levis, lawful female human Prostitute -------###------ ###------- ----- |..#...,,,|....|## ###,,,......| ###,|...|## |...|.|##,......,# #,,,,##|.....| ##,,,,|$...,## |#..... ,,|....|,# ##,#### |.....|##!,##,....|,,#### --------------- |.....| ------,###,,# |.....-,,,,),,|@..|#,,,,##|........$....| |.#..#| #,,,,,,,# |.....|##,#,##|...|####,,,.............$| ----|- #,#,##### |.....| #,# |...| ####|)............| ####,# #,#,# -|----- #,, ----- #......)....{..| #,,,,# ##,,,# #,, #,` #--------------- #,#### #,,,# ,,# #,# ---.------- #,,,, #,# #,# |.........+ ,,,,,------- ##,# #,# |.........|##,,,,|.....| #,,# #,,# |.........-,,###,|...<.| --.---------,## |.........|### #,......- |..........|,# ----------- ##------- |...........,# ...........|## ------------ [Levis the Light Girl] St16 Dx14 Co9 In12 Wi3 Ch14 ProHumFemLaw Dlvl:2 $339 HP23(24) Pw14(14) AC7 Xp2/35 Wt23/1400 T798 Latest messages # Talk to whom? (in what direction) You feel very attracted to the karate scrub. The karate scrub murmurs sweet nothings into your ear. The karate scrub softly caresses your fleecy bra, and gently pulls it off to reveal your breasts... Time stands still while you and the karate scrub lie in each other's arms... The karate scrub seems to have enjoyed it more than you... Your senses are dulled. "You're great! Here, this money is for you." The karate scrub kicks you! [-1 -> 23] # cy: unknown extended command. You kill the karate scrub! # Really quit [yes/no]? Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? Your inventory Weapons a - a blessed +3 inka shackle {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - a blessed +1 pistol (weapon in hand) {8} d - 49 uncursed +1 bullets (in quiver) {1} Armor k - a blessed +2 cloak of invisibility {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - a blessed scroll of healing {0} Potions j - an uncursed potion of acid {0} m - an uncursed potion of blindness {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: half physical damage You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 86% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 85% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25933 Monster spawn increase reached its maximum at turn 84866 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 728092 The monster class that cannot be genocided was troll The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: also matte (freq bonus 8) The monster species that spawned more often: Bundle Tree (freq bonus 6) The monster species that spawned more often: blazing fern sprout (freq bonus 5) The monster species that spawned more often: elona lady (freq bonus 5) The monster species that spawned more often: Nelly (freq bonus 10) The monster species that spawned more often: silesia unmixt (freq bonus 12) The monster species that spawned more often: dust devil (freq bonus 4) The monster species that spawned more often: animated limb (freq bonus 4) The monster species that spawned more often: cutpurse (freq bonus 18) The monster species that spawned more often: selenite (freq bonus 12) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 24) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 8) The monster species that spawned more often: The Red Death (freq bonus 8) The monster species that spawned more often: secretary (freq bonus 18) The monster species that spawned more often: plasma stalk (freq bonus 8) The monster species that spawned more often: kalkydra (freq bonus 14) The monster species that spawned more often: psycho kitten (freq bonus 8) The monster species that spawned more often: porter black jelly (freq bonus 24) The monster species that spawned more often: uncapped combatant (freq bonus 18) The monster species that spawned more often: heavily cursed turret (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster species that never randomly spawned: mugger The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: disco bouncer The monster species that never randomly spawned: vampire spellmaster The monster species that never randomly spawned: weeping archangel The monster species that never randomly spawned: drearmy ant The monster species that never randomly spawned: augured nonrestrictive slathered apothecary The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: bloodthirsty vampire The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 19) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 16) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 41) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 19) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 8) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 832 Strength training was 1 Dexterity training was 2 Wisdom training was 5 Constitution training was 44 You were prevented from having stealth (0) You were prevented from having half physical damage (0) You had 685 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (autocursing) Armor cloak of invisibility (gaberdine) Scrolls scroll of healing (ZUKKO MY GOOK) scroll of mana (DUAM XNAHT) scroll of phase door (WELCOME TO ANGBAND) scroll of standard id (SUOMI MAINITTU TORILLA TAVATAAN) scroll of cure (SULKEMISAIKA) Potions potion of acid (iridescent) potion of blindness (topaz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a fox (2 created) a weasel a kobold 0 restons (1 created) 0 mynocks (1 created) 0 mini mimics (1 created) a marine goblin 0 drains rats (2 created) a field vole 2 giant garbage rats Elif a grid bug a sparrow 0 Rame Ducks (1 created) 0 lichens (1 created) a kobold zombie a karate scrub 0 shopkeepers (1 created) 0 newts (1 created) 0 gray newts (1 created) 24 creatures born. 12 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) whip [Basic] (max Legendary) (27 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye levis the Prostitute... You quit in The Dungeons of Doom on dungeon level 2 with 529 points, and 339 pieces of gold, after 798 moves. Killer: quit You were level 2 with a maximum of 24 hit points when you quit. You reached the 181st place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 179 578 mr0t-Tra-Dro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (eloi), while paralyzed by a monster's gaze. - [40] 180 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] *181 529 levis-Pro-Hum-Fem-Law quit in The Dungeons of Doom on level 2. 23 [24] 182 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 183 494 rikerw-Nec-Sat-Fem-Neu quit in The Dungeons of Doom on level 1. 48 [48]