keito940, neutral male vampiric Barbarian ##,# #,,# #,## ##,# ,####,,# ,,,,,,,, #,###,--.----- #,# #,.......| ---.------|--##|..<...| ...@........| .......| |...f.......+ |......| ------------- -------- [Keito940 the Plunderer] St18 Dx13 Co13 In6 Wi6 Ch4 BarVamMalNeu Dlvl:1 $0 HP23(23) Pw10(10) AC6 Exp1 T48 Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You stop. Your kitten is in the way! The kitten drops a scroll {1}. You see here a scroll labeled STATUS DISAPER WHEN RAIN {1}. The kitten drops a scroll labeled STATUS DISAPER WHEN RAIN {1}. You see here a scroll labeled STATUS DISAPER WHEN RAIN {1}. k - a scroll labeled STATUS DISAPER WHEN RAIN {1}. That door is closed. (3x) In what direction? [hykulnjb><] The door opens. You kill the crawling worm mass! You see here 3 gold pieces {0}. The kitten bites the jackal. The jackal is killed! The kitten picks up 3 gold pieces {0}. The kitten drops 3 gold pieces. What do you want to ready? [- b or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - a blessed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} k - an uncursed scroll of identify {1} Potions d - 4 uncursed potions of vampire blood {4} Rings e - an uncursed ring of regeneration {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 5 You carried 5 sins You could not have this property at all: wonderlegs You could nothave this property extrinsically: double attacks You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 85% Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31216 Monster spawn increase reached its maximum at turn 74866 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1198254 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: fake force fungus (freq bonus 4) The monster species that spawned more often: Inspector Kaptain (freq bonus 10) The monster species that spawned more often: platinum dragon (freq bonus 4) The monster species that spawned more often: hostile girlfriend (freq bonus 6) The monster species that spawned more often: green draconian (freq bonus 16) The monster species that spawned more often: Till (freq bonus 3) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 5) The monster species that spawned more often: red shyguy (freq bonus 30) The monster species that spawned more often: pitiful-looking beggar (freq bonus 4) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 4) The monster species that spawned more often: guard dog (freq bonus 4) The monster species that spawned more often: blue-green warp patch (freq bonus 12) The monster species that spawned more often: Left Ass (freq bonus 8) The monster species that spawned more often: Colonel B. Astard (freq bonus 4) The monster species that spawned more often: flesh clan (freq bonus 7) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 13) The monster species that spawned more often: yellow slime (freq bonus 5) The monster species that spawned more often: acidic force fungus (freq bonus 4) The monster species that spawned more often: horse-deer (freq bonus 9) The monster species that never randomly spawned: noxious colony The monster species that never randomly spawned: agent black mushroom The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: newt The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: bagurom The monster species that never randomly spawned: heaven smasher The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 273) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 548) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 11) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 113) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 10) Next attribute increase check would have come at turn 113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were poison resistant You were level-drain resistant You were prevented from having double attacks (0) You were prevented from having wonderlegs (0) You had 1428 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (706) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (radio helmet) * skullcap (golden helmet) * flack helmet (celtic helmet) * crystal helm (spinning helmet) * mining helm (complete helmet) * field helm (mechanical helmet) * helm of safeguard (orange visored helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (old gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (hot boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of standard id (VM J UECM 5 O9FAD8) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of identify (STATUS DISAPER WHEN RAIN) Potions potion of vampire blood (blood-red) Rings ring of regeneration (dilithium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 0 kittens (1 created) 0 millipedes (2 created) a crawling worm mass 0 vultures (1 created) 0 sub-gnomes (1 created) a gnome 0 novice dark walls (1 created) 10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (21 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye keito940 the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 48 moves. Killer: quit You were level 1 with a maximum of 23 hit points when you quit. You reached the 220th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 218 31 deadwater-Psi-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a land mine. - [6] 219 28 deadwater-Ice-Bre-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] *220 28 keito940-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 1. 23 [23] 221 26 Elronnd-Sam-Sea-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20] 222 25 GC19-Sha-Ang-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small turret). - [16]