lopular, neutral female phantom Chevalier ------- |.....| ###|.....| #,,-...<.- ###,#------- #,,,# #,### ,,,# ##,##################### #,,,,,^,,,,,,,,,,,,`,,# ###############------.--- |......Z@| |........| |...%.>..| ....^....| ---------- Lopular the Undefiler St16 Dx15 Co17 In10 Wi14 Ch6 ChePhaFemNeu Dlvl:2 $26 HP-1(72) Pw46(46) AC9 Exp4 T569 Latest messages Warning: HP low! Unknown command ' '. The kobold zombie claws you! [-2 -> 5] Warning: HP low! The kobold zombie claws you! [-2 -> 3] Warning: HP low! The kobold zombie claws you! [-1 -> 3] Warning: HP low! The kobold zombie claws you! [-1 -> 2] Warning: HP low! The kobold zombie just misses! The kobold zombie claws you! [-1 -> 1] Warning: HP low! The kobold zombie claws you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of healing {1} j - an invisible uncursed scroll of healing {1} k - 4 uncursed scrolls of healing {4} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:3) {1} s - an uncursed spellbook of cure blindness (0:4) {1} Potions d - 2 potions of holy water {2} u - an uncursed potion of amnesia {1} Wands q - an uncursed wand of slow monster (0:4) {1} Tools i - a blessed saddle {1} Gems r - an uncursed +0 worthless piece of teal glass {1} Final attributes You have sinned Your alignment was -6 Your max alignment was 15 You carried 2 sins Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21354 Monster spawn increase reached its maximum at turn 64695 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 389712 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: shredder (freq bonus 24) The monster species that spawned more often: gravity mushroom (freq bonus 4) The monster species that spawned more often: gyarados (freq bonus 8) The monster species that spawned more often: super trapdoor spider (freq bonus 3) The monster species that spawned more often: spike warp patch (freq bonus 8) The monster species that spawned more often: cash trap (freq bonus 8) The monster species that spawned more often: albino patch (freq bonus 6) The monster species that spawned more often: pencil elf (freq bonus 16) The monster species that spawned more often: cave troll (freq bonus 6) The monster species that spawned more often: human (freq bonus 5) The monster species that spawned more often: shimmering dragon (freq bonus 4) The monster species that spawned more often: twelph (freq bonus 12) The monster species that spawned more often: division thief (freq bonus 4) The monster species that spawned more often: rot turret (freq bonus 5) The monster species that spawned more often: hellbound spirit (freq bonus 6) The monster species that spawned more often: water weird (freq bonus 8) The monster species that spawned more often: greater chaos servant (freq bonus 6) The monster species that spawned more often: satyr (freq bonus 8) The monster species that spawned more often: magic spore (freq bonus 20) The monster species that spawned more often: giant flea (freq bonus 3) The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: water hulk The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: unidentified kobold shaman The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: tree hugger The monster class that always generated with extra speed: nemese The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 51) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 19) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 4) Next attribute increase check would have come at turn 9133 Strength training was -1 Dexterity training was 2 Wisdom training was 2 Constitution training was 6 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had 918 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe You could have not have safely prayed (2) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 95% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures 0 ants (3 created) a red blob a fox an exploding jackal 0 racoon dogs (1 created) 0 minks (1 created) a spit demon a gas spore (2 created) 0 porter floating eyes (1 created) 0 kittens (1 created) 0 group hobbits (1 created) 0 white jellies (1 created) a small kobold 0 petit mimics (1 created) a goblin 0 evasive sewer rats (1 created) 0 cave spiders (1 created) 0 metallic green centipedes (1 created) 0 maggots (2 created) 0 baby gray dragons (1 created) a lichen 0 yellow molds (1 created) 0 kobold zombies (2 created) an orc zombie (2 created) a dwarf zombie 0 iguanas (1 created) 0 floor grues (1 created) 10 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills riding [Basic] Weapon Skills trident [Basic] Spellcasting Skills healing spells [Basic] enchantment spells [Basic] Fare thee well lopular the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 424 points, and 26 pieces of gold, after 569 moves. Killer: kobold zombie You were level 4 with a maximum of 72 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 3 196695 BSOD2-Nec-Lic-Mal-Cha quit in The Gnomish Mines on level 6 [max 12]. 188 [188] 11 648 lance-Mid-Tro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a Keystone Kop. - [48] 12 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] *13 424 lopular-Che-Pha-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a kobold zombie. - [72] 14 357 lance-Blo-Yok-Mal-Law died in The Dungeons of Doom on level 2. Drowned in a pool of water by a giant eel. 59 [69] 15 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43]