knaveightt, chaotic male lich Rogue -------- ------------ |......---- |..........+ |.........| ----- |..........| ##|.........| --------- -$...--#|....%..}>.| #,..........| |..%#}`.#| --- ##|.--(.|,.}`.)....`.| #,|.........| |...|.}#.| |(( #,..| |`|,------------ #,---.------- ###|{.{.((..| |(((± ####,|.| |.|,,,,# #,,,#,,,,# ###,,,.}`}`}{.`| |%(.(.-@,,,|.---.|###,# ###,####,# #,,,##|%.}{----- ------#####|....-- #,# #,# #,# ######,### -|---- --.--- #,# ### #,# #,,,,,%,,,,# #,`# #,,# #,# #,# #,# #*,,,,,##### ##,# ##,# #,# ---|-------,# #,---#,##########,# --.------,# |.........|,# ,,|..#`,,,,,,,,,,,, |....}..|,# |...<..)...,# ---#,---##-------.-.- |.}...}.|,# +.........|## |.##.%..,#..........| |....}.%-,# |.......... ---..---##|.........| |.......|## ----------- |}, |.%.......| --------- --- ----------- [Knaveight the Cutpurse] St6 Dx21 Co14 In5 Wi5 Ch10 RogLicMalCha Dlvl:2 $440 HP-1(51) Pw22(22) AC0 Exp5 T1146 Latest messages You see here 3 gold pieces {0}. There is a wall in the way! (5x) Pick an object. ( a useful item (pick-axe, key, lamp...) (tin opener embedded in a wall) There is nothing here to pick up. What do you want to use or apply? [hiqvCHI or ?*] Never mind. In what direction? [hykulnjb><] # In what direction? [hykulnjb><] You see no door there. You see here 3 gold pieces {0}. 3 gold pieces. You hear the footsteps of a guard on patrol. You have a weird feeling of chills and excitement. There is a wall in the way! (2x) This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 29 uncursed rusty +0 bullets (in quiver) {15} k - an uncursed rusty +0 athame {4} D - an uncursed +0 rubber hose {8} Armor t - an uncursed +0 orcish helm (being worn) {12} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} l - 7 uncursed scrolls of healing {7} n - 3 uncursed scrolls of phase door {3} Potions e - an uncursed potion of sickness {1} Rings G - an uncursed ring of free action {1} M - an uncursed ring of shock resistance (on right hand) {1} Tools h - an uncursed rusty lock pick {1} q - an uncursed mirror {1} v - an uncursed skeleton key {1} I - an uncursed magic lamp {1} Gems C - an uncursed -1 flint stone Boulders/Statues K - an uncursed statue of a kobold zombie {600} The statue of a kobold zombie is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 1 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 345 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 63% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15809 Monster spawn increase reached its maximum at turn 34598 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 466578 The monster class that cannot be genocided was zombie The monster class that was spawned more often: mimic (freq bonus 5) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: dementia dragon (freq bonus 18) The monster species that spawned more often: tank breaker (freq bonus 24) The monster species that spawned more often: grandmaster colony lichen (freq bonus 28) The monster species that spawned more often: adult stone dragon (freq bonus 28) The monster species that spawned more often: dwarven wight (freq bonus 7) The monster species that spawned more often: odorous woman (freq bonus 56) The monster species that spawned more often: isterre (freq bonus 14) The monster species that spawned more often: special water nymph (freq bonus 18) The monster species that spawned more often: asian woman (freq bonus 14) The monster species that spawned more often: crystal warp fungus (freq bonus 14) The monster species that spawned more often: asshole teacher without own house (freq bonus 28) The monster species that spawned more often: bloodworm (freq bonus 7) The monster species that spawned more often: clap monster (freq bonus 12) The monster species that spawned more often: gore bearer (freq bonus 18) The monster species that spawned more often: fallen pirate (freq bonus 16) The monster species that spawned more often: rub monster (freq bonus 14) The monster species that spawned more often: little maud (freq bonus 24) The monster species that spawned more often: purple slime (freq bonus 48) The monster species that spawned more often: eye of doom (freq bonus 21) The monster species that spawned more often: force lurker above (freq bonus 22) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster species that never randomly spawned: nasty Tsathoggua spawn The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: sexy hexy The monster species that never randomly spawned: dweller on the threshold The monster species that never randomly spawned: chiang-shi The monster species that never randomly spawned: Terminal Illness The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: roomba The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 40) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 18) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 64) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 70) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 2) Next attribute increase check would have come at turn 2307 Strength training was 26 Dexterity training was -3 Wisdom training was 8 Constitution training was 6 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having fear resistance (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had infravision You had 2045 points of nutrition remaining You were stealthy You could teleport You had teleport control You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (277) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 389% b - detect unseen 3 divine 90% 92% Techniques known in the end Name Level Status critical strike 5X Prepared(0) blood ritual 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of gold detection (LLIYLLATNEMTONMAI) scroll of teleportation (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (RAKIMONTRARAR) scroll of phase door (ALL I WANT IS ME IN YOU) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (V RATE RISE BY DISTURB) scroll called Remoave Curse (MAYBE LOVELY WHEN TOUCH) scroll of warping (KRUIEMEDISYNE) Spellbooks spellbook of summon undead (ochre) spellbook of detect unseen (colluded) Potions potion of sickness (turquoise) potion called Acid (vermillion) potion of radium (greasy) potion of healing (forget-me-not) potion of levitation (hidden tea) Rings ring of free action (quartz) ring of shock resistance (cameo) Tools * oilskin sack (bag) mirror (looking glass) skeleton key (key) magic lamp (lamp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 green mantises (1 created) a phasing acid blob a blue blob a gang guy a floating eye a kitten 0 armed panthers (2 created) a hobbit veteran 10 pack kobolds (11 created) 0 small mimics (1 created) 5 femmymondaines a goblin a marine goblin 0 rothes (1 created) a giant rat 0 cave spiders (1 created) 0 tiny lurkers (1 created) a crawling worm mass a grid bug (3 created) a bat a lichen a porter lichen an ivy lichen 0 brown patches (1 created) 0 orange growths (1 created) 0 red spores (1 created) 0 cyan growths (1 created) a porter slow fungus 2 gnomes a panotty a slimebesu 2 garter snakes 0 aggravating wallwalkers (1 created) a kobold zombie 0 orc zombies (1 created) 0 straw golems (1 created) a vicar a squint-eyed rogue 0 immunizers (1 created) 0 item masters (2 created) 0 shopkeepers (1 created) a twen a sukkiri flower 0 piles of copper coins (1 created) 0 dagger turrets (1 created) a small item trove 0 health troves (1 created) 68 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 42 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (64 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye knaveightt the Rogue... You burned in The Dungeons of Doom on dungeon level 2 with 1092 points, and 440 pieces of gold, after 1146 moves. Killer: molten lava You were level 5 with a maximum of 51 hit points when you burned. You reached the 157th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 155 1129 ziratha-Ele-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (troll). - [49] 156 1100 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [63] *157 1092 knaveightt-Rog-Lic-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [51] 158 1048 zor-Lun-Add-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Mr. Gaziantep, the shopkeeper), while panic digging. - [92] 159 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46]