knaveightt, lawful male asgardish Electric Mage ------- --^.--.--- ---- |........| - |..| --..%}}}.- |...<---- --..}@}.. ---..%..---------}}} -----%[........... -..------... |.-- [Knaveight the Buzzer] St7 Dx12 Co18 In17 Wi6 Ch8 EleAsgMalLaw Min:3 $17 HP101(101) Pw90(91) AC6 Exp6 T1374 Sat Latest messages There is a wall in the way! (2x) You are hit by a spined ball! [-6 -> 95] You kill the phasing hobbit wizard! You see here a phasing hobbit wizard corpse {500}. What do you want to eat? [cot or ?*,] This phasing hobbit wizard corpse tastes terrible! You finish eating the phasing hobbit wizard corpse. Wait! There's something there you can't see! You attack thin air. Wait! There's something there you can't see! You hear some noises. You kill it! You hear the rumble of distant thunder... You displaced your shock hound pup. Uh-oh, should have watched your step... The thin crust of rock gives way, revealing water underneath! You fall into the water! You sink like a rock. You drown. Your inventory Weapons a - a blessed +1 quarterstaff named SDGST/SHOCK (weapon in hands) {16} u - an uncursed +0 orcish dagger named 2:[G (alternate weapon; not wielded) {4} v - 29 uncursed +0 darts {15} Armor b - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 mummy wrapping {2} p - a cursed +0 helm of opposite alignment named cursed opp alignment (being worn) {20} q - an uncursed +0 orcish helm {12} Comestibles c - 2 uncursed food rations {2} o - 3 uncursed apples {2} t - 4 uncursed oranges {2} Scrolls j - 6 uncursed scrolls of healing {6} k - 5 uncursed scrolls of mana {5} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} s - a cursed scroll of enchant armor {1} w - a cursed scroll of teleportation {1} y - an uncursed scroll of enchant weapon {1} A - a blessed scroll of healing {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (0:2) {1} Potions d - an uncursed potion of numbness {1} Rings g - an uncursed ring of teleport control (on left hand) {1} r - a cursed ring of teleportation named cursed {1} x - a cursed ring of hunger named cursed {1} Wands f - an uncursed wand of lightning (0:3) {1} Tools z - an uncursed bell {1} Final attributes You have transgressed Your alignment was -35 Your max alignment was 14 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: free action You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41145 Monster spawn increase reached its maximum at turn 65892 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 651846 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: giant ebony ant (freq bonus 8) The monster species that spawned more often: aro sephirah (freq bonus 40) The monster species that spawned more often: force swamp kobold (freq bonus 72) The monster species that spawned more often: werebee (freq bonus 5) The monster species that spawned more often: Janine (freq bonus 8) The monster species that spawned more often: young adult orange dragon (freq bonus 7) The monster species that spawned more often: Rita's sexy sandal (freq bonus 3) The monster species that spawned more often: disenchanter growth (freq bonus 12) The monster species that spawned more often: butcher shaman (freq bonus 6) The monster species that spawned more often: ice growth (freq bonus 28) The monster species that spawned more often: wereairelemental (freq bonus 3) The monster species that spawned more often: werelocust (freq bonus 12) The monster species that spawned more often: babe (freq bonus 6) The monster species that spawned more often: Uniform Kchief (freq bonus 15) The monster species that spawned more often: eastern kappa (freq bonus 3) The monster species that spawned more often: vampiric stalk (freq bonus 8) The monster species that spawned more often: hidden trove (freq bonus 30) The monster species that spawned more often: weredraconian (freq bonus 9) The monster species that spawned more often: wereairelemental (freq bonus 9) The monster species that spawned more often: Arthur Dent (freq bonus 12) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: GI trooper The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: super bully The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: giant turtle The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: agent black force patch The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 124) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 53) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 11) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 10) Next attribute increase check would have come at turn 2079 Strength training was 31 Dexterity training was 22 Wisdom training was 10 Constitution training was 12 You were shock resistant You were prevented from having double attacks (0) You were prevented from having free action (0) You had 2657 points of nutrition remaining You had teleport control You had slower digestion You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 107% b - lightning 4 matter 0% 287% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) Armor helm of opposite alignment (tight helmet) orcish helm (iron skull cap) Scrolls scroll of light (NR 9) scroll of healing (ENEMATZU MEMALEZU) scroll of mana (TSCHAEAUWIEAUW) scroll of phase door (LOREM IPSUM SIT AMET) scroll of standard id (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of enchant armor (MORAL IS RISED WITH PRAS) scroll of teleportation (ETAOIN SHRDLU) scroll of enchant weapon (MIS DES SBIL DE BRUNSEZEN) Spellbooks spellbook of shocking sphere (unavailable) spellbook of lightning (gun-shaped) Potions potion of numbness (illuminated) Rings ring of teleport control (Elbereth-inscribed) ring of teleportation (quartz) ring of hunger (delayed) Wands wand of lightning (bitumen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 white blobs (1 created) 2 chickens 2 jackals a coyote 0 shock hound pups (1 created) 0 hidden gas spores (1 created) 0 floating eyes (1 created) 3 shocking spheres a kitten 0 hobbit revellers (1 created) 0 wimps (1 created) 0 hobbits (1 created) 0 dwarven children (1 created) 0 dwarves (1 created) 0 force dwarves (1 created) 0 group dwarves (1 created) a phasing hobbit wizard 2 kobolds (3 created) 4 pack kobolds 0 fallens (1 created) 0 kicker kobolds (1 created) 0 large kobolds (1 created) 0 kobold shamans (1 created) 0 small flying mimics (1 created) 0 goblins (1 created) a mega goblin 0 baby wild boars (4 created) 3 sewer rats a black rat a hole spider 0 fog clouds (1 created) a housebat 0 shaded lichens (1 created) 0 brown molds (1 created) 4 red growths (1 created) 0 red fungi (1 created) 0 cyan patches (6 created) 0 cyan force patches (1 created) a stalking shrieker (0 created) 0 sub-gnomes (2 created) 2 gnomes (6 created) 0 gnome stalkers (3 created) 0 panotties (1 created) 0 intermediate gnomes (2 created) 0 gnome lords (2 created) 0 gnome friendloaders (1 created) a gnomish wizard (3 created) a deep gnome thief a mummy 0 dcss mummies (1 created) 0 newt mummies (1 created) 0 goblin mummies (1 created) 0 purple naga hatchlings (1 created) a kobold zombie (2 created) 0 gnome zombies (1 created) an orc zombie (3 created) 2 karate scrubs 4 muggers 2 smirking sneak thieves 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (3 created) a newt 0 twens (1 created) a gecko (2 created) a colorless mushroom patch 0 piles of copper coins (1 created) a novice light wall 0 cold troves (1 created) a health trove 117 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 57 times You killed 37 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (77 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (24 of 160) Goodbye knaveightt the Electric Mage... You drowned in The Gnomish Mines on dungeon level 3 with 1968 points, and 17 pieces of gold, after 1374 moves. Killer: pool of water You were level 6 with a maximum of 101 hit points when you drowned. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 128 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 129 2002 ziratha-Sci-Grd-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Neuvicq, the shopkeeper). - [72] *130 1968 knaveightt-Ele-Asg-Mal-Law died in The Gnomish Mines on level 3. Drowned in a pool of water. 101 [101] 131 1942 ziratha-Fla-Asg-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a poisoned blast. - [75] 132 1907 ziratha-Gof-Elf-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (hallucinogen-distorted winter wolf cub). - [72]