krazyhades, chaotic male hemi-doppelganger Gunner ---------### |........,,# |.......|### |...{...-,# -------|-,---------- #,,,,,,#@|....#...?| ----.-----#@.....#....| |........|##|.#.......-,#########,# |.{.......,,|.......# |,,,,,,,,,,,# |........|#,---------##,####-----,# |........+,,,,,,,,,,,,,,,# |...|,# I |........|##############,# |...|,# ---------- #,###|...|,, #,,,#|...|,, ###,#|.<.|,, #,,|...-,, ###-----## [Krazyhade the Pistol User] St18 Dx9 Co14 In15 Wi11 Ch5 GunHemMalCha Dlvl:2 $38 HP-3(12) Pw10(10) AC9 Exp1 T450 Latest messages Unknown command ' '. (2x) A helpful reminder: your weapon could be used more effectively. You kill the lichen! Do you really want to step into that throwing star trap? [yn] (n) There is a throwing star trap here. You see here a lichen corpse {20}. A shuriken shoots out at you! You are hit by a shuriken! [-7 -> 2] Warning: HP low! Unknown command ' '. (2x) z - a lichen corpse {20}. Tingsi Major is hit by a throwing star {1}! You displaced Tingsi Major. # In what direction? [hykulnjb><] Whoops... A shuriken shoots out at you! You are hit by a shuriken! You die... Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} m - 29 uncursed +0 crossbow bolts {15} t - 3 uncursed +1 orcish spears {36} u - a blessed +1 orcish dagger {4} v - an uncursed +0 bow {12} w - 9 uncursed +0 arrows {5} Armor e - an uncursed +0 leather jacket (being worn) {12} Comestibles p - a blessed tin of newt meat {1} s - a cursed burnt partly eaten thick jackal corpse {300} y - 2 uncursed apples {1} z - an uncursed lichen corpse {20} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} q - an uncursed scroll of enchant armor {1} Potions n - an uncursed potion of invisibility {1} Tools f - an uncursed medical kit {23} x - an uncursed mirror {1} Gems o - an uncursed +0 rhodochrosite stone {1} Contents of the medical kit: an uncursed bandage {1} a cursed phial {2} a cursed bandage {1} an uncursed bandage {1} a blessed phial {2} a blessed bandage {1} 4 uncursed phials {8} 2 blessed pills {2} a cursed bandage {1} 9 uncursed pills {9} Final attributes You have strayed Your alignment was -3 Your max alignment was 15 You carried 0 sins You could not have this property at all: fear resistance You could nothave this property extrinsically: petrification resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: devices (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 21124 Monster spawn increase reached its maximum at turn 39113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 428246 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: sludge stalk (freq bonus 11) The monster species that spawned more often: green sentai (freq bonus 14) The monster species that spawned more often: radiant warp fungus (freq bonus 16) The monster species that spawned more often: glowing patch (freq bonus 18) The monster species that spawned more often: sylveon (freq bonus 66) The monster species that spawned more often: moaning spirit (freq bonus 9) The monster species that spawned more often: Mister Admonisher (freq bonus 16) The monster species that spawned more often: easterling (freq bonus 12) The monster species that spawned more often: Soft Sarah (freq bonus 16) The monster species that spawned more often: bull (freq bonus 13) The monster species that spawned more often: margoyle (freq bonus 32) The monster species that spawned more often: siena stalk (freq bonus 18) The monster species that spawned more often: discharger eye (freq bonus 7) The monster species that spawned more often: phase fungus (freq bonus 16) The monster species that spawned more often: mana mushroom (freq bonus 9) The monster species that spawned more often: cave orc (freq bonus 16) The monster species that spawned more often: The Beetle (freq bonus 24) The monster species that spawned more often: very old plain dragon (freq bonus 8) The monster species that spawned more often: ice mage (freq bonus 7) The monster species that spawned more often: Mephistopheles (freq bonus 14) The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: locustod The monster species that never randomly spawned: babau The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: onanocter 2b The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: secluded force fungus The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 24) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 40) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 624 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 13 You were poison resistant You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You had 1031 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Acererak You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) orcish dagger (crude dagger) Scrolls scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (FNORD) scroll of enchant armor (NADSIL SEETRURA) Potions potion of invisibility (flowing) Tools medical kit (leather bag) mirror (looking glass) Gems rhodochrosite stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 normal ants (1 created) 4 thick jackals a hidden kobold 0 demimondaines (1 created) 0 goblins (1 created) 0 little wild pigs (2 created) 0 cave spiders (1 created) 2 grid bugs a vulture 0 chaffinches (1 created) a lichen 0 evasive snipers (1 created) a newt 0 small turrets (1 created) 20 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (30 of 160) Spellcasting Skills (none) Goodbye krazyhades the Gunner... You died in The Dungeons of Doom on dungeon level 2 with 149 points, and 38 pieces of gold, after 450 moves. Killer: shuriken You were level 1 with a maximum of 12 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 30384 Bluescreen-Cam-Duf-Mal-Neu died in The Dungeons of Doom on level 6 [max 11]. Killed by an elven arrow. - [64] 14 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51] 15 1824 Lorskel-Dol-Spr-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (flying shark). - [40] *16 149 krazyhades-Gun-Hem-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shuriken. - [12] 17 66 snake153-Mah-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [22] 18 58 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18]