l0Peace0l, lawful male lycanthropic Monk ---- -------## ... |......,# .. . |.....|,# .. . |.....|$# | . |.....#,# -.-----,# #,#####,#########,##, #,,,,,,,,,,,,##,,,,,,,,##### #######,###-.--.-##?#,@,+,,# #,###|.^..| #,,%f#,### #,,,#|....| ##--.--- ###,#|....| |..... ...<.| |....| |....| |$...| ------ |....| ------ [L0Peace0l the Candidate] St18 Dx10 Co12 In6 Wi14 Ch8 MonLycMalLaw Dlvl:1 $0 HP29(29) Pw29(29) AC2 Exp2 T254 Latest messages The kitten drops a faded spellbook {1}. The kitten picks up a faded spellbook {1}. The kitten drops a faded spellbook {1}. The kitten picks up a faded spellbook {1}. The kitten drops a faded spellbook {1}. You feel an unexpected draft. The kitten picks up a faded spellbook {1}. The kitten bites the sylph. The sylph misses the kitten. The sylph touches the kitten. The kitten seems to be moving slower. The kitten slows down. You kill the sylph! Welcome to experience level 2. You learn how to perform chi strike! Unknown command '^Q'. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed tripe rations {3} h - 15 uncursed apples {9} i - 4 blessed apples {2} j - 10 uncursed oranges {6} k - 5 blessed oranges {3} l - 3 uncursed fortune cookies {3} Scrolls d - an uncursed scroll of secure identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of protection (0:4) {1} Potions e - 2 uncursed potions of healing {2} f - a blessed potion of healing {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 86% Potion drop chance was reduced to 99% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19314 Monster spawn increase reached its maximum at turn 108924 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 513435 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: icewoman (freq bonus 4) The monster species that spawned more often: toxic grue (freq bonus 4) The monster species that spawned more often: red death (freq bonus 16) The monster species that spawned more often: brassfish (freq bonus 6) The monster species that spawned more often: adult gentleman (freq bonus 2) The monster species that spawned more often: silver naga (freq bonus 10) The monster species that spawned more often: bright white force patch (freq bonus 18) The monster species that spawned more often: acid grue (freq bonus 6) The monster species that spawned more often: werepanther (freq bonus 3) The monster species that spawned more often: Pylops (freq bonus 6) The monster species that spawned more often: undertaker (freq bonus 4) The monster species that spawned more often: clanking chains (freq bonus 6) The monster species that spawned more often: siena warp fungus (freq bonus 3) The monster species that spawned more often: morgulrog (freq bonus 2) The monster species that spawned more often: duergar (freq bonus 4) The monster species that spawned more often: kobold cleric (freq bonus 3) The monster species that spawned more often: fake warp fungus (freq bonus 4) The monster species that spawned more often: gourmand ogre (freq bonus 12) The monster species that spawned more often: undead cruel abuser (freq bonus 3) The monster species that spawned more often: dark force patch (freq bonus 10) The monster species that never randomly spawned: bright white mushroom The monster species that never randomly spawned: ø)ö¸/ The monster species that never randomly spawned: slut The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: gang guy The monster species that never randomly spawned: giant tse-tse fly The monster species that never randomly spawned: tunnel horror The monster species that never randomly spawned: specter The monster species that never randomly spawned: Merry Luis The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 73) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 47) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Chains (freq bonus 56) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 10) Next attribute increase check would have come at turn 397 Strength training was 7 Dexterity training was 1 Wisdom training was -1 Constitution training was 7 You were sleep resistant You were poison resistant You were level-drain resistant You saw invisible You had 1100 points of nutrition remaining You regenerated You were a werewolf You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching You could not have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 98% Techniques known in the end Name Level Status pummel 2X Prepared(0) air dash 2X Prepared(0) chained blitz 2X Prepared(0) eviscerate 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) chi strike 1X Prepared(0) Vanquished creatures a jackal (2 created) 0 scrawny cats (1 created) 0 kittens (1 created) a sylph (2 created) a spore lichen a sub-gnome a kobold zombie (2 created) 0 item masters (5 created) 0 fire troves (1 created) 0 cold troves (2 created) 0 health troves (1 created) 5 creatures vanquished. 19 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye l0Peace0l the Monk... You quit in The Dungeons of Doom on dungeon level 1 with 104 points, and 0 pieces of gold, after 254 moves. Killer: quit You were level 2 with a maximum of 29 hit points when you quit. You reached the 135th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 133 110 dig-Sam-Elf-Mal-Law quit in The Dungeons of Doom on level 1. 26 [28] 134 108 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a crossbow bolt. - [19] *135 104 l0Peace0l-Mon-Lyc-Mal-Law quit in The Dungeons of Doom on level 1. 29 [29] 136 100 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (perpendicular guard). - [30] 137 97 Elronnd-Wiz-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blazing fern spore). - [15]