lopular, neutral female koboldic Warrior ###------------## ------------ #,,............,# |$...........|####,#|..........|,# +............),*,,,,...........|,### |............|##,#,,|..........|,,`# ---@-------- |..........|##,## #?# |..........| #,,,------------ |........... ##,,...........| ------------ #,#|..........| +..........| -|---------- #,# #,# -.------------ |............| .........<...| |........?...| -------------- Lopular the Longswordsman St18/07 Dx12 Co14 In12 Wi8 Ch6 WarKobFemNeu Dlvl:3 $34 HP0(49) Pw30(30) AC-2 Exp3 T636 Latest messages The fragment grue breathes fragments! The blast of missiles hits you! Warrior, your life force is running out. [-8 -> 4] Warning: HP low! The floor grue is killed by the blast of missiles! The floor grue misses. The floor grue bites you! [-1 -> 3] Warning: HP low! The floor grue bites you! [-1 -> 2] Warning: HP low! The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! Unknown command ' '. You displaced the floor grue. You hear some noises in the distance. You kill the floor grue! You get hurt by the floor grue's spikes! You die... Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 48 blessed +0 crossbow bolts (in quiver) {24} h - 15 uncursed +0 darts {8} i - 3 uncursed +0 orcish daggers (alternate weapon; not wielded) {12} j - 3 uncursed +0 orcish spears {36} Armor a - an uncursed +1 set of white dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} q - an uncursed +0 pair of gauntlets of power (being worn) {4} s - an uncursed +0 pair of feminine pumps {4} Comestibles f - 54 uncursed apples {31} g - 49 uncursed carrots {28} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} p - an uncursed scroll of enchant armor {1} Spellbooks r - a blessed spellbook of polymorph (0:3) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 24 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Monster spawn increase started at turn 9811 Monster spawn increase reached its maximum at turn 71916 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2579085 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: ancient gray dragon (freq bonus 10) The monster species that spawned more often: adult glowing dragon (freq bonus 10) The monster species that spawned more often: petty berator (freq bonus 12) The monster species that spawned more often: trap warp patch (freq bonus 10) The monster species that spawned more often: covetous demon orc (freq bonus 16) The monster species that spawned more often: swamp nymph (freq bonus 6) The monster species that spawned more often: shayateen lord (freq bonus 8) The monster species that spawned more often: water wolf (freq bonus 20) The monster species that spawned more often: blink warp fungus (freq bonus 16) The monster species that spawned more often: phaser mold (freq bonus 20) The monster species that spawned more often: shark (freq bonus 18) The monster species that spawned more often: undefined ufo part (freq bonus 9) The monster species that spawned more often: petit mimic (freq bonus 48) The monster species that spawned more often: stone warp fungus (freq bonus 6) The monster species that spawned more often: mumbling cloud (freq bonus 12) The monster species that spawned more often: gray growth (freq bonus 20) The monster species that spawned more often: mirror mold (freq bonus 7) The monster species that spawned more often: black horror (freq bonus 14) The monster species that spawned more often: tretre fly (freq bonus 22) The monster species that spawned more often: Telpan (freq bonus 5) The monster species that never randomly spawned: red beetle The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: monk The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: soaring eel The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: petty tunnel wight The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: freezer mimic The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 33) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 24) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 5) Next attribute increase check would have come at turn 2119 Strength training was -1 Dexterity training was 2 Wisdom training was 5 Constitution training was 25 You were cold resistant You were poison resistant Your chance to block was 35% You fell asleep You had infravision You had 814 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could have have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures 2 pack foxes a coyote 0 ego gas spores (1 created) 0 kobolds (1 created) 0 large kobolds (1 created) 0 anteaters (1 created) 0 green nightmares (1 created) a Windows 95 a chaffinch 0 undead bats (1 created) 0 spore lichens (1 created) 0 deathmolds (1 created) 2 sub-gnomes (3 created) 0 item masters (5 created) 0 shopkeepers (2 created) 0 newts (1 created) 16 floor grues (31 created) 0 dark grues (1 created) a fragment grue (2 created) 0 apprentice light walls (1 created) a small turret 0 potion troves (1 created) 0 hallu troves (1 created) 25 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] knife [Basic] axe [Basic] pick-axe [Basic] short sword [Basic] broadsword [Basic] long sword [Basic] two-handed sword [Basic] scimitar [Basic] saber [Basic] club [Basic] paddle [Basic] mace [Basic] morning star [Basic] flail [Basic] hammer [Basic] quarterstaff [Basic] polearms [Basic] spear [Basic] javelin [Basic] trident [Basic] lance [Basic] bow [Basic] sling [Basic] firearms [Basic] crossbow [Basic] dart [Basic] shuriken [Basic] boomerang [Basic] whip [Basic] unicorn horn [Basic] lightsaber [Basic] Spellcasting Skills (none) Goodbye lopular the Warrior... You died in The Dungeons of Doom on dungeon level 3 with 359 points, and 34 pieces of gold, after 636 moves. Killer: floor grue You were level 3 with a maximum of 49 hit points when you died. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 3 196695 BSOD2-Nec-Lic-Mal-Cha quit in The Gnomish Mines on level 6 [max 12]. 188 [188] 12 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 13 424 lopular-Che-Pha-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a kobold zombie. - [72] *14 359 lopular-War-Kob-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a floor grue. - [49] 15 357 lance-Blo-Yok-Mal-Law died in The Dungeons of Doom on level 2. Drowned in a pool of water by a giant eel. 59 [69] 16 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43]