krumch, lawful male mushroom Supermarket Cashier ----- |... |... |.. |..- |..| .._ |d.--- | |F......| |.......| |.......| --------- [Krumch the Low Worker] St4 Dx9 Co10 In5 Wi7 Ch17 SupMusMalLaw Dlvl:1 $500 HP17(17) Pw14(14) AC7 Xp1/0 Wt18/850 T1 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a lawful male mushroom Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. # (2x) You don't know any spells right now. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 81% Implant drop chance was reduced to 80% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill became untrainable after a while: matter spells (turn 37307) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10024 Monster spawn increase reached its maximum at turn 88278 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 251520 The monster class that cannot be genocided was apelike creature The monster species that spawned more often: petty dimmer (freq bonus 72) The monster species that spawned more often: amorphous colony (freq bonus 24) The monster species that spawned more often: animated sexy leather pump (freq bonus 6) The monster species that spawned more often: bunyip (freq bonus 20) The monster species that spawned more often: nonconstructive mesmerizing (freq bonus 5) The monster species that spawned more often: black hound (freq bonus 2) The monster species that spawned more often: pile of airport coins (freq bonus 12) The monster species that spawned more often: Sueschen (freq bonus 18) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 112) The monster species that spawned more often: expert dark wall (freq bonus 8) The monster species that spawned more often: lilac stalk (freq bonus 2) The monster species that spawned more often: Juen (freq bonus 8) The monster species that spawned more often: unbended rencounter (freq bonus 4) The monster species that spawned more often: sight (freq bonus 27) The monster species that spawned more often: kibbutz different (freq bonus 15) The monster species that spawned more often: ghast (freq bonus 12) The monster species that spawned more often: shredder (freq bonus 12) The monster species that spawned more often: christmas child (freq bonus 2) The monster species that spawned more often: indraenian (freq bonus 1) The monster species that spawned more often: weeping eye (freq bonus 12) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 16) The monster species that never randomly spawned: umbered flagellant The monster species that never randomly spawned: phantom beam The monster species that never randomly spawned: EQ Kriminologist The monster species that never randomly spawned: aper The monster species that never randomly spawned: seaking The monster species that never randomly spawned: skellizard The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: Ruea's stiletto boot The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: colluded stalk The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: tennis racket ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 19) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 18) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 26) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 11) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: implant of your momma (sniffer) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 940 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (OH YOU ANNOYER) scroll of mana (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (IGNORANT WEATHER) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of extra healing (LEGEND OF FH BREATH OF THE DANK) * scroll of greater mana restoration (ABSOLUTELY 0 CHANCE) Potions potion of fruit juice (fizzy) potion of booze (hallowed) potion of oil (bubbly) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Supermarket Cashier... Since you quit, the score list will not be checked.