krazyhades, neutral female rodneyan Zookeeper ---------- -------- |......... ,,------- |......| |...^....|####,....... |......---$--- |........|,,,,,|.....| |............| |.........,###,--.--|- ##|....>.......| |..%.....|## ##,# #,.............| --.------- #,## #,----|--------- #,# #,,# #,# ,#@####,####,### ,z,r,,`,,,,,,,,# ,,,###,#####,### -.-.---,# ,,# |......,# ### |..@..|## |<|...| ------- [Krazyhade the Dog Feeder] St14 Dx5 Co9 In17 Wi11 Ch8 ZooRodFemNeu Dlvl:1 $15 HP0(20) Pw17(17) AC12 Exp1 T196 Latest messages The haxor hits you! Wizard of Yendor is about to die. [-7 -> 1] Warning: HP low! Unknown command ' '. You see here a millipede corpse {20}. You displaced Donald Duck. You hear the splashing of a naiad. Not wearing any accessories. You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 15. Not wearing any accessories. You hear some noises in the distance. You feel tough! You must be leading a healthy life-style. You hear some noises. The black rat bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +0 bullwhip (weapon in hand) {8} Comestibles b - 4 uncursed tripe rations {4} c - a blessed tripe ration {1} s - an uncursed fortune cookie {1} Scrolls d - 3 blessed scrolls of taming {3} k - 6 uncursed scrolls of healing {6} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} p - an uncursed scroll of scare monster {1} Spellbooks f - an uncursed spellbook of cure confusion (0:5) {1} g - an uncursed spellbook of enlighten (0:5) {1} h - an uncursed spellbook of anti-magic shell (0:5) {1} i - an uncursed spellbook of extra healing (6:5) {1} j - an uncursed spellbook of repair weapon (0:5) {1} Wands t - an uncursed wand of healing (3:0) {1} Tools e - 3 uncursed leashes {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency was reduced by 11% Ring drop chance was reduced to 99% Wand drop chance was reduced to 87% Potion drop chance was reduced to 97% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58995 Monster spawn increase reached its maximum at turn 76100 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 109386 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: irresistible force patch (freq bonus 10) The monster species that spawned more often: werespider (freq bonus 9) The monster species that spawned more often: opal fungus (freq bonus 10) The monster species that spawned more often: reddish spore (freq bonus 10) The monster species that spawned more often: greater demonic quylthulg (freq bonus 14) The monster species that spawned more often: potion permamimic (freq bonus 6) The monster species that spawned more often: acid ant (freq bonus 28) The monster species that spawned more often: elven vampire (freq bonus 5) The monster species that spawned more often: shard mushroom (freq bonus 5) The monster species that spawned more often: timeless guardian (freq bonus 7) The monster species that spawned more often: pustulent patch (freq bonus 14) The monster species that spawned more often: quantum fungus (freq bonus 5) The monster species that spawned more often: misse misse (freq bonus 18) The monster species that spawned more often: orange stalk (freq bonus 5) The monster species that spawned more often: snake sniper (freq bonus 6) The monster species that spawned more often: porter genetic engineer (freq bonus 6) The monster species that spawned more often: bloodshot icky thing (freq bonus 14) The monster species that spawned more often: colorful spore (freq bonus 6) The monster species that spawned more often: sulfur mushroom (freq bonus 20) The monster species that spawned more often: wooden fungus (freq bonus 6) The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: hidden spore The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: manticat The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 13) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 5) Next attribute increase check would have come at turn 1067 Strength training was 7 Dexterity training was 3 Wisdom training was 1 Constitution training was 1 You were fire resistant You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having sickness resistance (0) You saw invisible You were warned You were able to sense monsters possessing coveted objects You had 1456 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 74% 199% b - enlighten 4 body 90% 299% c - anti-magic shell 6 occult 98% 499% d - extra healing 3 healing 74% 199% e - repair weapon 3 matter 74% 199% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of taming (FOOBIE BLETCH) scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (YOU WILL DIE A SLOW SLOW DEATH) scroll of cure (UNPLAYABLE BINDER ROLE) scroll of scare monster (PURE VIRTUAL FUNCTION CALL) Spellbooks spellbook of cure confusion (green eyed) spellbook of enlighten (sourcecode) spellbook of anti-magic shell (hot-cold) spellbook of extra healing (charming) spellbook of repair weapon (destructive) Wands wand of healing (grooved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) a jackal (2 created) 2 little pigs 0 sewer rats (3 created) 0 rabbits (1 created) a black rat (3 created) a millipede 2 grid bugs 0 platypi (1 created) 0 spore lichens (1 created) a grid xorn 0 haxors (1 created) a twen 20 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (28 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye krazyhades the Zookeeper... You died in The Dungeons of Doom on dungeon level 1 with 46 points, and 15 pieces of gold, after 196 moves. Killer: a monster (black rat) You were level 1 with a maximum of 20 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 30384 Bluescreen-Cam-Duf-Mal-Neu died in The Dungeons of Doom on level 6 [max 11]. Killed by an elven arrow. - [64] 16 66 snake153-Mah-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [22] 17 58 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] *18 46 krazyhades-Zoo-Rod-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [20] 19 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23] 20 15 Dikkin-Alt-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt. - [12]