ksedlar, chaotic female vampiric Convict ---------------########### |.............|,,[,,,,,,,` |.............|,###------, |.............|,##,-....| |......._@....|,##,|....| --+------|-----,#,,|....| ,,,,,,,,,,,,,,,#|....| ##,,,,,,,,######|<...| |....| ------ [Ksedlar the Detainee] St16 Dx11 Co17 In9 Wi6 Ch7 ConVamFemCha Dlvl:1 $4 HP15(15) Pw8(8) AC10 Exp1 T93 Hun Latest messages You get zapped! [-1 -> 14] You kill the grid xorn! You stop. Nicodemus is in the way! (2x) You see here a bronze plate mail {200}. You stop. Nicodemus is in the way! You see here a pole cleaver named Fathom {48}. l - a pole cleaver named Fathom {48}. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You see here 3 gold pieces {0}. 3 gold pieces. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -49 Your max alignment was -11 You carried 21 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: polymorph control You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 72% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81930 Monster spawn increase reached its maximum at turn 106939 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 101520 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: turret The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: big mountain ogre (freq bonus 28) The monster species that spawned more often: hole ogre (freq bonus 7) The monster species that spawned more often: kobold (freq bonus 8) The monster species that spawned more often: nine of spades (freq bonus 27) The monster species that spawned more often: creeping colony (freq bonus 12) The monster species that spawned more often: hare (freq bonus 16) The monster species that spawned more often: festering appendages (freq bonus 42) The monster species that spawned more often: kamikaze yeek (freq bonus 9) The monster species that spawned more often: large death dog (freq bonus 20) The monster species that spawned more often: clear jelly (freq bonus 6) The monster species that spawned more often: ancient stone dragon (freq bonus 3) The monster species that spawned more often: Sina (freq bonus 48) The monster species that spawned more often: sloppy sloth (freq bonus 5) The monster species that spawned more often: dungeon crawler (freq bonus 24) The monster species that spawned more often: giant (freq bonus 18) The monster species that spawned more often: acolyte mummy (freq bonus 72) The monster species that spawned more often: Chaska (freq bonus 18) The monster species that spawned more often: ramming wall (freq bonus 8) The monster species that spawned more often: slime ghost (freq bonus 48) The monster species that spawned more often: brain mole (freq bonus 8) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: Jana the Soft Wench The monster species that never randomly spawned: copperhead snake The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: vapor engulfer The monster species that never randomly spawned: autohit slinger The monster species that never randomly spawned: edged troll The monster species that never randomly spawned: RNG Kchief The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 18) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 371) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 15) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 29) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 5) Next attribute increase check would have come at turn 103 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were immune to sickness You were punished You were prevented from having polymorph control (0) You were prevented from drunken boxing (0) You had 431 points of nutrition remaining You could fly You could survive without air You regenerated You had reflection You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (1024) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (CRAPPITY CRAP) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of cure (MODD ARCHWILIO) Potions potion of blood (blood-red) Rings ring of gain intelligence (puzzle) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ksedlar the Convict...