½KØ^N1È Player: laorj Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-04.01:17:49.ttyrec Time: (1591233469) Thu Jun 4 01:17:49 2020 ½KØ^®B)0[?1l>NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Restoring save file...½KØ^VD--More--¾KØ^Ît (0lqqqk(B(0lqqqk(B#(0a~~~x(B(0~~~~x(B(0lqqqqqqqqqk(B#(0x~~~~(B(0x~~~~(B#(0x~~~~~~~~~x(B#(0x~~~x(B(0x~~(B((0x(B#(0x~~~~~~~~~~(B###(0x~~~x(B###(0~~~~x(B#(0x~~~(B(0~~(B@f(0x(B################`#(0x~~~x(B#(0x~~~x(B#(0mq~q(B(0qqqqj(B#(0lqqqqqqqqqqqqk(B####(0x~~~x(B#(0mqqqj(B[####(0~~~~~~~~~~~~~x(B##¾KØ^ôt À(0mqaqj(B###(0x~~~~~~~~~~~~x(B#######(0~~~~~~~~~~~~~x(B###############(0x~~(B>(0~~~~~~~~~x(B#(0lqqq~qk(B############[####[#############(0~~~~~~~~~~~~~x(B####(0x~~~~~x(B#######(0mqqqqqqqqqqqqj(B##(0x~~~~~x(B#######(0x~~~~~x(B (0lqqqqqk(B#######(0~~~~~~x(B [¾KØ^v M18;3H(0x~~~~~x(B#(0l~qqk(B##(0l~qqqqqqqqqk(B(0mqqqqqj(B (0x~(B[(0~~~~(B#(0x~~~~(B##(0~~~~~~~~~~~x(B (0x~~~~~x(B(0x~~~x(B(0x~~~~~~~~~~x(B (0mqqqqqj(B(0mqqqj(B(0mqqqqqqqqqqj(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:13 HP:9(11) Pw:5(9) AC:9 Xp:1Hello laorj, the elven Wizard, welcome back to NetHack!Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:13 HP:9(11) Pw:5(9) AC:9 Xp:1ÀKØ^9E ÃKØ^f,w(0~(B(0~~(B(0~(B@(0~(BfÄKØ^Íe(0~(Bf(0~(B@(0~~~(B(0q(BÄKØ^ZM­(0~(B(0~~(B(0~(B@(0~~(Bf(0~(B(0q(BÄKØ^æ3 (0~(B(0~(B(0~(B@(0~(Bf(0~~(BÅKØ^k¸ ¼(0~(B(0~(B(0~~(B@The kitten drops a gold piece.f$ÅKØ^¦1Ú(0~(B(0~(B(0~~(B@(0~(BYou see here a gold piece.(0~(B(0~(BfÆKØ^•«(0~~~(B(0~(Bf@(0~(B(0~(B$(0~(BÆKØ^$V¦(0~(B@(0~(B(0~~(B(0~(Bf(0~~(BÇKØ^e,¥(0~(B(0~~(B(0~(B@(0~(B$(0~(BfÇKØ^ó ã(0~~~(B(0~(B(0~~(B(0~(B@You see here a gold piece. Pw:6f(0~(BÉKØ^e_(0~~~(B@f(0~(BÊKØ^]ª(0~(B(0~(B(0~~(B@(0~(Bf$(0~(BÊKØ^P( « HP:10(11) Pw:6(9) AC:9 Xp:1(0~~~(B(0~(B(0~(Bf@ËKØ^Ãø@fYou swap places with your kitten.(0~(B(0~(B(0~(B(0~(BYou see here a gold piece.f(0~(BÏKØ^Â=What do you want to ready? [- $ or ?*] ×KØ^ž?Never mind.ØKØ^–Ü |(0~(B(0~~(B(0~(B$@fØKØ^†õ¾f@You swap places with your kitten.f(0~(B(0~(B(0~(B(0~(BÙKØ^¼~(0~(B(0~~(Bf(0~(B@ÙKØ^Ÿv(0~(Bf@#(0~~~(B#ÙKØ^žC ”(0~(B(0~~(Bf@#(0~(B#ÚKØ^UD(0~(B#@#fÚKØ^‚L5f#@ÚKØ^= »#f@(0~(B(0~~~(B(0~~~~(B(0~(B(0~~~~(B(0~~~~~~~(BÚKØ^-Å R#f@(0~~~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~~(B(0~~~~~~~(B(0~(B(0~~(B(0~~~~~(B(0~~~~~(B(0~~~(BÛKØ^d¦ #f@(0~(B(0~~~(B(0~(B(0~~(B(0~~~~~~(BÛKØ^æ¸ `f(0~(B@(0~(B(0~(BÜKØ^ýüKf#(0~~(B@ÜKØ^»r8#(0~(B@ÜKØ^ö̇ HP:11 Pw:8(0~(Bf(0~(B@ÝKØ^ÈûV(0~~(Bf(0~(B@ÞKØ^Ã|%You descend the stairs.--More--ßKØ^k¢(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B+(0~~~~~~~~~~x(B(0x~~~~~(Bf@(0~~~x(B(0mqqqqqqqq(B+(0qj(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:2 $:13 HP:11(11) Pw:8(9) AC:9 Xp:1f(0~(BàKØ^ÇR?(0~(Bf@áKØ^|@(0~(Bf(0~(B@áKØ^~†Bf<(0~~(B@âKØ^mÏQ(0~(Bf@(0~(BâKØ^dZ]@(0~(B(0~(BfâKØ^YX pf(0~(B@#(0~(B#<ãKØ^3 }(0~~(Bf@(0~(B(0~~~(BãKØ^™´(0~~~~~~~~~(Bf#(0~~~~~~~~~(B@(0~~~~~~(B#äKØ^r_R(0~~(B#@#äKØ^úMf#@#äKØ^ \#f#@#äKØ^š ]##f@#åKØ^lqR#f@##åKØ^r€E##@f##åKØ^ÞKQf##@#åKØ^îá| Pw:9##f@#æKØ^eaQ#f@##æKØ^¾-A#f@çKØ^„ Gfd@#çKØ^Ôò¿You miss the fox.#fThe fox bites! HP:9(11) Pw:9(9) AC:9 Xp:1f#çKØ^ÒaZYou kill the fox!##fèKØ^qÀN#@#f#èKØ^kß:@#f#éKØ^6˜##@#(0~(B>(0~~~(B(0~(B{(0~~(B(0qqqqq(BéKØ^zâÐ#(0qqqqqqk(B@(0~~~~~x(B(0~(B(0~~~x(B(0~(B(0~(B+(0j(BéKØ^ô˜ ‚#(0l(Bf@(0x~(B(0~~(B(0q(BéKØ^e¡[#f@(0x(B(0m(BêKØ^—Ö$Unknown command 'M-0'.ìKØ^ÄÌ+You descend the stairs.--More--îKØ^qP¬(0lqqqqqqqk(B (0x~~~~~~~~(B (0x~~(Bf(0~~~~x(B (0x~~~(B@(0~~~~(B (0mqqq~qqqj(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:3 $:13 HP:9(11) Pw:9(9) AC:9 Xp:1  HP:10(11) Pw:9(9) AC:9 Xp:1f(0~~(BîKØ^Ø_#You can't go down here.ïKØ^ÍÑ /You can't go down here.ðKØ^þ;,You climb up the stairs.--More--ñKØ^pg ¿(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#+(0~~~~~~~~~~x(B#(0x~~~~~~(B<(0~~~x(B#(0mqqqqqqqq(B+(0qj(B###############(0lqqqqqqk(B#(0~(B@(0~~~~~x(B(0x~~~~~~x(B(0x~~(B{(0~~~(B+(0mqqqqqqj(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:2 $:13 HP:10(11) Pw:9(9) AC:9 Xp:1òKØ^º >@òKØ^Îø(0~(B@óKØ^Zi(0~(B@óKØ^>w$(0~(B@óKØ^c‹ $(0~(B@ôKØ^fz In what direction? õKØ^bœ%WHAMMM!!!õKØ^lü*In what direction? õKØ^+ NAs you kick the door, it crashes open!(0~(BöKØ^C? J#(0~(B@##öKØ^å› o(0~~~(B(0~(B#(0~(B@÷KØ^S— ³(0~~(B#(0~~~~~(B@(0~~(B(0~(B#ùKØ^ã» $ HP:11ûKØ^§Z 7#You find a hidden passage.ûKØ^>¡ üKØ^½Ì^###@#(0~~(BüKØ^83#@#üKØ^-¸#@#ýKØ^+s#@#ýKØ^]w#@`ýKØ^ž=PWith great effort you move the boulder.#@`ýKØ^B† )#@`ýKØ^Y# #@`þKØ^Š“#@`þKØ^χ#@`þKØ^0#@`þKØ^l#@`þKØ^Æû #@`þKØ^D€ #@`ÿKØ^ÙW7You try to move the boulder, but in vain.ÿKØ^ÏÓEYou try to move the boulder, but in vain.ÿKØ^¯EYou try to move the boulder, but in vain.ÿKØ^{EYou try to move the boulder, but in vain.ÿKØ^–Ì LØ^cv 7You try to move the boulder, but in vain.LØ^i2Unknown command 'M-0'.LØ^j%@#LØ^ò@#LØ^ðu@#LØ^ " @#LØ^v‡ @#LØ^Òõ@#LØ^ô„@#LØ^Êî@#LØ^¡g@#LØ^ô! @#LØ^æŸ @#LØ^7Ç5#@#LØ^j 3#@#LØ^ºÆ 4##@#LØ^WE6#@#LØ^.÷#@LØ^T64##@#LØ^Šg4#@#LØ^¶u0##@#LØ^ý#@LØ^?3#@#LØ^rb2#@#LØ^¦å 1#@#LØ^Ðî @##+@#LØ^2Î#@#LØ^÷%!That door is closed.LØ^Ê+ .That door is closed.LØ^Rþ .That door is closed. LØ^Æ) )In what direction?  LØ^¿6 #WHAMMM!!! LØ^M)In what direction?  LØ^¤Õ#WHAMMM!!! LØ^A‡ )In what direction?  LØ^¤ #WHAMMM!!! LØ^£·)In what direction?  LØ^¢Æ#WHAMMM!!! LØ^}Ï )In what direction?  LØ^;â ðAs you kick the door, it crashes open!(0qqqqqqqqqqqqqqk(B(0~~(Bd(0~~~~~~~~~~~~x(B(0~~~~~~~~(B((0~~~~x(B(0qqqqqqqqq(B(0qqqj(B LØ^ñ9)In what direction?  LØ^13  LØ^Ue  Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) LØ^} +(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0qqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B##@(0~~(Bd(0~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0~~~~~~~~(B((0~~~~x(B Pw:4In what direction? LØ^³ jThe spell hits the jackal!You kill the jackal!(0~(BLØ^m^(0l(B#@(0x~(B(0q(BLØ^Ñû 2(0~(B@(0m(BLØ^(¯ (0~(B@LØ^ö> Pw:6(0~(B@LØ^õv(0~(B@LØ^ìÑ(0~(B@LØ^Yœ(0~(B@LØ^ÖÅ (0~(B@LØ^  3(0~(B@(0~(BLØ^ýs (0~(B@LØ^þ´(0~(B@LØ^>mE(0~(B@You see here a chest.LØ^þ@There is a chest here, loot it? [ynq] (q) LØ^é¡4Hmmm, it turns out to be locked.LØ^Ç= -@(LØ^îü)@(0~(BLØ^‚ñ(0~(B@LØ^ô0In what direction? LØ^„ÃTHUD!LØ^AÑ )In what direction? LØ^V<THUD!LØ^¼)In what direction? LØ^²fGTHUD!You break open the lock!LØ^ãéY(0~(B@You see here a broken chest.LØ^ã#GThere is a broken chest here, loot it? [ynq] (q) LØ^þf4You carefully open the chest...--More--LØ^íû Y Do what with the chest?  : - Look inside the chest o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the chest  q + do nothing(end) "LØ^_/+(0qqqqqqqk~~~~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~~~~x(B###(0~~~~~~~~~~~~~~~x~~~(B<(0~~~x(B##(0x~~~~~~~~~(B@(0~~~~xqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B############ Take out what?  Comestibles a - a tin(end) #LØ^ï +#LØ^qì Ü(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(Bq - a tin.%LØ^'ð§(0~~~~~~(B(0~~~~~~~~(B((0~(B@##%LØ^ßÔ Pw:7(0~~~(B(0~~(B(0~(B(0~~(B(0~(B@%LØ^«q c(0~~(B(0~~(B#@##%LØ^žÅ[(0~~~(B(0~(B#@&LØ^ÿŽH(0~~(B#@##&LØ^e‡U(0~~(B#@#&LØ^7. -#@#'LØ^ƒ -#@#'LØ^g-#@#'LØ^Šà-#@#'LØ^ #@###(0~(B(0~~(B(0~~(B(0qqq(B(LØ^»u#@(0~(B$(0~(B(0qq(B(LØ^M{Í##(0q(B@(0q(B(0~~(B(0~(B(0~(BF(0~~~(B(0~(B(0mqqqq(B(0j(B(LØ^¯u Å(0l(B+(0qq(B(0~(B(0q(B+(0qk(B(0~~~(B@(0~~x(B(0x(B(0x(B(LØ^¶F $(0~(B@)LØ^T@(0~(B)LØ^ÓÂ(0~(B@*LØ^è"E(0~(B@You see here 9 gold pieces.+LØ^À€ [  $:22$ - 9 gold pieces.@,LØ^ðyF Pw:8@(0~(B-LØ^ì-@(0~(B-LØ^Dè@(0~(B-LØ^ &@(0~(B3LØ^T.± Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [false]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)4LØ^°ýÊ a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)5LØ^=:à a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)6LØ^ÿñ name [laorj]  role [Wizard]  race [elf]  gender [female]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [1=on]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)9LØ^ j  a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [DECgraphics, active]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)=LØ^Ò+>LØ^œÕƒ Do what?  a - add new autopickup exception x + exit this menu(end) ?LØ^ +(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B(0mqqqqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B#####################################(0lqqqqqqk(B##############`?LØ^š M#####(0~(B>(0~~~~~x(B##(0l(B+(0qqq~qq(B+(0qk(B(0x~~~~~~x(B##(0~~~~~~~~~~x(B(0x~~(B{(0~~~~(B#(0x~(BF@(0~~~~~~x(B(0mqqqqqqj(B#(0mqqqqqqqqqj(B Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:2 $:22 HP:11(11) Pw:8(9) AC:9 Xp:1What new autopickup exception pattern? BLØ^¢A #CLØ^“ï GLØ^=£HLØ^uþ  ILØ^ '$LLØ^ÞCÛ Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) PLØ^faJ+(0qqqqqqqk~~~~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~~~~x(B###(0~~~~~~~~~~~~~~~x~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~xqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B List of autopickup exceptions  Always pickup '<'; never pickup '>' ">$"(end) ZLØ^8Ħ(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(B Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) `LØ^QS+(0qqqqqqqk~~~~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~~~~x(B###(0~~~~~~~~~~~~~~~x~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~xqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B Remove which autopickup exceptions  Always pickup '<'; never pickup '>' a - ">$"(end) aLØ^q0+iLØ^Gu-iLØ^sa ¦(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(B Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) mLØ^ç_J+(0qqqqqqqk~~~~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~~~~x(B###(0~~~~~~~~~~~~~~~x~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~xqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B List of autopickup exceptions  Always pickup '<'; never pickup '>' ">$"(end) oLØ^ ]¦(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(B Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception x + exit this menu(end) pLØ^ÊIS+(0qqqqqqqk~~~~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~~~~x(B###(0~~~~~~~~~~~~~~~x~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~xqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B Remove which autopickup exceptions  Always pickup '<'; never pickup '>' a - ">$"(end) qLØ^õv+qLØ^¨ˆJ(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(B Do what?  a - add new autopickup exception x + exit this menu(end) tLØ^´tÙ(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(BwLØ^™ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) xLØ^£¤+(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B  Pw:3In what direction? xLØ^µH 4*The statue shatters.yLØ^Š& O@(0~(BYou see here 64 rocks.zLØ^Ö‰  @*You feel wise!  Wi:10 Ch:8 Chaotic You must have been very observant.zLØ^Šr :#@(0~(B{LØ^i†F#@(0~(B(0~(B{LØ^MO `@#{LØ^Jþ uWith great effort you move the boulder.`@#(0~(B|LØ^î[N`@#(0~(B|LØ^íðB`@#(0~(B|LØ^½B`@#(0~(B|LØ^1^ B`@#(0~(B|LØ^ B`@#(0~(B|LØ^•X7You try to move the boulder, but in vain.}LØ^×ÐEYou try to move the boulder, but in vain.}LØ^žmEYou try to move the boulder, but in vain.}LØ^±]EYou try to move the boulder, but in vain.}LØ^Œ EYou try to move the boulder, but in vain.}LØ^½¡ EYou try to move the boulder, but in vain.~LØ^× EYou try to move the boulder, but in vain.~LØ^<EYou try to move the boulder, but in vain.~LØ^×EYou try to move the boulder, but in vain.~LØ^S/ =#@(0~(B~LØ^? /#@(0~(BLØ^·û_ Pw:5@#(0~(BLØ^et=@#(0~(BLØ^J/#@(0~(BLØ^q9/#@(0~(BLØ^\7/#@(0~(BLØ^nÚ /#@(0~(BLØ^Í /#@(0~(B‚LØ^sG/#@(0~(B‚LØ^{¡#@‚LØ^¶+O Pw:8#@(0~(B‚LØ^^(0~(B@‚LØ^â2 (0~(B@‚LØ^*š (0~(B@ƒLØ^@(0~(BƒLØ^û$ @(0~(B…LØ^Õ¿In what direction? †LØ^c:%WHAMMM!!!†LØ^ø OIn what direction? WHAMMM!!!†LØ^3W *In what direction? ‡LØ^Öƒ%WHAMMM!!!‡LØ^Êÿ*In what direction? ‡LØ^Ñ%WHAMMM!!!‡LØ^3 *In what direction? ‡LØ^gÕ %WHAMMM!!!‡LØ^n” *In what direction? ˆLØ^§»TAs you kick the door, it crashes open!(0~(BˆLØ^*In what direction? ˆLØ^Ñ*4You kick at empty space.ˆLØ^† ‹`##@(0~(B(0~~~~~~(B(0~~~~(BˆLØ^$w o@(0~(B(0~~(B(0~~~(B‰LØ^œ7You try to move the boulder, but in vain.‰LØ^ÄËEYou try to move the boulder, but in vain.ŠLØ^É£  Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) ‹LØ^Hc+(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B Pw:3In what direction? ‹LØ^—† eThe boulder falls apart.*You hear a crumbling sound.ŒLØ^Z‘*@#(0~(B(0~(B(0~~(BYou see here 9 rocks.ŒLØ^H¤@*(0~~(B(0~~(BYou see here 47 rocks.dŒLØ^k‘ Pw:6#d@*#d@#LØ^Î8#d@#LØ^¸ß 9#d@#ŽLØ^@ð Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) LØ^VÄ+(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B Pw:1In what direction? LØ^{/iThe spell hits the jackal!You kill the jackal!#LØ^öq=@#@#LØ^‘á&/@#LØ^´L@@#You see here a steel wand.‘LØ^¯ý?r - a steel wand.@’LØ^S %@#’LØ^õŸ @#’LØ^@#“LØ^†“4k@#“LØ^þ9#@“LØ^ 5#@(0~(B“LØ^§£ v#(0~~~~~(B(0~~~~~~(B#(0~~(B(0~~(B@”LØ^åÓ»k(0~~~~~(B(0~~~~~~(B@(0~~(B(0~~(B(0~(B”LØ^Ÿ¦T#k@#(0~(BThe kobold throws a dart!)You are hit by a dart.#) HP:9(11) Pw:1(9) AC:9 Xp:1  Pw:3@”LØ^é Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) •LØ^0A +(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(BYou don't have enough energy to cast that spell.•LØ^Á q@)The kobold hits! HP:6—LØ^ x0You miss the kobold.˜LØ^U“©You kill the kobold!)Welcome to experience level 2. HP:10(15) Pw:21(27) AC:9 Xp:2˜LØ^Úó R@#You see here 7 darts.™LØ^ˆª Q HP:11)@™LØ^v##@šLØ^¢î 5#@(0~(BšLØ^x j(0~~~~~(B(0~~~~~~(B#(0~~(B(0~~(B@›LØ^ï`@(0~(B›LØ^:¢ @(0~(B›LØ^Eì,@(0~(BœLØ^¬6,@(0~(BœLØ^^U@(0~(BœLØ^IY @(0~(BœLØ^$þ @>LØ^ëÞ† HP:12@(0~(B(0~(B(0~~(BLØ^•¬@#(0~~~~~(B(0~(B(0~~~(B(0~(B(0~(BLØ^óº¤ Pw:24@#(0~~~(B(0~(B(0~~(BžLØ^ä÷#@žLØ^NŸ#@žLØ^Sœ &@#ŸLØ^½B$@#ŸLØ^I9 B@#ŸLØ^d•3You kill the bat!% LØ^޲ ”#@# Things that are here: a bat corpse a scroll of identify--More--¢LØ^G(0qqqqk(B £LØ^Ȫ Pick up what?  Comestibles a - a bat corpse Scrolls b - a scroll of identify(end) ¤LØ^Æå+¤LØ^ãg ë(0qqqqk~~~~~(B#(0lqqqqqqqqqqqqqqk~~~~x(B###(0~~~~~~~~~~~~~~~x(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~xqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(Bs - a scroll of identify. B@§LØ^:ž Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) §LØ^ë®+(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B Pw:19In what direction? §LØ^°S `The spell misses the bat. HP:13 B¨LØ^–Ê Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) ¨LØ^æ) +(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B Pw:14In what direction? ¨LØ^„¯ cThe spell hits the bat!You kill the bat!%©LØ^C~Z#@%You see here a bat corpse.©LØ^$±2#@%ªLØ^““e#@#(0~~~(B(0x~~~~~(B(0mqqqqq(BªLØ^í|r#@#(0~(B#(0~~~~~(BªLØ^Ç ?@#(0~(B#«LØ^ÖÛ¡(0lq(B+(0qqq(B(0x~~~~~(B#(0~(B>(0~~~~~(B@(0~~~~~(B«LØ^°? }(0q(B(0~x(B@#{(0x(B(0q(B«LØ^± k Pw:16(0k(B@(0~(B(0j(B«LØ^Þ¾@(0~(B¬LØ^°kA HP:14@(0~(B¬LØ^=)c@(0~(BThere's some graffiti on the floor here.--More--®LØ^ïºDYou read: "nere i a big treasurc hidden ir the ?oo!".°LØ^êi+@(0~(B°LØ^ÉÉ @(0~(B²LØ^$h%You descend the stairs.--More--²LØ^d¸4(0lqqk(B(0x~(B@(0m(B(0x~~~~(B(0mk~~~~~(B(0mqqqk~x(B(0x(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:10 Ch:8 Chaotic Dlvl:3 $:22 HP:14(15) Pw:16(27) AC:9 Xp:2´LØ^4/Á<(0qqqqqqqqqqj(B(0x(B@(0~~~~~~~~~(BG(0~~~(BG(0~~~~l(B(0lqqqqqk(B(0lqqqqj(BµLØ^€Ð X@(0~(B(0~~~~~~~~~~~~~~~~~~(B·LØ^ˆ&You climb up the stairs.--More--¸LØ^ÚÕ(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B(0mqqqqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B###############(0lq(B+(0qqqqk(B####(0x~~~~~~x(B####%%#####(0~(B@(0~~~~~~(B#####(0x~~~~~(B{(0x(B###(0mqqqqqqj(B####)##(0lqqqqqq¸LØ^ñÕWk(B##############**#######(0~(B>(0~~~~~x(B#)(0l~qqq~qq(B+(0qk(B(0x~~~~~~x(B##`########(0~~~~~~~~~~x(B(0x~~(B{(0~~~~(B#(0x~(B*(0~~~~~~~x(B(0mqqqqqqj(B#(0mqqqqqqqqqj(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:10 Ch:8 Chaotic Dlvl:2 $:22 HP:14(15) Pw:16(27) AC:9 Xp:2¹LØ^d W Coins  $ - 22 gold pieces  Weapons  a - a blessed +1 quarterstaff (weapon in hands)  Armor  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles  q - a tin  Scrolls  h - an uncursed scroll of identify  i - an uncursed scroll of create monster  j - an uncursed scroll of magic mapping  p - a scroll labeled VELOX NEB  s - a scroll of identify  Spellbooks  k - a blessed spellbook of force bolt  l - an uncursed spellbook of light  Potions  f - 2 uncursed potions of healing  g - an uncursed potion of paralysis  o - a ruby potion  Rings  d - an uncursed ring of conflict (1 of 2)ºLØ^On ì e - an uncursed ring of free action  Wands  c - a wand of polymorph (0:4)  r - a steel wand  Tools  m - an uncursed blindfold  n - an uncursed tooled horn (2 of 2)¼LØ^™ƒ Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:10 Ch:8 Chaotic Dlvl:2 $:22 HP:14(15) Pw:16(27) AC:9 Xp:2(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B(0mqqqqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B###############(0lq(B+(0qqqqk(B####(0x~~~~~~x(B####%%#####(0~(B@(0~~~~~~(B#####(0x~~~~~(B{(0x(B[15;¼LØ^­ƒ I45H###(0mqqqqqqj(B####)##(0lqqqqqqk(B##############**#######(0~(B>(0~~~~~x(B#)(0l~qqq~qq(B+(0qk(B(0x~~~~~~x(B##`########(0~~~~~~~~~~x(B(0x~~(B{(0~~~~(B#(0x~(B*(0~~~~~~~x(B(0mqqqqqqj(B#(0mqqqqqqqqqj(B½LØ^O ± Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [false]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)ÅLØ^Ë!Ê a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)JMØ^é à a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)LMØ^#ñ name [laorj]  role [Wizard]  race [elf]  gender [female]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [1=on]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)LMØ^·  a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [DECgraphics, active]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)MMØ^]ÞLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:10 Ch:8 Chaotic Dlvl:2 $:22 HP:14(15) Pw:16(27) AC:9 Xp:2(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B+(0~~~~~~~~~~x(B###(0~~~~~~~~~~~~~~~x(B(0x~~~~~~(B<(0~~~x(B##(0x~~~~~~~~~(B((0~~~~x(B(0mqqqqqqqq(B+(0qj(B##(0mqqqqqqqqqq~qqqj(B###############(0lq(B+(0qqqqk(B####(0x~~~~~~x(B####%%#####(0~(B@(0~~~~~~(B#####(0x~~~~~(B{(0x(BMØ^mÞI45H###(0mqqqqqqj(B####)##(0lqqqqqqk(B##############**#######(0~(B>(0~~~~~x(B#)(0l~qqq~qq(B+(0qk(B(0x~~~~~~x(B##`########(0~~~~~~~~~~x(B(0x~~(B{(0~~~~(B#(0x~(B*(0~~~~~~~x(B(0mqqqqqqj(B#(0mqqqqqqqqqj(BOMØ^nŒReally save? [yn] (n) PMØ^Å!?Saving...Be seeing you...