kikkererwt, lawful male rodneyan Doom Marine ----------+--------- ..#................| ............. |#.........# |<@......# |...# .$# |@..# ----- [Kikkererw the Mars Marine] St11 Dx10 Co17 In4 Wi3 Ch4 MarRodMalLaw Dlvl:1 $0 HP19(19) Pw8(8) AC0 Exp1 T3 Latest messages Hello kikkererwt, welcome to SlashEMExtended! You are a lawful male rodneyan Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a wall in the way! (4x) Really quit [yes/no]? (2x) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {25} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks g - an uncursed spellbook of true sight (0:5) {1} h - an uncursed spellbook of clairvoyance (0:5) {1} i - an uncursed spellbook of cure confusion (0:5) {1} j - an uncursed spellbook of make visible (3:5) {1} k - an uncursed spellbook of acid stream (2:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 41 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 81% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body armor (turn 190) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37536 Monster spawn increase reached its maximum at turn 78776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 746291 The monster class that cannot be genocided was turret The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: jumping fireball (freq bonus 48) The monster species that spawned more often: purple mushroom (freq bonus 3) The monster species that spawned more often: toxic mold (freq bonus 16) The monster species that spawned more often: wood elf hunter (freq bonus 24) The monster species that spawned more often: large tool trove (freq bonus 8) The monster species that spawned more often: greener spirit (freq bonus 42) The monster species that spawned more often: clay growth (freq bonus 3) The monster species that spawned more often: adventurer fungus (freq bonus 10) The monster species that spawned more often: spikefist (freq bonus 12) The monster species that spawned more often: greener spider (freq bonus 9) The monster species that spawned more often: metapod (freq bonus 30) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 12) The monster species that spawned more often: psychic warp patch (freq bonus 42) The monster species that spawned more often: gray patch (freq bonus 5) The monster species that spawned more often: Corina's special combat boot (freq bonus 12) The monster species that spawned more often: Dad Manger (freq bonus 16) The monster species that spawned more often: dretch (freq bonus 66) The monster species that spawned more often: snakeman outcast (freq bonus 6) The monster species that spawned more often: rutterkin (freq bonus 28) The monster species that spawned more often: kobold gunman (freq bonus 21) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: ego frost giant The monster species that never randomly spawned: jumping ice eel The monster species that never randomly spawned: death ant The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: toxic cat The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: Jennifer's lovely sneaker The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 13) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 16) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having telepathy (0) You were prevented from having freezopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - true sight 3 divine 90% 200% b - clairvoyance 3 divine 90% 200% c - cure confusion 3 healing 90% 200% d - make visible 5 body 95% 400% e - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (racer gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (gray helmet) Scrolls scroll of healing (WELCOME TO ANGBAND) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (TSVETOCHNYYE SHORTY I LEY) scroll of cure (HIWEDALE OOO) Spellbooks spellbook of true sight (enveloped) spellbook of clairvoyance (wrath) spellbook of cure confusion (tender) spellbook of make visible (crying) spellbook of acid stream (incessant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fluffy cats (1 created) 0 visor sewer rats (1 created) 0 millipedes (1 created) 0 grid xorns (1 created) 0 soldiers (1 created) 0 food troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye kikkererwt the Doom Marine... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 84 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 85 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] * 0 kikkererwt-Mar-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19]