kotofej1, lawful male human Barbarian ----- |...+ |...| |f..| |.@.| -+-+- [Kotofej1 the Plunderer] St15 Dx12 Co19 In4 Wi3 Ch6 BarHumMalLaw Dlvl:1 $0 HP22(22) Pw6(6) AC6 Exp1 T1003 Hun Latest messages The kitten drops 4 gold pieces. The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. The kitten picks up 4 gold pieces {0}. You hear a slow drip. The kitten drops 4 gold pieces. You hear a door crash open. (2x) The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. The kitten picks up 4 gold pieces {0}. You hear a slow drip. The kitten drops 4 gold pieces. You are beginning to feel hungry. You stop searching. The kitten picks up 4 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 67 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 81% Monster death drops spawned with only 83% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: high heels (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17504 Monster spawn increase reached its maximum at turn 30596 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 61182 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: rothe (freq bonus 10) The monster species that spawned more often: eye of destruction (freq bonus 66) The monster species that spawned more often: amnesia mimic (freq bonus 9) The monster species that spawned more often: Karin (freq bonus 12) The monster species that spawned more often: little boy (freq bonus 18) The monster species that spawned more often: Nelly's elegant pump (freq bonus 6) The monster species that spawned more often: deadly ant (freq bonus 72) The monster species that spawned more often: vorpal grid bug (freq bonus 42) The monster species that spawned more often: spellbook trove (freq bonus 40) The monster species that spawned more often: master swordsman (freq bonus 10) The monster species that spawned more often: blue eyes white dragon (freq bonus 18) The monster species that spawned more often: empress naga (freq bonus 24) The monster species that spawned more often: mean mushroom (freq bonus 12) The monster species that spawned more often: nexus vortex (freq bonus 20) The monster species that spawned more often: winged horror (freq bonus 18) The monster species that spawned more often: flying demilich (freq bonus 15) The monster species that spawned more often: brown mushroom patch (freq bonus 18) The monster species that spawned more often: parrot chick (freq bonus 21) The monster species that spawned more often: false colony (freq bonus 14) The monster species that spawned more often: house ant (freq bonus 10) The monster trait that was more common: monsters that have spit attacks (freq bonus 16) The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: combat-boot-wearing amazon The monster species that never randomly spawned: baby diamond dragon The monster species that never randomly spawned: Kasidori The monster species that never randomly spawned: smart trapper The monster species that never randomly spawned: cave ape The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: high force patch The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 18) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 723) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 3) Next attribute increase check would have come at turn 1691 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 10 You were poison resistant You were prevented from having sickness resistance (0) You were prevented from having half physical damage (0) You had 497 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (basin helmet) * skullcap (orange visored helmet) * flack helmet (bluy helmet) * crystal helm (spired helmet) * mining helm (rotating helmet) * field helm (knowledgeable helmet) * helm of safeguard (echo helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (poor gloves) * commander gloves (boxing gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (stroking boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (HITME) scroll of mana (TIRACLE RAMICAL RELRAMI LUE) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (AM PO COLVATIO) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 parrot chicks (1 created) 0 pack jackals (1 created) 0 kittens (1 created) 0 kobolds (2 created) 0 hidden kobolds (2 created) 0 sewer rats (3 created) 0 visor sewer rats (1 created) 0 rabbits (1 created) 0 grid bugs (5 created) 0 Rame Ducks (1 created) a grid xorn 0 kobold zombies (3 created) 0 item masters (11 created) 0 hovering fish (1 created) 0 fire troves (1 created) 35 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (21 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye kotofej1 the Barbarian... You escaped from the dungeon with 4 points, and 0 pieces of gold, after 1003 moves. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. You reached the 149th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 3 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 147 4 Demo-Stu-Tro-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 148 4 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Njusha's sweet sandal). - [14] *149 4 kotofej1-Bar-Hum-Mal-Law escaped the dungeon [max level 1]. 22 [22] 150 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 151 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11]