krumch, neutral male undefined Acid Mage -------- |.....{| ##|......| #F.d.....| #,|..{..<| -------- [Krumch the Oozer] St9 Dx14 Co13 In16 Wi6 Ch6 AciUndMalNeu Dlvl:1 $0 HP16(16) Pw17(17) AC2 Xp1/1 Wt72/1360 T9 Latest messages Tileset Small tiles not defined. Use hybrid races? [yn] (n) Hello krumch, welcome to SlashEMExtended! You are a neutral male undefined Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You kill the wild rabbit! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: technicality You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 85% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 95% Food drop chance was reduced to 91% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 106) The following skill became untrainable if you tried to train it too early: scimitar (turn 1815) The following skill became untrainable after a while: memorization (turn 41013) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48436 Monster spawn increase reached its maximum at turn 261196 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 494109 The monster class that cannot be genocided was quadruped The monster species that spawned more often: pock silesia undesirability (freq bonus 12) The monster species that spawned more often: red wasp (freq bonus 12) The monster species that spawned more often: camo rust monster (freq bonus 9) The monster species that spawned more often: bentwood nulled (freq bonus 8) The monster species that spawned more often: blue goblin (freq bonus 6) The monster species that spawned more often: Sigmund from DCSS (freq bonus 12) The monster species that spawned more often: loud-painting spirit (freq bonus 2) The monster species that spawned more often: large group kobold (freq bonus 1) The monster species that spawned more often: water hulk (freq bonus 8) The monster species that spawned more often: hidden barrow wight (freq bonus 6) The monster species that spawned more often: Nikolei (freq bonus 2) The monster species that spawned more often: memory beam (freq bonus 4) The monster species that spawned more often: uber mind flayer (freq bonus 6) The monster species that spawned more often: rammer mummy (freq bonus 12) The monster species that spawned more often: pale wort (freq bonus 4) The monster species that spawned more often: karmic force fungus (freq bonus 6) The monster species that spawned more often: invisible stalk (freq bonus 36) The monster species that spawned more often: rebelling downed coped depriver (freq bonus 12) The monster species that spawned more often: bot (freq bonus 18) The monster species that spawned more often: animator (freq bonus 12) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster species that never randomly spawned: novel wort The monster species that never randomly spawned: yahweh swimmer The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: dino of the destruction The monster species that never randomly spawned: minded henpeck The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: sinker gravitational scarrier verificatory deputational The monster species that never randomly spawned: autofarm blood pudding The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: tunnels (street plan) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 50) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 9) The RNG hath decreed that this item was always generated cursed: mountains (mountainous) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Trap randomization happened for 1 in 396 traps Next attribute increase check would have come at turn 498 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1491 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - regeneration 4 healing 52% 300% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of amnesia (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of mana (HUFFI MUFFI GUFFI) scroll of phase door (01DOTE) scroll of standard id (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (SCREW THE CRAMPING WRITING HAND) * scroll of greater mana restoration (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) Spellbooks spellbook of regeneration (sublime) spellbook of force bolt (stinking) Potions potion of gain energy (glowing-red) Rings ring of warning (palladium) Wands wand of charging (fake) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye krumch the Acid Mage... Since you quit, the score list will not be checked.