keito940, neutral male human Barbarian ##-------## ----------- ------ ----------`,......-,# ###|.<..{....| ##|....| |..(.....|,#|.....|,# #,,-..{......|##############,.....| |#........,,......#,### ###,#|..........,,,,,,,,,,,,,,,|....| |........|,#|.....#,,,# #,,,#|.........|###############|....| ------#-#-,#|.....|##,####,###|.........| |....| #f@###,,,,,#---|--- #`,,,,,# ----------- ------ #######,###,,##### #,# ###,,### ############# #,,,!,!,##,### #,## #,,,,#-------------,,,,,,,,,,,# -|---#----,# #,,# ###,##,#|...........|,---#--##### |........|,# ----|- #,,,##,,............|,-....| |....{...|,# |....|##,######|............,|....| |........|,# |....|,,,# -------------#|....| |........%`# |.$..|,### |....| |........|## |/...|,# |....| ---------- |.....,# ------ ------## Keito940 the Plunderer St18/03 Dx17 Co23 In6 Wi7 Ch9 BarHumMalNeu Dlvl:1 $23 HP20(22) Pw6(6) AC3 Exp1 T372 Latest messages You miss the kobold zombie. The kobold zombie claws you! [-4 -> 18] Unknown command ' '. You destroy the kobold zombie! Unknown command ' '. There is a doorway here. You see here a kobold corpse {400}. The kitten misses the twen. (6x) The kitten bites the twen. The twen is killed! In what direction? [hykulnjb><] The door opens. You see here an alchemical potion {1}. The kitten drops an alchemical potion {1}. What do you want to ready? [- bj or ?*] Never mind. You don't have anything to drink. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 15 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Monster spawn increase started at turn 38290 Monster spawn increase reached its maximum at turn 71010 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1479128 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: yellow colony (freq bonus 3) The monster species that spawned more often: assassin bug (freq bonus 6) The monster species that spawned more often: huntress (freq bonus 10) The monster species that spawned more often: master mystic (freq bonus 6) The monster species that spawned more often: camperstriker (freq bonus 3) The monster species that spawned more often: grontah sephirah (freq bonus 2) The monster species that spawned more often: super-old purple dragon (freq bonus 10) The monster species that spawned more often: crueltrainer (freq bonus 3) The monster species that spawned more often: Don Finwe (freq bonus 8) The monster species that spawned more often: undead zyborg (freq bonus 8) The monster species that spawned more often: humanlike construct (freq bonus 6) The monster species that spawned more often: Ghaele (freq bonus 3) The monster species that spawned more often: lilac mold (freq bonus 8) The monster species that spawned more often: lucky trove (freq bonus 4) The monster species that spawned more often: indigo mushroom (freq bonus 5) The monster species that spawned more often: plasma spore (freq bonus 2) The monster species that spawned more often: porter tiger (freq bonus 4) The monster species that spawned more often: karmic force fungus (freq bonus 2) The monster species that spawned more often: acidic Olog-hai (freq bonus 2) The monster species that spawned more often: mobgoblin (freq bonus 3) The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: turned one The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: moldy spore The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: hammerhead shark The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 19) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 4) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Next attribute increase check would have come at turn 1335 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You were poison resistant You had 1108 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could have not have safely prayed (22) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills bare-handed combat [Basic] two-handed combat [Basic] Weapon Skills axe [Basic] short sword [Basic] two-handed sword [Basic] Spellcasting Skills (none) Goodbye keito940 the Barbarian...