krumch, lawful male null Scientist ######### #,,,,,,,# ##-----#-#-,##########--------- ##----##---------#### ###,........|,,,,,,,,,,,........| ,°|..............,,,# #,,,|.......|###########|.......| ,,.d..........<.|##,#####,##|.......|###########|.......| #,|.............| #,,,,,,,# |.......-,,,,,,,,,,,........| -----.-.-----.- ##,,,,,,# ---------###########--------- ######## [Krumch the Tube Mixer] St7 Dx6 Co7 In9 Wi16 Ch7 SciNulMalLaw Dlvl:1 $0 HP18(18) Pw34(34) AC11 Xp2/20 Wt19/940 T215 Latest messages You hit the beginner horror. The beginner horror is moderately wounded. You kill the beginner horror! Welcome to experience level 2. You see here a leather bag {19}. h - a leather bag {19}. # What do you want to use or apply? [gh or ?*] You take a white pill from your medical kit and swallow it. You feel deathly sick. What do you want to read? [a-f or ?*] As you read the scroll, it disappears. You feel revitalized. You hit the spore lichen. The spore lichen is moderately damaged. You miss the spore lichen. Beowulf bites the spore lichen. The spore lichen is killed! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: quad attacks You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 141 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 101 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 38% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 94% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 89% chance The following skill was trained at half the usual rate: memorization The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 31) The following skill became untrainable after a while: shield (turn 28912) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66512 Monster spawn increase reached its maximum at turn 140653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5210805 The monster class that cannot be genocided was grue The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: normal vortex (freq bonus 15) The monster species that spawned more often: siena warp fungus (freq bonus 36) The monster species that spawned more often: sorcerer (freq bonus 5) The monster species that spawned more often: black wizard (freq bonus 21) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 24) The monster species that spawned more often: petty hydra-snake (freq bonus 12) The monster species that spawned more often: elite Olog-hai (freq bonus 16) The monster species that spawned more often: chokhmah sephirah (freq bonus 32) The monster species that spawned more often: werekangaroo (freq bonus 18) The monster species that spawned more often: magnetic mold (freq bonus 7) The monster species that spawned more often: skeleton sentai (freq bonus 7) The monster species that spawned more often: spectral anaconda (freq bonus 6) The monster species that spawned more often: eggbeater encumbered brawling (freq bonus 36) The monster species that spawned more often: vice devil (freq bonus 12) The monster species that spawned more often: crystal wort (freq bonus 54) The monster species that spawned more often: spoof privet reel (freq bonus 20) The monster species that spawned more often: double-hand lich (freq bonus 36) The monster species that spawned more often: mimic lizard (freq bonus 15) The monster species that spawned more often: least daemon (freq bonus 27) The monster species that spawned more often: tschiang-shi (freq bonus 10) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: eltra battlehorse The monster species that never randomly spawned: speeder runner The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: tamboura statutory The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: blue icky thing The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 13) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 251) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, freq bonus 38) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 69) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: snow trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 2) Trap randomization happened for 1 in 745 traps Next attribute increase check would have come at turn 1120 Strength training was 16 Dexterity training was 5 Wisdom training was 1 Constitution training was 13 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having wonderlegs (0) You had 1268 points of nutrition remaining You could survive without air You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Nikola Tesla The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status research 2X Prepared(0) tinker 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (A HIGHWAY TO THE LEFT) scroll of mana (WAND OF SPEED PLAYER) scroll of phase door (FORC RISE WHEN KEY IS HIT) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (NHQDB ENTRY 2376) * scroll of extra healing (GIMME A LITTLE SPANKING) * scroll of greater mana restoration (EDO MATIESTO) Wands wand of sleep (crashbug) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krumch the Scientist...