true]  i - cursesgraphics [true]  j - dark_room [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - guicolor [true]  p - help [true]  q - hilite_pet [false]  r - hilite_hidden_stairs [false] (1 of 4)u\]+u\SI+u\ǒ a - hilite_obj_piles [false]  b - hitpointbar [false]  c - IBMgraphics [false]  d - ignintr [false]  e - lit_corridor [false]  f - lootabc [false]  g - menucolors [false]  h - statuscolors [true]  i - menu_glyphs [true]  j - null [true]  k - perm_invent [false]  l - pickup_thrown [false]  m - prayconfirm [true]  n - pushweapon [false]  o - rest_on_space [false]  p - safe_pet [true]  q - show_dgn_name [true]  r - showbuc [false]  s - showexp [false]  t - show_obj_sym [true]  u - showrace [false]  v - showscore [false]  w - silent [true] (2 of 4)u\=q a - sortpack [true]  b - sound [true]  c - sparkle [true]  d - standout [false]  e - time [false]  f - timed_delay [true]  g - tombstone [true]  h - travel [true]  i - use_inverse [false]  j - verbose [true]   Compounds (selecting will prompt for new value):  name [lurchy]  role [Wizard]  race [elf]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20] (3 of 4)u\  pettype [random]  windowtype [tty]  a - boom_flightpath [-1]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - pickup_burden [stressed]  k - pickup_types [all]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)u\6;+u\5)0 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) u\XLurchy the Evoker St:8 Dx:13 Co:16 In:18 Wi:10 Ch:10 Chaotic Dungeons of Doom:1 $:0 HP:13(13) Pw:9(9) AC:7  Exp:1(0lqqqqqqqqqqqqq~k(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~(Bf(0~x(B(0~~~~~~~~~~~~~(B@(0~(B+(0mqqqqqqqqqqqqqqj(Bu\p Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - cursesgraphics [false]  j - dark_room [true]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - guicolor [true]  p - help [true]  q - hilite_pet [false]  r - hilite_hidden_stairs [false] (1 of 4)u\B  a - hilite_obj_piles [false]  b - hitpointbar [false]  c - IBMgraphics [false]  d - ignintr [false]  e - lit_corridor [false]  f - lootabc [false]  g - menucolors [false]  h - statuscolors [true]  i - menu_glyphs [true]  j - null [true]  k - perm_invent [false]  l - pickup_thrown [false]  m - prayconfirm [true]  n - pushweapon [false]  o - rest_on_space [false]  p - safe_pet [true]  q - show_dgn_name [true]  r - showbuc [false]  s - showexp [false]  t - show_obj_sym [true]  u - showrace [false]  v - showscore [false]  w - silent [true] (2 of 4)u\. q a - sortpack [true]  b - sound [true]  c - sparkle [true]  d - standout [false]  e - time [false]  f - timed_delay [true]  g - tombstone [true]  h - travel [true]  i - use_inverse [false]  j - verbose [true]   Compounds (selecting will prompt for new value):  name [lurchy]  role [Wizard]  race [elf]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20] (3 of 4)u\ pettype [random]  windowtype [tty]  a - boom_flightpath [-1]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - pickup_burden [stressed]  k - pickup_types [all]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)u\ +u\( Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) u\+Lurchy the Evoker St:8 Dx:13 Co:16 In:18 Wi:10 Ch:10 Chaotic Dungeons of Doom:1 $:0 HP:13(13) Pw:9(9) AC:7  Exp:1(0lqqqqqqqqqqqqq~k(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~(Bf(0~x(B(0~~~~~~~~~~~~~(B@(0~(B+(0mqqqqqqqqqqqqqqj(Bu\cS@<u\Q(0~~~(B@(0~(Bf(0~~~~(Bu\!k(0~~(B(0~~~~(B@(0~~(Bf(0~~~~(Bu\M X#f#@(0~(B(0~~(Bu\3u(0~~~(B(0~(B(0~(B@(0~(Bfu\} #@######(0~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B(0~(Bu\V P+@##fu\dThe door opens.(0lqqqqqqq(B (0x~~~~~~~(B (0x~~~~~~~~a(B (0x~~~~~~~(B (0x~~(B$(0~~(B (0mqqqqq(Bf#u\P (0q(B(0~x(B@#(0~x(Bf(0~~~(B#(0qqq(B#u\z(0k(B@(0a(Bf#(0x(B(0j(Bu\)@f(0a(B#u\ "(0~~(B@fu\խ 2(0~~(B@fu\6@(0~(Bf(0~(Bu\ @(0~(B2913(13) Pw:9(9) AC:7 Exp:1$ - 29 gold pieces.f(0~~(Bu\Hf(0~(B(0~(B@u\ P(0~(Bf(0~(B(0~(B@u\2I(0~(Bf@(0~(Bu\b*<(0~(Bf@(0~(B(0~(Bu\(0~(Bf@u\ 1f(0~~(B@u\(0~~~~~~~~(B(0~~~~~~~~a(B#(0~~~~~~~~(B#(0~~~~~~~~(B@You have a sad feeling for a moment, then it passes.#@du\+GkYou kill the jackal!13(13) Pw:9(9) AC:7 Exp:1#u\J1(#@u\`#@u\I###@(0~(Bu\P( (0~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B@(0~~~~~~~~~~~(B(0~(Bu\AD(0~~~(B(0~(B#@u\n(0~(B@u\'Z(@(0~(Bu\ (@(0~(Bu\2(0~~~~(B@u\Z(0~~~~~~(B@u\7(0~(B@u\##@(0~~~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~~~~~~~(Bu\1v@(0~(B(0~~(B(0~~~(B(0~~~~~(Bu\ (0lqqq(B(0x~~(B>(0x~~(B)(0x~~(B(0x~~(B(0x~(B(0~(B@#####(0~(B(0~~(B(0~(Bu\7(0qk(B(0~a(B(0~x(B(0~~x(B(0~~x(B(0~~(B(0m(B@(0q(B#u\f R@(0~a(B(0~(B(0qqj(Bu\[U &@(0~(Bu\Rz'@(0~(Bu\@@(0~(Bp - a spear.u\.@(0~(Bu\c#(0~(B@#(0~(B(0~(Bu\#(0a(B@(0~(B(0~~~(B(0~~~(B(0~~~(Bu\(0qqqqqqk(B####@(0~~~~~~~x(B(0~~(B(0~(B####(0~~~~~~(B(0a~(B$(0~x(B(0~~~~(B(0~~~x(B(0~(B?(0~(B(0~~(B(0~x(B(0x(B(0~(B(0qj(Bu\Y(0l(B#@(0~(B(0x~(B(0~~~(B(0~~~~(B(0qqqq(Bu\u(0~(B@(0~(B(0~(B(0x(B(0x(B$(0m(B+u\ (0~(B@u\K J(0~(B(0qqqk(B@(0~(Bu\(0~~~(B@u\H(0~(B@#u\ l(0~(B(0~(B@#(0~(B(0~~~(Bu\, (0~(B#@#(0~(B(0~~(B(0a~~~(B(0qqq(Bu\\(0~(B#@(0~(B(0~(Bu\(0~(B(0l(B#@(0~(B(0x~(B(0~~~(B(0~(B(0qqqj(Bu\#(0~(B(0a(B@(0~(B(0x(B(0~~~(B(0m(B(0qq(Bu\ (0~(B(0~~~~~~(B(0~(B(0~(B@(0~~(B(0~(B(0q(Bu\o (0~~~~~~(B@(0~(B(0~~~~(B4613(13) Pw:9(9) AC:7 Exp:1$ - 17 gold pieces.u\p(0~~~~~~(B(0~(B@(0~~~~(Bq - a scroll labeled PRATYAVAYAH.u\sX(0~(B@#(0~(B(0~(Bu\_ (0~~~(B(0~(B(0~(B(0~(B@#(0~(B(0~(Bu\M (0~(B(0~(B#@#(0~(B#(0~(Bu\5(0~~(B(0~(B(0~(B#@(0~(B(0~(Bu\ (0~~~~~(B(0qqqqqqk(B(0~~~(B(0~~~~~~x(B(0~~~(B#(0~~~~~~~~x(B@(0~~~~~~~~x(B(0qqqj(Bu\q u(0qqq(B(0~~~(B(0x(B!#@(0m(Bu\<k(0l(B(0~~(B(0x(B(0~(B(0a(B@u\(0~~(B(0~(B@(0~(Br - a ruby potion.A little dart shoots out at you!--More--u\ u\yjH(0~~(B(0~(B)@u\ M(0~~(B(0~(B@(0~(Bu\?(0~~~(B@(0a(Bu\j(0~~~(B(0~~(B(0~~(B(0~~~~~~(B(0~~~(B@#(0~~~~~~~~(B(0~~(B#(0~~~~~~~(Bu\l(0~~~(B(0~(B(0~(B@#(0~(B(0~(Bu\B@H@(0~(B(0~(B(0~(Bu\[(0~~~~~~(B@(0~(B(0~~~~(Bu\t\(0~(B@(0~(B(0~(B(0~~~~~(Bu\^_(0~(B@(0~(B(0~(B(0~~~(Bu\@(0~~(B@#(0a(B(0~~(B(0~~(B(0~~~(B(0~(Bu\(0~(B@#(0~(B(0~(B(0~~(B(0~~~(Bu\ Q(0~(B@#(0~(B(0~~~(Bu\L@(0~(Bu\K=(@(0~~~~(Bu\@(0~(Bu\5S5(0~(B(0~(B@u\](0~~(B(0~(B@5413(13) Pw:9(9) AC:7 Exp:1$ - 8 gold pieces.u\) +The door resists!u\+The door resists!u\ +The door resists!u\ +The door resists!u\yB<The door opens.(0a(Bu\Yj(0~(B(0~(B(0~~~(B@##u\ (0~~~(B(0~~~~(B(0~~~(B(0~~(B(0a(B@u\:a`(0~~~(B(0~~(B(0~~(B#@u\ #d u\ d u\)d u\Zv(0~(B#@The jackal bites!12(13) Pw:9(9) AC:7 Exp:1u\iYou kill the jackal!12(13) Pw:9(9) AC:7 Exp:1#u\ %#@#u\###@#(0~(B(0~~(B(0~~(B((0~~(B(0qqq(Bu\C#@(0~(B(0~(Bu\ 13(13) Pw:9(9) AC:7 Exp:1#(0q(B@(0q(B((0~(B(0~~(B(0x~~(B(0~~~(B(0x~~(B(0~~~~~(B(0mqq(B(0qqqqq(Bu\]W(0lqq(B(0~(B(0qqqq(B(0qqk(B(0x~(B@(0~~~~~~x(B(0~~~~x(B(0~~x(B(0qqj(Bu\ (0~(B@u\o(0~(B@You have a little trouble lifting s - a large box.--More--u\L13(13) Pw:9(9) AC:7 Exp:1Burdenedu\! -What do you want to drop? [$a-s or ?*] u\ 13(13) Pw:9(9) AC:7 Exp:1BurdenedYou drop a large box.Your movements are now unencumbered.13(13) Pw:9(9) AC:7 Exp:1u\u\ # u\

@(0~(Bt - a key.u\ &(0~(B@u\(0~(B@u\ B(0~(B@u\/ (0~(B@u\4(0~(B(0~~~(B@u\^##@(0~~~~~~~(B(0~(B(0~~~~~(B(0~~~(Bu\ #@(0~(B(0~(B(0~~(B(0~(B(0~~~(B(0~~(B(0~~~(Bu\i6 a@#(0~~(B(0~(B(0~~(Bu\Eo#@(0~(B(0~(B(0~(B(0~~(Bu\5#@(0~~(B(0~~(B(0~~~(B(0~(B(0~~~~~(B(0~(Bu\`g(0~(B(0~~~~~~~(B@(0~~~~~(B(0~~~(Bu\2*@(0~~~~(Bu\@(0~(Bv\ @(0~(B(0~(B(0~~~~~~(B(0~~~~(B(0~~(Bv\b@(0~(B(0~~(B(0~~(B(0~~(B(0~~~(B(0~~(B(0~~~~~(Bv\M@#(0~(B(0~(Bv\:g@###(0~~(B(0~~(B(0~~~(Bv\$0(0~(B@##v\^Z(0~~~(B(0~~(Br(0~(B@#v\(0~~~(B(0~~~~(B(0~(B(0~~~(Br(0~~(B@#v\D|You miss the sewer rat.The sewer rat bites!11(13) Pw:9(9) AC:7 Exp:1v\b You miss the sewer rat.The sewer rat bites!8(13) Pw:9(9) AC:7 Exp:1v\fsYou kill the sewer rat!8(13) Pw:9(9) AC:7 Exp:1%v\|{(0~(B@(0~~~(B(0a(Bu - a sewer rat corpse.v\Q A(0~~(B@(0~(Bv\)What do you want to eat? [u or ?*] v\/0 8(13) Pw:9(9) AC:7 Exp:1This sewer rat corpse tastes terrible!9(13) Pw:9(9) AC:7 Exp:1--More--v\ v\ 6@(0~(B(0~(Bv\+hd@(0~(B#(0~(B(0~(B v\\You kill the jackal!9(13) Pw:9(9) AC:7 Exp:1% v\(@(0~(B(0~(B(0~(B(0~~~(B(0~~~~(BYou have a little trouble lifting v - a jackal corpse.--More-- v\ukJ9(13) Pw:9(9) AC:7 Exp:1Burdened v\ )What do you want to eat? [v or ?*]  v\u9(13) Pw:9(9) AC:7 Exp:1BurdenedThis jackal corpse tastes terrible!--More-- v\9(13) Pw:9(9) AC:7 Exp:1d9(13) Pw:9(9) AC:7 Exp:1 v\Urd@##(0~(B(0~~(B(0~~~(B(0~(BThe jackal bites!7(13) Pw:9(9) AC:7 Exp:1r# v\ You miss the jackal.The jackal bites!6(13) Pw:9(9) AC:7 Exp:1# v\You miss the jackal.The jackal bites!4(13) Pw:9(9) AC:7 Exp:1 v\uYou miss the jackal.The jackal bites!3(13) Pw:9(9) AC:7 Exp:1r v\ You kill the jackal!4(13) Pw:9(9) AC:7 Exp:1%(0~(B v\N@#(0~(B(0~(B(0~~~(B(0~~(B(0~(BYou have a little trouble lifting w - a jackal corpse.--More--v\J4(13) Pw:9(9) AC:7 Exp:1Burdenedv\*What do you want to eat? [vw or ?*] v\0 4(13) Pw:9(9) AC:7 Exp:1BurdenedYou resume your meal.rYou stop eating the jackal corpse.4(13) Pw:9(9) AC:7 Exp:1Burdenedr(0~(Bv\h v\mt@#(0~(B>(0~(B(0~(B(0~~(B(0~(B(0~(Bv\q#(0~~~~~~(B(0~~(B@(0~(B(0~~~(Br(0~(B(0~(B(0~(Bv\l p@#(0~(Br(0~~~(B(0~~~(B(0~~~(Bv\Y@(0a(B(0~(B(0~(BThe sewer rat bites!1(13) Pw:9(9) AC:7 Exp:1Burdenedv\.S(0~(B@The sewer rat just misses!v\NvYou miss the sewer rat.The sewer rat bites!0(13) Pw:9(9) AC:7 Exp:1Burdened--More--v\ү[You die...0(13) Pw:9(9) AC:7 Exp:1Burdened--More--v\u LDo you want your possessions identified? [ynq] (n) v\q