keito940, neutral male human Barbarian #######------ #,,,,,,..@..| #,#####|.f..| ### #|....| ###,.....| #,,,|....| #,##------ #,# #,# #,# -----+---,# |.......|,# |.(..^..|,# |.......|,# |.......|,# |.<......,# ---------## [Keito940 the Plunderer] St18/06 Dx16 Co18 In4 Wi8 Ch7 BarHumMalNeu Dlvl:1 $1 HP20(22) Pw6(6) AC8 Exp1 T61 Latest messages Use hybrid races? [yn] (n) Hello keito940, welcome to SlashEMExtended! You are a neutral male human Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You displaced your kitten. You flounder. You displaced your kitten. The kitten bites the wild rabbit. The wild rabbit is killed! You see here a wild rabbit corpse {20}. Unknown command ' '. You are hit by a spined ball! [-6 -> 16] Unknown command ' '. The kitten eats a wild rabbit corpse {20}. You see here a wooden container {750}. You displaced your kitten. (2x) The kitten picks up a potion {1}. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 83% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81470 Monster spawn increase reached its maximum at turn 165800 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 776048 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: topaz mushroom (freq bonus 3) The monster species that spawned more often: The Heeled Topmodel (freq bonus 5) The monster species that spawned more often: irresistible stalk (freq bonus 4) The monster species that spawned more often: secret car (freq bonus 6) The monster species that spawned more often: gnome paladin (freq bonus 8) The monster species that spawned more often: cocktaur (freq bonus 12) The monster species that spawned more often: ember mycon (freq bonus 5) The monster species that spawned more often: foxhound agent (freq bonus 3) The monster species that spawned more often: Luisa's hugging boot (freq bonus 4) The monster species that spawned more often: muzzle fiend (freq bonus 4) The monster species that spawned more often: swamp hydra (freq bonus 20) The monster species that spawned more often: eel golem (freq bonus 3) The monster species that spawned more often: Kelk (freq bonus 10) The monster species that spawned more often: crawling eye (freq bonus 3) The monster species that spawned more often: petty slut with syphilis (freq bonus 4) The monster species that spawned more often: Carola (freq bonus 3) The monster species that spawned more often: desert mold (freq bonus 8) The monster species that spawned more often: Thorwald (freq bonus 6) The monster species that spawned more often: energy trove (freq bonus 16) The monster species that spawned more often: zombie prostitute (freq bonus 6) The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: Seraph of the Law The monster species that never randomly spawned: psychic mold The monster species that never randomly spawned: pebble elf The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: one-eyed bugger The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 17) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 28) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 30) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 72) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1436 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye keito940 the Barbarian...