gH^  Player: laorj Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-04.01:03:35.ttyrec Time: (1591232615) Thu Jun 4 01:03:35 2020 gH^)0[?1l>NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. gH^VShall I pick character's race, role, gender and alignment for you? [ynaq] kH^ n name: laorj  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) lH^+ name: laorj  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) lH^B *+ name: laorj  role: Wizard  race: elf  gender: choosing now  alignment: chaotic Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first race forces chaotic q - Quit(end) mH^n+ name: laorj  role: Wizard  race: elf  gender: female  alignment: chaotic Is this ok? [ynq]  laorj, chaotic female elven Wizard  y + Yes; start game n - No; choose role again q - Quit(end) nH^,] -(0lqqqk(B(0~~~~x(B(0x~~~~(B(0x~(Bf@(0x(B+(0~~~x(B(0x~~~x(B(0mqqqj(BLaorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1 It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain denH^j] vserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anhur!--More--oH^(0lqqqk(B(0~~~~x(B(0x~~~~(B(0x~(Bf@(0x(B+(0~~~x(B(0x~~~x(B(0mqqqj(BHello laorj, welcome to NetHack! You are a chaotic female elven Wizard. --More--oH^<  There is a staircase up here.  Things that are here: a large box 7 gold pieces--More--qH^Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1qH^V  Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of identify i - an uncursed scroll of create monster j - an uncursed scroll of magic mapping Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of light Potions f - 2 uncursed potions of healing g - an uncursed potion of paralysis Rings d - an uncursed ring of conflict e - an uncursed ring of free action Wands c - a wand of polymorph (0:4) Tools m - an uncursed blindfold n - an uncursed tooled horn(end) |H^YP(0lqqqk(B(0~~~~x(B(0x~~~~(B(0x~(Bf@(0x(B+(0~~~x(B(0x~~~x(B(0mqqqj(B Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1H^Wd@#(#(0~(BH^ (0~(B(0~(Bf@(0~(B(0~~~(B(0~~(BH^(0~(B(0~~(Bf#(0~~(B@#H^ (0~~~(B(0~~(Bf@#H^oNf#@#H^ V]##f@#H^~Q#f@##H^- S##f@#H^I#f@###H^ #f(0x(B#@(0~~~(B$(0~~~~~~~~~x(B##(0qqqqqqqqqqqqj(BH^h+##f(0~~(B(0~~~~~~~~~(B@#H^ @fYou swap places with your kitten.f##(0~~(B(0~~~~~~~~~(B##H^7I#f@#H^r8U##@#f(0~(BH^ĚX#f#@##H^ U9#f#@#H^6U 9#f#@#H^ 6##f@#H^}4#f@#H^V_(0x(B(0~(Bf#@#H^%Q(0~(B#f#@#H^XN(0~(B##f@#H^ M(0~(Bf#@#H^| N(0~(B##f@#H^@M(0~(Bf#@#H^SQ(0~(B#f#@#H^eQ(0~(B#f#@#H^4t(0x(B(0~~~(B(0~(B##f@#H^G (0x(B(0~~(B(0~~~(B>#f@#H^ (0qqqqqk(B(0~~~~~(B(0~~~~~(B(0~~~(B(0~(B#f@H^b(0qqqqqq(B(0~~~~~~(B(0~~~~(B(0~~~(B(0x~(B#f@(0m(BH^6Zz(0lq(B+(0~(B(0x~(B#f@H^W(0~(B@(0~(BfH^Y@(0~(B(0~(BfH^Y Q(0~(B@(0~(BfH^U$Unknown command 'M-0'.H^@>The kitten picks up a gold piece.f$The kitten drops a gold piece.$fH^M(0~(B@There is a staircase down here.You see here a gold piece.(0~(BfH^^f@You swap places with your kitten.You see here 3 gold pieces.f$H^G> $:3$ - 3 gold pieces.f$@H^:@(0~(BThere is a staircase down here.You see here a gold piece.(0~(BfH^<w $:4$ - a gold piece.@f(0~(BH^ Z@>(0~(B(0~(BfH^ _@(0~(Bf(0~(BH^X@(0~(Bf(0~(BH^"This door is locked.H^ *In what direction? H^xiWHAMMM!!!f(0~(B(0~(BH^8F*In what direction? H^HQWHAMMM!!!f(0~(BH^ *In what direction? H^P QWHAMMM!!!(0~(BfH^*In what direction? H^^QWHAMMM!!!f(0~(BH^ֳ*In what direction? H^ eWHAMMM!!!(0~(B(0~(BfH^k*In what direction? H^CAs you kick the door, it crashes open!(0~(Bf(0~(BH^*In what direction? H^WH^_ ##@(0~(Bf(0~~(B(0~(B(0~(BH^} O###@(0~(B(0~~~~~~~~~~~(Bf(0~~~~~~~~~(B(0~(B(0~~~~~~~(B(0~~~~~(B(0~(B(0~~~(BH^W##@#(0~(B(0~~~(B(0~~~~(B(0~(B(0~~~~(B(0~~~~~~~(BH^e;f@##H^_^ 4#f@#H^* 4#f@#H^'4f#@#H^9#f#@#H^+9#f#@#H^>6##f@#H^M 4f#@#H^O 6##f@#H^~4f#@#H^h6##f@`H^gWith great effort you move the boulder.f#@`H^}D#f#@`H^ G#f#@`#H^ 6You try to move the boulder, but in vain.H^CYou try to move the boulder, but in vain.H^R##f@#H^B<##@#H^sQ#f@#H^T#f@##H^ܼ?#f@#H^U##@#H^ 4f#@#H^y9#f#@#H^J9#f#@#H^6##f@#H^:G/#f@H^tf#H^! #fH^ f#H^Ze#fH^M#You find a hidden passage.#fH^*#fH^{#fH^, f#@#(0~(B(0~~(B(0~x(B(0~x(B(0x(BH^#f#@(0~(B(0~~(B(0~~(B(0~~~~(B(0qqqqqj(BH^I ##f(0q(B@(0q(B(0~~(B(0~x(B(0x~~(B(0x~~(B+(0~(B(0m(BH^ n#(0lqq(Bf(0k(B(0x~(B@H^ B(0~(B(0~(B@fH^)B(0~~(B@fH^'=(0~~(Bf@H^Q Q(0~(B@(0~(BfH^K =@(0~~(BfH^Y`The door opens.(0a(Bf(0~(BH^A AYou don't find anything here to loot.H^e1Unknown command '^J'.H^H^$Unknown command 'M-0'.H^1Unknown command '^J'.H^H^d In what direction? H^Ak ZThe door resists!f(0~(BH^f=*In what direction? H^ZCZThe door resists!(0~(BfH^u *In what direction? H^9RThe door resists!f(0~(BH^e*In what direction? H^jThe door closes.f+(0~~(BH^B*In what direction? H^ H^ #Unknown command '^J'.H^ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) H^.eA+(0lqqqk(B(0~~~~x(B(0x~~~~(B#(0x~~(B((0x(B### Pw:4In what direction? H^NkThe door crashes open!(0~(B(0~(BfH^ώ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) H^(0lqqqk(B(0~~~~x(B(0x~~~~(B#(0x~~(B((0x(B###H^7u(0~(B#f#@(0~~(BH^?L (0~~~~(B(0~~~(B(0~~(B@f(0~(BH^ ##(0~~(B@(0~~~~(Bf(0~(B(0~~~~(BH^ h##@f##(0~(BH^jH#@#f#H^S E#@#f#H^' \ Pw:6@#f#H^B@#f#H^b I@f##H^< I@f#H^ H@f#H^G@#fH^ 6You try to move the boulder, but in vain.H^v `@f##H^۪+@f#H^v!@f#H^!@f#H^n 1@#fH^ <@##fH^_?@#f#H^=@#f##H^:@#f##H^ &@f##H^Ӝ 1@#fH^ 9@#f#H^l(Z Pw:8@#f#H^q&@f##H^(0~(BfH^1S(0~(B@(0~(BfH^\(0~(B(0~(B@fH^ (0~(B(0~(B@(0~(Bf(0~(BH^g(0~~~~~~(B(0~~~~(B(0~~~(B(0~(B@(0~(Bf(0~(BH^Rx(0~~~~~(B(0~~~~~~~(B(0~~~~~~~~~(B(0~(B(0~~(Bo@###f(0~~~~(B(0~~~~~~~(B#####o@#f#########@#f#The goblin just misses!f#H^2Unknown command 'M-0'.H^ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) H^( A+(0lqqqk(B(0~~~~x(B(0x~~~~(B#(0x~~(B((0x(B### Pw:4In what direction? H^'fvThe spell hits the goblin!You kill the goblin!%--More--H^̐ cA smoky potion shatters!You smell a peculiar odor...--More--H^)Call a smoky potion: H^.;%#fH^@# Things that are here: a goblin corpse an iron skull cap--More--H^5 Tf#H^U@f##The kitten eats a goblin corpse.H^=%@#H^@#H^3X @#H^{q#[(0~~~~~~~~~~~~(B@#H^5wk#@##(0~~(B(0x~(B(0mq(BH^XaE#@(0~(BH^W  Pw:6#(0l(B@(0q(B(0~~(B(0~~~~~(B(0qqqqq(BH^Y(0~(B(0qqqqqqqqk(B@(0~~~~~~~x(B(0~~~~~x(B(0qqqqj(BH^ Uf##@(0~(BH^2 T#@(0~(B(0~(BH^#@#(0~~~~~~~~~(B(0~(B(0~~~~~~~(BH^h@#(0~(B(0~~~(BH^_f $@#H^$@#H^v[H#@(0~~~~~~~~~~~~(B#H^b #@#H^#@#H^.#@#H^5,##@#H^{*#@##H^( <@##(0~(BH^X#(0~~~~~~~~~~~~(B@##H^, -#@#H^<\-#@#H^[ Pw:8#@(0~(B#(0~~(B!(0mqqq(BH^}(0l(B+(0qqk(B#(0x~~(B@(0x(B(0x(BH^, c(0~(B@(0j(BYou see here a ruby potion.H^@o - a ruby potion.@H^6@(0~(BH^& In what direction? H^?%WHAMMM!!!H^R*In what direction? H^!%WHAMMM!!!H^*In what direction? H^ݬTAs you kick the door, it crashes open!(0~(BH^ B#@(0~(BH^#@(0~(B(0~~(B(0~(BH^V#@#(0~(BH^c 5##@#H^& 4#@#H^;v#@#(0~(B(0~(BH^ <+@#H^The door opens.(0lqqqk(B(0~~~x(B(0~~~(B(0~~~(B(0~~~(B(0~~~(B(0~(B(0a(BH^Rm+(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x(B(0x~(B(0~x(B(0q(B@(0q(B#H^ O@(0m(B(0a(B(0j(BH^:} Pw:9(0~(B@(0~(BfH^xX@(0~(Bf#H^s@(0~(Bf(0a(B#H^iZ]@(0~(Bf(0~(BH^ \@(0~(Bf(0~(BH^VQ@(0~(B(0~(BfH^SThe door resists!f(0~(BH^ The door opens.(0a(B(0~(B(0~(BfH^ #@(0~(B#(0~(B(0~(B(0~(B(0~(B(0~~(BfH^>@(0a(B(0~(B(0~~~(B(0~~(B(0~~(B(0~(BH^$ g#(0~~(B@(0~~(B#H^ R(0~(B#@#H^+#@#H^@-#@##H^0D Df#@H^L;##@##H^ @#H^a Z##f@#H^ Tf##@#H^!_#f#@#H^]_#f#@#H^Q_##f@#H^ Pf#@#H^B _#f#@#H^s#f#@(0~(B:#(0~~~(B(0qqqq(BH^d# (0lqqqq(Bf (0x~~~~(B# (0x~(B[(0~~(B@ (0x~~(B(0~(B (0mq(BH^ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) H^ÃA+(0lqqqk(B(0~~~~x(B(0x~~~~(B#(0x~~(B((0x(B### Pw:4In what direction? H^The spell hits the newt!You kill the newt!#f(0~(BH^Ld`(0q(B(0~x(B#@f(0~x(BH^L(0k(B@(0~(B#(0j(BH^x 7@(0~(BfH^:` B@(0~(Bf#H^Kv@(0~(BYou see here a bronze plate mail.f(0~~(BH^/ Zf[@(0~(BH^ K(0~(Bf(0~(B@H^ <(0~(B(0~(B@fH^uWYou stop. Your kitten is in the way!(0~(BfH^xf(0~(B@#You hear some noises. Pw:6I^crYou stop. Your kitten is in the way!##fI^[#xx (0~~~~~(B@ (0~(B(0~~(B(0~(Bf (0~~(BI^  Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) I^A+(0lqqqk(B(0~~~~x(B(0x~~~~(B#(0x~~(B((0x(B### Pw:1In what direction? I^HO{The spell hits the grid bug!You kill the grid bug!#--More--I^The spell hits the grid bug!You kill the grid bug!#(0~(BfI^@f(0~(B#(0~~~(BI^yV@##fI^.`@#f##I^^ T@##fI^G T@#f#I^`@#f##I^T@#f# I^u 1What do you want to put on? [dem or ?*]  I^ 1You don't have that object.--More--I^6 9What do you want to put on? [dem or ?*] I^ !Never mind.I^1Unknown command '^J'.I^Up# I^>oI^Շ pI^ftI^|iI^. oI^- nI^"sI^+ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)I^:+$I^+%I^Ģ-%I^k +&I^s--I^ a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)EI^1 a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)II^84  name [laorj]  role [Wizard]  race [elf]  gender [female]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [1=on]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)VI^e +WI^-YI^9  a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [DECgraphics, active]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)jI^N.Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:4 HP:11(11) Pw:1(9) AC:9 Xp:1(0lqqqk(B(0lqqqk(B#(0a~~~x(B(0~~~~x(B#(0x~~~~(B(0x~~~~(B##(0x~~~x(B(0x~~(B((0x(B####(0x~~~x(B+(0~~~x(B#################`#(0x~~~x(B(0x~~~x(B##(0lqqqqqqqqqqqqk(B####(0x~~~x(B(0mqqqj(B##(0~~~~~~~~~~~~~x(B#@(0mqaqj(B#(0x~~~~~~~~~~~~x(B#####(0~~~~~~~~~~~~~I^.mx(B###############(0x~~(B>(0~~~~~~~~~x(B#(0lqqq~qk(Bf################[#############(0~~~~~~~~~~~~~x(B####(0x~~~~~x(B#######(0mqqqqqqqqqqqqj(B##(0x~~~~~x(B#######(0x~~~~~x(B (0lqqqqqk(B#######(0~~~~~~x(B (0x~~~~~x(B#(0l~qqk(B##(0l~qqqqqqqqqk(B(0mqqqqqj(B (0x~(B[(0~~~~(B#(0xI^/0m~~~~(B##(0~~~~~~~~~~~x(B (0x~~~~~x(B(0x~~~x(B(0x~~~~~~~~~~x(B (0mqqqqqj(B(0mqqqj(B(0mqqqqqqqqqqj(BoI^6 In what direction? pI^wJ 'Never mind.pI^ 1Unknown command '^J'.rI^G Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [false]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)xI^G  a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)|I^+}I^L Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:4 HP:11(11) Pw:1(9) AC:9 Xp:1(0lqqqk(B(0lqqqk(B#(0a~~~x(B(0~~~~x(B#(0x~~~~(B(0x~~~~#(B#(0x~~~x(B(0x~~(x#(B###(0x~~~x(B+(0~~~x#(B################`#(0x~~~x(B(0x~~~x#(B#(0lqqqqqqqqqqqqk#(B###(0x~~~x(B(0mqqqj#(B#(0~~~~~~~~~~~~~x#(B@(0mqaqj(B#(0x~~~~~~~~~~~~x#(B####(0~~~~~~~~~~~~~x(B}I^^ [m###############(0x~~>~~~~~~~~~x(B#(0lqqq~qk(Bf################[#############(0~~~~~~~~~~~~~x(B####(0x~~~~~x(B#######(0mqqqqqqqqqqqqj(B##(0x~~~~~x(B#######(0x~~~~~x(B (0lqqqqqk#(B######(0~~~~~~x(B (0x~~~~~x#(B(0l~qqk#(B#(0l~qqqqqqqqqk(B(0mqqqqqj(B (0x~[~~~~#(B(0x~~~~#(B[}I^ 19;29H#(0~~~~~~~~~~~x(B (0x~~~~~x(B(0x~~~x(B(0x~~~~~~~~~~x(B (0mqqqqqj(B(0mqqqj(B(0mqqqqqqqqqqj(BI^xh Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [false]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)I^ a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [true]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)I^ Laorj the Evoker St:12 Dx:15 Co:11 In:20 Wi:9 Ch:8 Chaotic Dlvl:1 $:4 HP:11(11) Pw:1(9) AC:9 Xp:1(0lqqqk(B(0lqqqk(B#(0a~~~x(B(0~~~~x(B#(0x~~~~(B(0x~~~~#(B#(0x~~~x(B(0x~~(x#(B###(0x~~~x(B+(0~~~x#(B################`#(0x~~~x(B(0x~~~x#(B#(0lqqqqqqqqqqqqk#(B###(0x~~~x(B(0mqqqj#(B#(0~~~~~~~~~~~~~x#(B@(0mqaqj(B#(0x~~~~~~~~~~~~x#(B####(0~~~~~~~~~~~~~x(BI^ [m###############(0x~~>~~~~~~~~~x(B#(0lqqq~qk(Bf################[#############(0~~~~~~~~~~~~~x(B####(0x~~~~~x(B#######(0mqqqqqqqqqqqqj(B##(0x~~~~~x(B#######(0x~~~~~x(B (0lqqqqqk#(B######(0~~~~~~x(B (0x~~~~~x#(B(0l~qqk#(B#(0l~qqqqqqqqqk(B(0mqqqqqj(B (0x~[~~~~#(B(0x~~~~#(B^! 19;29H#(0~~~~~~~~~~~x(B (0x~~~~~x(B(0x~~~x(B(0x~~~~~~~~~~x(B (0mqqqqqj(B(0mqqqj(B(0mqqqqqqqqqqj(BI^nI`@#f##I^ Gf@##I^T/#f@I^<@#fI^F@f#I^@dE@#fI^+ m(0~(B@#f#I^P  Pw:3@(0~~(B#(0~~(Bf#I^#@f(0~(B#(0~~~(B(0~~(B(0~~(B(0~(BI^k(0a@(B#(0~(B(0~(B(0~~(BI^A#f(0~(B@I^= Y(0a(Bf(0~(B@I^mY(0~(B(0~(Bf@I^?P(0~(B(0~(Bf@I^Hf(0~~(B@I^>Y(0~(Bf@(0~(BI^( [(0~(Bf(0~(B@I^'(0~(B(0~(Bf(0~(B(0a(B@I^(0~(B(0~(Bf#@I^p(0~(B(0~(B(0~(B#@I^  (0~~~(B(0~~~(B(0~~~(B(0~(B(0~(B(0~(B#@(0~(B(0~(BI^#@I^:#@(0~(BI^ƇK#@(0~~(B(0~(BI^A$(0~(B@I^2? Pw:5(0~@(BI^. *(0~@(BdI^#1You kill the jackal!%I^I^ q(0~@(BThere is a doorway here.You see here a jackal corpse.I^ HThere is a jackal corpse here; eat it? [ynq] (n) I^=This jackal corpse tastes okay.(0~~(B(0~(BfYou finish eating the jackal corpse.f(0~(BI^`@(0~~~~(BfI^Xs@#(0~(B#(0~~~(BI^ G@#fI^8 X@#f#I^( @d#r[(0~~~~~~~~~~~~(B#f#I^#@#f##(0~~~~~~~~~~~~(B##I^K s Pw:7#@f#I^ V#@#You hear some noises.I^uNj#@##fI^h3##@#I^S.#@#I^\ ,#@##I^M #@I^n!That door is closed.I^.That door is closed.I^)In what direction? I^2You kick at empty space.I^ )In what direction? I^F YWHAMMM!!!You hear some noises in the distance.I^()In what direction? I^ #WHAMMM!!!I^|)In what direction? I^#WHAMMM!!!I^])In what direction? I^ #WHAMMM!!!I^ )In what direction? I^P#WHAMMM!!!I^T)In what direction? I^#WHAMMM!!!I^ E )In what direction? I^1 #WHAMMM!!!I^X)In what direction? I^ #WHAMMM!!!I^8)In what direction? I^" #WHAMMM!!!I^)In what direction? I^5#WHAMMM!!!I^#)In what direction? I^">WHAMMM!!! Pw:9I^{H )In what direction? I^ wAs you kick the door, it crashes open!(0~(B(0~~~~(B(0~~(BI^ (0~~(B(0~~~(Br#@(0~(BYou hear someone counting money.I^&^ w(0~(B(0~@(BThe sewer rat bites! HP:10I^$ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - light 1 divination 0% 76%-100%(end) I^2 +(0lqqqk(B(0~~~~x(B(0x~~~~#(B(0x(Br(0~(x#(B## Pw:4In what direction? I^FThe spell misses the sewer rat.The sewer rat just misses!fI^_You kill the sewer rat!(0~(B##fI^. g HP:11f@(0~~(BI^(0~@(B There is a staircase up here.  Things that are here: a large box 7 gold pieces--More--I^Ne(0~(BfI^"In what direction? I^ DThere is a large box here, loot it? [ynq] (q) I^4Hmmm, it turns out to be locked.I^ Pick up what?  Coins $ - 7 gold pieces Tools a - a locked large box(end) I^Z+I^-I^-+I^ -I^ +I^'-I^' +I^=U-I^4 +I^J/-I^+I^-I^e\ +I^5-I^~##################`I^ @fYou swap places with your kitten.(fI^)In what direction? I^\^MTHUD!f(0~(BI^ I^s0 ;(fI^F(0~(Bf@(0~(BI^_f((0~@(BI^In what direction? I^6OTHUD!(0~(BfI^)@O Pw:5@(0~(BI^+@(0~(BI^'nf@You swap places with your kitten.--More--I^t There is a staircase up here.  Things that are here: a locked large box 7 gold pieces--More--I^E (0~(B(0~(BfI^In what direction? I^f I^;_You stop. Your kitten is in the way!f(0~(BI^\? D(0~((B@J^In what direction? J^>THUD!fJ^5 *@(0~(BJ^ef@((0~(BJ^ٸ In what direction? J^JTHUD!(0~(BfJ^Zx2@(0~(BJ^#(0~(B@J^#(0~(B@J^Z\f((0~@(BJ^ś In what direction? J^`7OTHUD!(0~(Bf J^Å gf@((0~(B J^In what direction?  J^B THUD!You break open the lock!rThe kitten misses the sewer rat. J^|(0~@(B There is a staircase up here.  Things that are here: a broken large box 7 gold pieces--More--J^*The sewer rat bites! HP:8(11) Pw:5(9) AC:9 Xp:1The kitten bites the sewer rat.--More--J^^6The sewer rat is killed!(0~(BJ^n(0~@(Bf(0~(BJ^ sf@You swap places with your kitten.(0~(B--More--J^q  There is a staircase up here.  Things that are here: a broken large box 7 gold pieces--More--J^ HP:9 Pw:6(0~~(BfJ^=>There is a broken large box here, loot it? [ynq] (q) J^A J^{ 1You carefully open the large box...--More--J^L9e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) J^r##################`#(0lqqqqqqqqqqqqk#(B#(0~~~~~~~~~~~~~x#(B(0x~~~~~~~~~~~~x#(B(0~~~~~~~~~~~~~x(B##########J^ In what direction? J^o KThere is a broken large box here, loot it? [ynq] (q) J^FO8You carefully open the large box...--More--J^Ire Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) #J^+ +##################`#(0lqqqqqqqqqqqqk#(B#(0~~~~~~~~~~~~~x#(B(0x~~~~~~~~~~~~x#(B(0~~~~~~~~~~~~~x(B########## Contents of the large box:  a scroll labeled VELOX NEB--More--'J^ Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + done(end) *J^k+##################`#(0lqqqqqqqqqqqqk#(B#(0~~~~~~~~~~~~~x#(B(0x~~~~~~~~~~~~x#(B(0~~~~~~~~~~~~~x(B########## Take out what?  Scrolls a - a scroll labeled VELOX NEB(end) ,J^" +-J^z p - a scroll labeled VELOX NEB.f(0~(B1J^s 2J^f <(0~(Bf@4J^V@((0~(Bf5J^ (0~@(B There is a staircase up here.  Things that are here: an empty broken large box 7 gold pieces--More--7J^f(0~(B(0~(B=J^WReally save? [yn] (n) >J^\A>Saving...Be seeing you...